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About me:
My Stream
If you have want to to see a pretty nice play as Hecarim, I got my first solo queue penta yesterday. Unfortunately, the replay is currently lost, but oh well.
NOTE: Just got my second ranked penta as Hecarim today, will be trying to put it up soon. Fraps is disagreeing with my laptop (speaking of which,does anyone know why that might not work?)
Q -> W -> W -> E -> Q -> R
Then max Q, W, and E in that order. W gets two points early for easy/free sustain, then Q for the damage, and clears.
Using your spells...
Rampage
Your Q is your main source of damage, especially because it gets your Lizard Elder burn applied to everyone in the cast range. Its on a low cooldown, so expect to be mashing Q a lot.
Spirit of Dread
W is probably the most underrated skill in the game, so let me explain to you why its so awesome. It does a little bit of AoE damage, but also heals based on damage your team does in the circle. So at fifth rank, if you have your W active, and your ADC does say 2000 damage (not too much to ask over about 4-5 seconds)to the person (or monster, like baron/dragon) you will get healed for 20% of that. That's 400 health, so thank your ADC. But oh wait, you pressed Q three of four times, and dealt about 400 damage. So you've really healed for about 480. BUT THERE'S MORE!!! No this isn't a sham-wow commercial, but you were smart enough to buy a spirit visage, which increases heals by 20%. So during that fight, you healed for 576 health. So whatever health you had, you have an effective 580 more. And your resistances are pretty high already. Hecarim is amazingly tanky for this reason.
Devastating Charge
Your E is what makes ganks work. Often times, if i know all the lanes are warded, i will run from behind my own turret with my E on, and ult at the enemy. This works especially well bot lane, so fool around with this when you get used to ulting/comboing with Hec.
Onslaught of Shadows
Your ult is an AMAZING initiation tool. Imagine you're Malphite. Its does essentially the same thing, except instead of a knock up, its a fear. This has tons of uses. If the enemy team is baroning, you can ult in to the baron pit, and while they are feared, you get an easy smite steal. I would guess my steal rate is at least 80% which is pretty good (I think).
wolves
blue
wraiths
wolves
red
wraiths
gank.
That should get you to level 4, assuming nobody took XP (make sure they are far enough away from the creeps when you kill them), and its really easy to gank from here. I ALWAYS take the second blue as Hecarim, as it really helps him hit level 6 in a timely fashion. After that, its YOUR discretion when it comes to buffs. Is your mid feeding? Don't give them blue. Are they winning easily, and not being an ***? Offer them blue. Pretty much as easy as that. Junglers don't HAVE to give buffs to players just because the pros do it. That is an arranged team setting, which is much different than what you're doing. Don't bother arguing about if they flame you for taking blue/red; if they deserved it, they'd have gotten it.
Now when it comes to ganking, its actually a very simple concept. If you have any experience playing Alistar or Lee Sin in the jungle, its essentially the same idea. Get behind them, press E, and run into them. That said, doing so isn't always the easiest thing. Hecarim is pretty fast, and getting the angle right is key. Early on, the enemy will often flash just as you're about to hit them, which is frustrating. That's ok though, just leave the lane, and gank within the next few minutes, because their smite is down. Make sure you hit W when you're next to the enemies, as this will essentially act as a health potion. Another little tip, don't worry about auto attacking; attack speed on Hecarim is basically useless, as his damage is from his Q. Just run along side the person you're trying to kill, and press Q when it comes up. If you are successful on a gank, I always push the lane to the enemy turret. This forces the minions to die to the turret, which allows for a big gold lead in that lane. You'll still want to make sure you're actually getting the last hits, but push the lane out. People usually get mad at this, but to be honest, its best for them. It gives a CS/XP lead, and resets the lane. So in short, push the lane out...always.
: spell shield, high damage, and a fear. Be REALLY careful playing against him, because it really sucks.
: his passive, and CC make him tough to face, but if you focus more on ganking than fighting him specifically, you're good.
: way too much CC, so he can be annoying to face.
or : sorta like Nocturne, but not quite as good (ie easier for you).
Everyone else, just try not fight them too early, and you're good.
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