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Build Guide by -uTi-bulletproofmonk

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League of Legends Build Guide Author -uTi-bulletproofmonk

Rumble Crumble Penta KILL!!

-uTi-bulletproofmonk Last updated on May 16, 2011
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Against 3+ physical


Against 3+ Magic Damage

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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The second team has not yet been finished item wise and description wise so please if you can be patient while i finish this guide.

Hi and welcome to my first guide.This guide is not about who has the biggest Elo Balls,but for the few who are looking for a build that is tanky aswell as dealing Penta Kill damage while having alot of fun.

This build can be used in either Ranked or Unranked as i will provided a little proof of this below.

For those of you who are not into reading,Team 1 is for 3 or more Attack damage chars and Team 2 is for 3 or more magic damage chars.

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How Rumble Crumble Plays

Rumble to start with is a pretty easy champion to get used to and do well with.
But if you want to wipe the floor with the opposing team than it requires a little more skill.

The key to winning with Rumble is zoning,Please check below about zoning.

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Early game Play


Mid Lane:
In terms of mid possition it is not impossible...In fact! rumble is verry verry good at mid as long as you know what you are doing.
But... and this is a big but! mid with rumble should only be chosen if there is no mid chars available, as mid will benefit them better than you.

Solo Top:
I would really reccomend letting rumble solo top lane as long as you are confidant enough with him to dominate,

Dual laning:
AS far as dual laning goes i would choose top 9 times out of 10, I dont know if its my play style or that i just love laning top.I just seem to be able to dominate the top lane alot better.
I would reccomend choosing a lane that suites your play style! so dont listen to the ******s that tell you that you should not lane bottom etc.

If you do lane with someone else... try to get someone with a stun or snare to maximize your flamespitters damage,
Also please please zone people out of lane,,especially if they are solo top and you are duo you can deny his xp all together with two of you to put the pressure on so please please learn how to zone and check that video out!!!

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Zone Control!!!

I cant stress how important zoning is so please watch this video.

This video is Uploaded by Shurelia so please give credit were it is due.

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Summoner Spells

Summoner Spells

Simply cause you either wanna chase or escape from time to time.Flash can be used as a very good escape because flashing away from range can give you that chance to make it out of there. Or you can use it to take down some one that just doesn't want to die.

To garuntee you that kill when you most need it.Another way to use the itmem is to simply harrass them till they are pushed back to the tower,Ultimate them plus your Q spell plus Ignite. Everykill is 300 gold when there not on pwning or on a rampage.

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Greater Mark of Resilience
For Greater Mark of Resilience i have chosen armor beacuse i feel in combination with the other resists it makes Rumble less squishy!

Greater Seal of Warding
The Greater Seal of Warding is bassicly chosen for the same reason as the armor seals.

Greater Glyph of Force

This will give you the Ap per level that you need.

Greater Glyph of Potency

This will give you the Ap at the start you need to harrass/zone them.0

Greater Quint of Insight
Because i beleive this is the most important rune/rune's you can buy as a Ap caster.

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I put 9 points in offence this will make up for the lack of Ap and magic penetration and help Rumble deal some much needed damage.
Than i put 21 points in defence to make Rumble unstoppable.
There will be 0 masteries in utility as point's are better spent elsewere.

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Team 1= 3 or more attack damage champion's
Team 2= 3 or more Magic damage champion's

Team 1

Doran's Shield
I take a dorans shield first for the early game health per 5 and that little bit of extra hp and armor. i sell this later game when i buy force of nature/warmog's

Movement: Choose your boots based on the enemy team 2+ cc = treads etc.

Mercury's Treads
I take Mercury's treads against crowd control teams.

Boots Of Swiftness
These work well for ganks plus can be used to chase people down with Flamespitter

Sorcerer's Shoes
The extra magic pen can also work on rumble

Rylai's Crystal Scepter
Crystal scepter i feel is really needed. it has a slow hp and ap thats everything rumble needs to stack so its a good buy. i like to rush this after boots buying the hp or ap first based on how my lane is playing

Your Choice:
Sunfire cape first if you need to be less squishy.
Sunfire cape second if you need more Ap.So it would be hourglass than sunfire cape.

Sunfire Cape

Zhonya's Hourglass
If the game is still going a deathcap and hourglass will provide the ap the nuke down the enemy. the hourglass also gives a nice on use and some armor

Your Choice: If there are no ap champions on the enemy team i suggest getting more
Ap,Something like a
Instead of the Abyssal Scepter.

Abyssal Scepter

Guardian Angel

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Champion's to be aware of

This section is still in progress and will be submited shortly.ty for your patience.