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Choose Champion Build:
Spells:
Heal
Flash
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Disclaimer
I haven't played much

In particular, I hardly ever solo top, so I don't know exactly how harass/sustain works yet. Bear with me.
You can vote if you want, but I'm not really looking for votes, plus or minus. If you try it and it works for you, go ahead and upvote. If you see an upvote you disagree with, go ahead and cancel it out. But constructive feedback is needed, so comment-to-vote is enabled. "u suck n00b" doesn't count. :-P
Masteries, runes changed
Looked at some numbers. At level 3, an AD page makes a huge improvement over the base damage. Armor pen comes from masteries and

Item discussion extended
Item choices are a bit situational. Some can be skipped, rearranged, substituted. I'm still getting a feel for it, but the generic build assumes a generic game, and not all games are generic.
Summoner spells and jungling
Not totally committed here yet.
Pros:
* Out-sustains in top like a boss
* Turns tables on chasers
* Makes magic happen in close fights
* Good DPS, short cooldowns
* Has a reasonable GP10 option if underfed early
* Study and damaging
* Can Q/E out of slows
* Snowballs hard
* Shoots carrots
Cons:
* Focusable
* High skill cap
* Vulnerable to knock-up, stun, snare, silence
* Farm reliant
* Out-sustains in top like a boss
* Turns tables on chasers
* Makes magic happen in close fights
* Good DPS, short cooldowns
* Has a reasonable GP10 option if underfed early
* Study and damaging
* Can Q/E out of slows
* Snowballs hard
* Shoots carrots
Cons:
* Focusable
* High skill cap
* Vulnerable to knock-up, stun, snare, silence
* Farm reliant
Ok, from what I can tell,
Riven is designed to be hard to kill when played well, especially at low health.
Want to face-check for that near-death
Riven? She'll ult, stun you, shield herself, knock you up, and shoot carrots at you, dead. Should've bought wards, bro. I've seen this happen in spectator matches enough that I thought it would make sense to make a build around it. Chasing never goes well, either... shield + stun are on a short cooldown, and she can Q spam and dash through slows.
Since her shield scales with AD, it makes sense to stack AD, resists, and CDR, making her, essentially, a deceptively sturdy champ. Spamming 300+ health shields at max CDR is like having 300hp5, or twice that or more in effective health, meaning she won't die much unless she gets focused.
Mercury's Treads seem like a good choice to avoid excessive focusing, though
Ionian Boots of Lucidity are also tempting. I go with not-quite-maxed CDR here, and take tenacity in the only form that really makes sense for
Riven.* In particular,
Riven should definitely build enough AD + armor to negate one turret shot with
Valor. DO IT!
* -
Cloak and Dagger, meh.
Riven is more AD caster than auto-attack spammer.
Maw of Malmortius is a total "screw you" item, granting bonus AD and an extra shield that makes
Riven a pseudo-
Tryndamere against AP, together with her
Valor. Drop bear on
Riven, she gains 20 AD and finishes you off. Uninstall.
Guardian Angel is a nice item if you're going tanky. Knock
Riven out just long enough for QWE to refresh. She wakes up. Shield, stun, knockup... Only 2v1 or better is a sure kill on a resurrecting
Riven. In Build 1, it could be used in place of
Wriggle's Lantern, possibly as a late-game replacement, or as a straight-out substitute.
Heal is also a nice "screw you" spell choice. When
Valor has a couple seconds to go or you're getting a little more focus than your kit can handle,
Heal can make the difference. When playing with shields, resists and
Heal make sense.
Frozen Mallet is sort of "screw you" in a different way, not in that it keeps
Riven alive, but in that it helps her land that (Q + auto)x3 combo. Between
Valor and
Flash, she can negate a dash, making it hard to get out of a 1v1 when you need to. Total "screw you". That, and the amount of health just felt right to me for rounding out Build 1, letting her take more initial burst before enduring to the end with her "screw you" kit.

Want to face-check for that near-death

Since her shield scales with AD, it makes sense to stack AD, resists, and CDR, making her, essentially, a deceptively sturdy champ. Spamming 300+ health shields at max CDR is like having 300hp5, or twice that or more in effective health, meaning she won't die much unless she gets focused.





* -


The "Screw You" Theme

















This build is probably higher skill cap. Lots of AD, not bad for resists, health could be higher.
Youmuu's Ghostblade is probably strong in conjunction with her ult, but you have to be pro and avoid using it when you'll just get CCed and denied or worse. This
Riven is burstable, but she hits hard and has plenty of "Screw You" to go around.
I'm interested in what experienced
Riven players think of this sort of build in particular. It's pretty offensive, and is designed for using summoner spells and
Riven's kit to take hits just barely well enough to screw the other team over. When well fed, I anticipate that Build 1 is the build that will really put the competition six feet under.
Feel free to swap out
Wriggle's Lantern for
Guardian Angel at the end if you get a ton of gold.


I'm interested in what experienced


Feel free to swap out


This tankier build puts more "Screw You" on the unkillable side of things, rather than the swift retribution side. The damage is no joke, but it could be higher; I'll consider rearranging it some for more early-game damage sometime. The meta currently favors heavy AD, so I went with armor spam. Feel free to substitute
Mercury's Treads or delay
Hexdrinker according to team composition and amount of feed.
Warden's Mail for HP5 makes Lifesteal not as necessary, so there's less
Doran's Blade spam, no
Wriggle's Lantern, and
Bloodthirster comes later.
Riven isn't especially auto-attack heavy, so this is ok, but Lifesteal is still viable thanks to her passive. It just isn't used as much here.
Warden's Mail is also kind of a "Screw You" item. It may be necessary to buy
Health Potions until
Warden's Mail is completed.
This build probably isn't as pro as Build 1. Try it if you're new to
Riven, or if your team is a bit squishy, or if your game starts off badly.
As someone who mains
Leona, I might be tempted to lean toward Build 2 myself... :-o










This build probably isn't as pro as Build 1. Try it if you're new to

As someone who mains




















Other:







21/9/0 for CDR, armor pen, and
Executioner
(synergy with carrot shot). Also get bonus health and armor.
9/21/0 is tempting for more CDR, bonus gold, tenacity, damage reduction. Doesn't seem to snowball as hard...

9/21/0 is tempting for more CDR, bonus gold, tenacity, damage reduction. Doesn't seem to snowball as hard...
Lots of AD. I looked at the numbers, and at level 3, base damage is low, but AD scaling makes a huge difference. Move quints were tempting, but the scaling/base damage ratios were just way too high in the end.
Flat AD reds, flat armor yellows, CDR/level or MR/level blues, and flat AD quints.
(I learn CDR/level blues in anticipation of
Mercury's Treads and
Hexdrinker, but I might try
Ionian Boots of Lucidity with MR/level glyphs sometime)
Flat AD reds, flat armor yellows, CDR/level or MR/level blues, and flat AD quints.
(I learn CDR/level blues in anticipation of










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