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Choose Champion Build:
Spells:
Teleport
Exhaust
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction

Pros
-
Great farmer
exceptional off-tank
can go full tank if necessary
one of the best harassments in lane for a melee
preforms as a wonderful anti-carry
Cons
-
very item reliant
CAN get harassed out of lane (<^>-( © . © )> Kennen)
only really shines in top lane (jungle is viable but simply not as good)
Build 1
For build one you focus primarily on acquiring some bulk while getting damage later on to be an Anti-Carry and melt that 10/2 Ashe in the back of their team.
Build 2
Almost identical to build one however only go this route if you have already gotten kills early and plan to snowball into an unstoppable killing machine.
Build 3
This build is used if your team lacks a real tank and your primary concern now, while still shutting down their carry with your W, is to be taking as much of their damage as possible while your team gets kills.
Marks and Quints
For marks I would recommend either 9x


Glyphs
For Glyphs I run 9x

Seals
For Seals I use 9x Greater Seals of Resilience so you can take harassment from your opponent since in the current meta MOST top laners deal physical damage (with the exception of Morde, Kennen, Gragas, etc.)and they still prove their worth late game when you go in to kill their AD carry but more into that later.
Recommended Spells






Other Possible Choices





Not Reccommended













Skill sequence is rather straight forward, put a point into E at level 1 so if necessary you can leash blue without taking too much damage OR as an escape spell if your team is ambushed at blue (I cannot tell you how many times this has helped). However if you are the ones counterjungling them I would go with W first for the added stun to make escape impossible for that poor Amumu on the other team. At level 2 you will put a point in whichever spell you did not choose at level 1 so you can start harassing your lane opponent with E->W->E back to where you were safe and sound. From here on out you will proceed to level Q first for the farm and health return on it (and obviously picking up your R at 6/11/16) then followed by W and E for the maximum damage output. (Mainly for playstyle preference you can choose to go W first if that is your thing keep in mind you will have both in 6 creeps anyway so it really does not matter in my opinion. I just prefer E before W because the chances of you hitting your lane opponent with your W is slim to none at level 1)
Starting Items
My general starting items would be




Boots
Between Merc Treads/


Core Items




Other Viable Item Choices







Level 1-3
Focus on last hitting as much as possible and make sure not to push the lane at all and only attack the enemy champion if they are dumb enough to try to initiate on you (you have a stun and an escape mechanism chances are they will take more damage than you will)
Level 4-5
Now that you have a few points in your Q you can start doing serious damage and able to harass your opponent with ease. If your opponent is within range of your E then go ahead and Slice -> W -> Q -> and Dice back while using a maniacal laugh as they watch hopelessly while you take a chunk out of your health. Now if they aren't in range of your E that is fine and you can Slice a creep in between you two and then Dice right on top of them and follow-up with your W and Q (warning only attempt this if you KNOW you will not get harassed as you run back to safety). Now if your opponent is low and you went with the first route then Dice after them as they flee in horror using Exhuast if necessary to get yourself a kill.
Level 6
Now you have your ultimate and what a good ultimate it is. Keep in mind that your ult does not only raise your max health by X amount it also heals you INSTANTLY that amount so if your laner gets a little too cocky and goes in for a dive or simply goes into melee range to try to kill you pop this and you will not only be healed a decent amount but you will start generating fury at a steady rate and deal passive aoe damage. The heal itself could also be just what you need to stay alive while you wait for your cooldowns to reset while in a skirmish.
Level 7-11
You should have your first few items picked up (at least a Phage for Builds 1-2 and maybe level 2 boots and both your GP10 items for Build 3) and maybe even a kill or two but your primary role is to make sure you have a decent farm considering your Q deals half of the minions health it should be easy to have 100 cs by the time midgame breaks out.
Level 12-18
Teamfights should be erupting by this point and your build is at least halfway complete and your role in the teamfight is very simple. After your main tank initiates, Dice into their ranged carry (rather it be AP or AD whichever is the largest threat) and use your ult and combo to shut them down while your team finishes them off and then proceed to the next threat and so on and so forth (keep in mind your Q heals more for each person it hits so aim to hit AS MANY people as possible with it).
Green = no trouble should be an easy lane to net kills and farm in
Yellow = decent lane may net one or two kills but could swing either way
Red = VERY difficult champ to play against just play it safe and farm while asking jungler for ganks
- easy to harass considering he has a very small attack range for being a ranged carry just keep farming until he wanders too close and pounce on him to deal at least half his health in one go.
- depending on what he is doing I put Gangplank in a yellow to red zone, if he decides to just free farm you do the same and get ganks periodically to kill him. HOWEVER if he decides to focus primarily on harassing and zoning you just tower hug for a bit until you start to deal more damage to equal the harassment. (keep in mind a smart GP will use his Oranges to break out of your stun and then proceed to attack you while you are in his face)
- Gah my hatred for this champ is never ending simply because he just does not die due to his natural bulkiness. Your only chance is to avoid his Apprehend as much as possible and once he wastes his spells on farm go in for your harassment and hope to widdle down his health pool. Also eware of his ult since it deals close to 400 damage if you let him hit your 5 times beforehand so if you have to use your ult just to survive go ahead (I would go with build 3 against Darius just to live early game and avoid letting him snowball).
- basically a free-farm lane just make sure not to go into harass him if he has and shield up because then you are just wasting your time and asking for him to harass you back.
- generally only goes top as AP which makes him about.......15 times easier to kill.....basically you are a perfect counter to him. If he decides to alpha strike on top of you just stun and Q him to make him pay for that stupid mistake. Also if you catch him meditating do not hesitate to go in and stun to stop him and make him waste that 30 seconds cooldown and high mana cost.
- yellow only because the chances of you getting many kills against him is rather low however he is easy to harass and goes out of mana very easily so farm as much as you want and get kills later in teamfights when you have 150 CS.
- very underplayed champion however be sure to avoid going into melee range at all costs unless he is out of mana because he hits like a freight train when he gets his Sheen and or Trinity Force plus his Q only makes him run faster to smack you more if you try to retreat. Turret hug and farm the creeps and you should be fine.
- rather squishy opponent and gets mana starved easily so if necessary start with a Doran's Shield and take some of his harassment and then hit him back when he runs out of mana and cannot decoy away. If you do decide to go in to harass be sure you don't waste your time hitting the clone because a good wukong will just stand there and wait until you blow all your spells on the fake and then hit you back in melee range.
- Very tough champion considering she also does not use mana and can trade very well with you if you go into harass so make sure only to have a skirmish if you can also heal off of minions nearby with your Q.
- If he is going AP do not let him farm! Before level 6 if he is going to start going AP harass him out because he lacks any real bulk just make sure not to push the lane and get ganked. Hint: if you have not seen Cho'Gath use his ult on minions for at least 1 minute that means he is saving it for you and a gank is coming up.
- Another bruiser like you but luckily unlike
Shyvana he uses mana! Make sure you bully him to waste his mana on keeping himself up in health with his W while avoiding his Q because it is very spammable and hits just as hard as yours except it does not heal and has about half of the cooldown. Basically keep harassing him or make him go oom and you should be fine just as long as you do not try to fight him 1 on 1 (sticking around after you stun him).
- Difficult lane to deal with although very easy to combat with as long as you make sure to go
Boots and 3x
Health Potion to dodge those axes because chances are he will level
Reckless Swing first and if you can dodge all of his axes he will not be able to reach you with it. Rather free farm lane just ask your jungler for ganks because chances are if you try to harass he may still be able to chunk 300 of your health in true damage on your way back due to its range.
FEEL FREE TO HELP ADD TO THE LIST OR TIPS FOR TOUGHER CHAMPIONS
Yellow = decent lane may net one or two kills but could swing either way
Red = VERY difficult champ to play against just play it safe and farm while asking jungler for ganks
















FEEL FREE TO HELP ADD TO THE LIST OR TIPS FOR TOUGHER CHAMPIONS
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