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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction





Pros
-Very powerful late game (Considered an AP Hyper Carry)
-High damage/Burst damage
-Sort of tanky thanks to



-Low cool down thanks to



-Snare Spell

-Low cooldown and AOE damage ult with no cost Desparate Power
Cons
-Low ranged spells
-Easy to be Ganked if you aren't playing defensively
-Kind of weak early game





After your first recall, buy the



Later on, you want to get


Transitioning to early mid game, get the








The




Now as you go into late game, you want to finish your


The


Finally, Finish off your build with a


Runes
For the Seals and Glyphs, get the standard


For Mark, get the

Lastly for Quintessence, get the






When


Passive:

Active:

Cost: 60 mana
Cooldown: 3.5 seconds
Range: 650
Projectile speed: 1400
Cooldown Reduction: 2/4/6/8/10 %
Magic Damage: 60/85/110/135/160/(+0.4 per ability power)/ (+6.5% of max mana)

Active:

Cooldown: 14 seconds
Range: 625
Cost: 80/90/100/110/120 mana
Duration: 0.75/1/1.25/1.5/1.75 seconds
Magic Damage: 60/95/130/165/200/(+0.6 per ability power)/ (+4.5% of max mana)

Active:


Cooldown: 14 seconds
Range: 675
Bounce Radius: 400
Cost: 80/90/100/110/120 mana
Magic Damage: 50/70/90/110/130/(+0.35 per ability power)/ (+1% of max mana)
Magic Resist Reduction: 12/15/18/21/24

Active:

Cooldown: 70/60/50 seconds
Spell Vamp: 15/20/25 %
Movement Speed: 35/45/55
Duration: 5/6/7 seconds


















Good escape or chase when used with


Standard kill secure/heal block
Other Viable Options

Good for running away or chasing. This can be a replacement for




Great in duels or team fights(use on the champion that has the highest damage output). Use this if

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