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Rumble- Robot on a Rampage
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Spells:
Ignite
Ghost
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Intro
Rumble, the Mechanized Menace
I bought Rumble for one reason and one reason only. He is a Yordle, and Yordles are awesome. He's also a mage type champion, and mages (Lux in particular) are my favorite to play as! The first couple games, however, weren't very inspiring. His ultimate was hard to figure out and I kept over heating in team fights. But once I got used to him I figured out how awesome he is!! There is a lot to Rumble, and I will try to make sense of some if it, as well as share my idea's on how to play him.
The Main Idea...
This build is the brain child of an interesting turn of events. I was soloing top lane with Rumble and was a little bit scared. He was relatively new to me and I wasn't sure if a champion like him could handle. Before hand I had been using the cookie cutter build. Max Flame Spitter first... shield second... harpoon last...(with the ultimates in between, needless to say.) That game I decided to do something different. I maxed Harpoon first! I came out on top getting super fed and tanky and was a big damage dealer on our team.
Here's the thing with Harpoon. It is a ranged skill shot nuke that slows. The cool thing about it is right after you shoot one, you can shoot another one immediately for free. No heat at all. Through out the entire, this is an excellent harasser/poker/slow! Grab Doran's shield and a skill point in Harpoon and you are set for early game ganks and foolish face checkers alike.
Doran's Shield
Awesome for Rumble early game. Though this build focuses on the longer ranged capabilities of Electro-Harpoon, this will help you be a little more bold when using flame spitter when necessary.
I get Boots next, as well as a couple of health potions. At this point in time your Harpoon should be doing plenty of damage.
My next focus is getting Rylai's Crystal Scepter. I start out with getting a Giant's Belt because I like being a bit beefier than other champs at that point.
Once the Scepter is done, it's time for a Sunfire Aegis. Rumble and his Flame Spitter requires him to be in the heat of the fight most times. This cape helps with armor, HP, AND team fight/chasing utility. (Chasing utility when used in conjuction with Flame Spitter and your awesome slow and awesome movement speed boost).
After the Cape you will be pretty tanky. Now it's time to deal some damage. At this point most champs will have some type of defensive item. If it's armor, awesome, Rumble deals magic damage! If it's magic resist, counter it swiftly with a Void Staff.
Is the game still goin'? They haven't surrendered yet??
After the staff, your options open up a lot. Figure out your team's composition first. Is it in need of an off tank or a damage dealer? With Rumble, you can succeed with both choices. A Force of Nature might be wanted if they have lots of pesky mages. The magic resist and Health regen may serve more useful than an item that focuses on damage. However, I tend to go with an Abyssal Mask for the AP AND magic resist. For my final item I wrap it up with a Rabadon's Deathcap.
Awesome for Rumble early game. Though this build focuses on the longer ranged capabilities of Electro-Harpoon, this will help you be a little more bold when using flame spitter when necessary.
I get Boots next, as well as a couple of health potions. At this point in time your Harpoon should be doing plenty of damage.
My next focus is getting Rylai's Crystal Scepter. I start out with getting a Giant's Belt because I like being a bit beefier than other champs at that point.
Once the Scepter is done, it's time for a Sunfire Aegis. Rumble and his Flame Spitter requires him to be in the heat of the fight most times. This cape helps with armor, HP, AND team fight/chasing utility. (Chasing utility when used in conjuction with Flame Spitter and your awesome slow and awesome movement speed boost).
After the Cape you will be pretty tanky. Now it's time to deal some damage. At this point most champs will have some type of defensive item. If it's armor, awesome, Rumble deals magic damage! If it's magic resist, counter it swiftly with a Void Staff.
Is the game still goin'? They haven't surrendered yet??
After the staff, your options open up a lot. Figure out your team's composition first. Is it in need of an off tank or a damage dealer? With Rumble, you can succeed with both choices. A Force of Nature might be wanted if they have lots of pesky mages. The magic resist and Health regen may serve more useful than an item that focuses on damage. However, I tend to go with an Abyssal Mask for the AP AND magic resist. For my final item I wrap it up with a Rabadon's Deathcap.
VERY IMPORTANT
Your passive Junkyard Titan is USELESS unless utilized (pause for appreciating my alliteration) correctly.
Here is my main tip.
Take advantage of that.
Your passive Junkyard Titan is USELESS unless utilized (pause for appreciating my alliteration) correctly.
Here is my main tip.
-
Always be in the yellow zone when harassing with Electro Harpoon! I realize this won't be possible until you are a couple levels in, but it does %30 more damage!
Take advantage of that.
I hope this build helps new found Rumble players a bit. I realize some people are more gung ho and like using the melee range Flamespitter. But for those of you who are forced to solo against two people or just want a potentially stronger early game that will carry through till the end, try this out!
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