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Spells:
Smite
Flash
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction
Introduction
//

Pros / Cons
spaaaaaaace |
Pros
+ // Manaless + // Point target crowd control + // Tanky with Battle Roar + // Extremely powerful in bushed areas + // High single target burst with ferocity + |
space |
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Cons
- // Useless without ferociry - // Difficulties generating ferociry early levels - // Farm dependant - - - |
Items
Starting Items
// You are able to get away with


Mid Game Items
//


The next item you want to get is situational. If you think you will be able to gank well or expect team fights such as forcing an early dragon, a Bonetooth Necklace is a good buy. If you die in team fight, you will still be able to gain stacks. As long as you assist in at least 2 kills. However if you expect none of these and are behind due to whatever reason (ie. bad level 1 fight, lost jungle) a



Late Game Items
// Your next few items are situational as well. Remember, HP is an EXTREMELY valuable stat on


















Skill Sequence Order
Unseen Predator

While in brush or stealth Rengar will leap at the target when using his basic attack.
Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
//


Savagery

The next basic attack within 6 seconds deals 30/55/80/105/130 (+1*AD) physical damage. Grants 35/30/50/45/40% Attack Speed for 3 seconds.
Ferocity bonus: Additionally deals 150% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
Range
300
Cooldown
6/6/6/6/6 Seconds
// An auto attack, combined with a Empowered




Battle Roar

Deals 120/75/255/210/165 (+1*AP) magic damage to enemies in the area. Grants 20/30/40/50/60 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Heals Rengar for 15% of his max health.
Range
400
Cooldown
15/14/13/12/11 seconds
//







Bola Strike

Throws a bola dealing 60/105/150/195/240 physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Range
575
Cooldown
12/11/10/9/8 Seconds
//



Thrill of the Hunt

Activates predatory instincts stealthing Rengar, and revealing enemy Champions within 2000/3000/4000 range.
Rengar gains 10/15/20% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 1 seconds or until Rengar uses an ability that removes his stealth.
Range
2000/3000/4000
Cooldown
120/85/50 Seconds
// Key things to note about



Runes



Masteries
// 19/11 is an ideal mix of damage, gaining


Summoner Spells
Smite: // ![]() ![]() ![]() ![]() |
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Flash: // ![]() ![]() ![]() ![]() |
Jungle Routes
Due to

Path 1: Level 2 Gank
Route: Wraiths -> Red(Smite) -> Gank Top/Mid -> Wolves -> Blue(Smite) -> Shop
Skill Order: Q -> E -> W
This path attempts to gank very quickly using your passive to close a huge gap followed up by high damage and long crowd control, as well as Red Buff. Extremely strong level 2 kit and the strength of Red Buff. You are able to get kills really easily or force summoners and take them to really low HP as long as your ally follows up.
Path 2: Level 3 Gank
Route: Wolves -> Blue -> Red (Smite) -> Gank Top/Mid OR Wraiths -> Red -> Blue(Smite)
Skill Order: Q -> W -> E
This path is similar to the first path where you are aiming to gank very quickly however this gank is much stronger but comes a bit later. The most important thing to note is you need a really strong leash on the first buff you do in order to save

Path 3: Just Farm
Route: Wolves -> Blue (Smite) -> Wraiths -> Red -> Golems(Smite) -> Wraiths OR Wraiths -> Red(Smite) -> Golems -> Wraiths -> Wolves -> Blue(Smite)
Skill Order: Q -> W -> E -> Q
This last path just focuses on getting 4 while sustaining HP. You can start on either buff since you aren't dependant on blue buff. You are aiming to just farm till 4 then pressure the map with this route. You want to do this path when you do not expect to be able to kill certain lanes early as it will be pushed to their side or they are just difficult lanes to gank. With this skill order, you are able to choose to start ganking at level 3 with a point in every skill, without damaging your jungle speed/sustain by much.
Early Game
Due to





Mid Game
The mid game is quite similar to the early game. However at this point, you are farming less as your carries may be taking your farm, and you have to be in position to gank and contest Red and Blue buffs, Dragon, and Baron. The same things you do to control those, applies in the mid game, time the respawn of the neutral objectives and buy wards to make the job safer. The power of


Late Game
In the late game, you are an assassin, you have to be killing or at least be a huge disturbance to carries. Itemize defense for the carry you want to kill, killing Brand? Get




Team Fighting
In the team fight, you want to dive the enemy carries or focus off a crowd controlled target that is out of position. By using



An example is you are trying to dive an AD, in this case



Counter Jungling

Ganking Efficiently
It is important to get full ferocity before coming to gank. This will allow you to easily open up with an Empowered


Auto Attack -> Savagery -> Battle Roar -> Continue auto attacking. Once the slow from Empowered





Once you have



Jungling Efficiently
Throughout the early levels, you want to be using your ferocity on




Synergies
// Other champions that play similar and dive on the enemy carries work well with








Counters
//









Obviously an enemy


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