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Spells:
Ignite
Flash
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Threats & Synergies
Darius
now, this is a funny matchup because level 1, he wins, level 2, it becomes slightly even depending whether you dash to dodge the blades of his q, level 3 and onwards you win, and when he reaches level 6, it becomes difficult because if he grabs you on your second dash out, you will probably die so be careful when trading, I advise only short trades with e, w, q dash out, if you do it too slow, he can grab you. Late game he will destroy you 1v1,and generally is more useful to his team. Build black cleaver and try to destroy him before he reaches his godlike power spike.
Claver, tabi, ravenous, good items to stop his damage is randiuns due to it lowering his attack speed thus reducing his stacks per second.
Who am I?






I started playing the game at the end of season 3 in which I managed to get bronze 2 although during the pre-season I hit gold. During season 4 I obtained platinum and from then on managed to hit diamond in season 5, and diamond again on an unranked account in season 6. Currently i'm in plat 2 and will hopefully hit diamond again soon!
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The general play style of







Ferocity
Tier 1



Tier 2


Tier 3

Tier 4
This tree once again makes no real difference however the main choices to go for are




Tier 5


Cunning
Generally, this tree isn't really all to useful except for the

Tier 1


Tier 2
little difference in choice but

Tier 3



Tier 4


Keystones
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Thunderlord's decree is a very burst orientated mastery as it does a lot of up front damage however falls off later on in the game when laning ends,
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This mastery has fallen off in my opinion however it is still viable and decently strong however the nerfs make it very weak in my opinion, and
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Quintessences

Useless, you're not a dps attack speed champion and don't have any on hit effects thus not really useful since you're all about short trades, and burst.

Useless since you lose a lot of AD as you already have a lot of sustain, and having more AD increases it regardless.

Best quints to use as they offer damage, increase your

Seals

Use these vs AP laners as having armor is useless and gives no benefits.

Standard, use vs any ad laner
Glyphs

Better than flat mr as they outscale quite early

Important as

Marks:

Do not build lethality, as it sucks now, only 40% of the value will be counted towards armor pen until you reach level 18 in which it will be equal to the old armor penetration that we know.

Once again, you're all about short trades, useless unless you're going for troll builds.

Best marks to use, grant damage, sustain on

+ Very strong laning phase due to high damage output and mobility
+ Very difficult to catch and chase due to having insane mobility with a double dash

+ One of the few champions who has a point and click stun
+ If in trouble can instantly gain a huge amount of health thanks to

+ His aoe damage is pretty high for a melee champion
+ He has insane sustain thanks to

+ Can be a bit harder to itemize due his ultimate dealing magic damage and


+ Very tank even when he builds damage due to

+ Very beginner friendly champion to pick up, and master.
Cons:
- Sub par late game as all he can do is soak damage, and deal an "acceptable" amount of damage, his only cc tool is single target making it difficult to be useful to the team.
- If abilities used incorrectly, can be left vulnerable
- Really difficult to play at high levels as high elo players will know how to fight a

- Can be a bit difficult to learn his animation cancels.
- Needs something to hit with

- Can be difficult to learn how to itemise
- Can struggle vs range matchups who know how to play vs him.
- Everybody knows what his abilities do
- You may be flamed by enemy team for playing a "Non skill champion"



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Basically enhances his other abilities, but generally for damage you use ![]() ![]() ![]() ![]() |
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Maxed first. This ability has no cast time meaning it will not interrupt any of renektons orders meaning you can use it while moving without it cancelling movement orders. This ability gives ![]() ![]() |
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Max third. This ability is ![]() ![]() ![]() ![]() |
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Max second. This ability is a dash, and if you hit a unit, you can cast a second dash which can consume 50 fury if you have it to lower the enemies armor by 15%. The cooldown is one of the main reasons we max this but also the fact its cooldown gets lowered, but also it has two damaging parts thus in theory does more damage than your ![]() |





Generally you'll want to build full tank if you ever fall behind for whatever reason as your aim as



deadmans plate gives him extra mobility, and health which is really useful



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