Talon Build Guide by Rhoke
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Talon is an incredibly strong assassin-type champion. If played correctly, he is a potent foe and can play a fierce role in determining the outcome of a game. Talon is an AD burst damage champion. He specializes in dropping enemies as quickly as possible while taking minimal damage to himself. In order to most efficiently take advantage of this playstyle, this build is centered strongly around AD boosting items like B. F. Sword and effect items like Sheen. Please try this build out before voting! All feedback is appreciated.
Pros / Cons
Strong in all phases of the game
High burst damage
Focused late game
The rune setup for this build was made to take advantage of Talon's strong harassing and farming skills in the early game, as well as give him the basic survivability boosts found in most AD champ rune builds. With extra ArP and AD, he is hard for enemy champions to deal with and can farm like a boss.
9x Greater Mark of Desolation- Who doesn't like ArP? Standard runes for AD carries. Another addition to that burst damage potential. These runes also really help to beef up Talon's early game harassment.
9x Greater Glyph of Cooldown Reduction Cooldown reduction allows to spam Rake and your burst combo more often. A must have for a champion whose burst comes from skills.
9x Greater Seal of Armor- The extra armor from these runes allows Talon to stay in lane longer and survive for the extra split second or two that may end up being crucial end game.
3x Greater Quintessence of Movement Speed- The movement speed from these runes is just incredible. Makes chasing a breeze. I used to run three ArP quints, but am starting to favor Movement Speed more. Both options are viable.
Flash- Flash is a must have on any melee carry. This is a great escape tool and can help get the extra space needed to finish off opponents.
Exhaust- Another must have for Talon. Exhaust is great when used correctly in team fights and can be used to slow your opponent down to secure kills. Its slow effect works with Mercy and can really help in 1v1 fights.
AD= Attack Damage
ArP= Armor Penetration
CdR= Cooldown Reduction
MS= Movement Speed
Doran's Blade- Start off with this item. Decent AD, health, and Lifesteal. One of my personal favorites to start with. Boosts early game laning viability. Sell this later when purchasing Sheen.
Boots of Speed- Boots boots boots. Movement speed is one of the most important stats on a melee carry. Buy these on your first trip back and get that MS1.
2x Long Sword- Cheap additions to your AD. These should be bought along with your Boots of Speed on your first trip back. Used later as components for The Brutalizer.
The Brutalizer- With AD, ArP and CdR, this item is a solid early game investment for an AD carry. Buy this on your second trip back along with Boots of Swiftness.
Ionian Boots of Lucidity- More movement speed and some CdR.
B. F. Sword- This is one big fu%$^#& sword. +45 AD makes an obvious difference. After this addition to your arsenal, you should really be Rake-ing in the kills.
Sheen- Thought the B. F. Sword was nice? Things just got better. Sheen is THE burst champion's item. With this purchase, your Cutthroat/ Noxian Diplomacy combo will make you **** your pants and make your enemies eat it.
Infinity Edge- The long lost lover of Sheen. Together, you'll be critting off the chain. This item both boosts your AD and your Crit Chance. Almost too much pwn to handle.
Vampiric Scepter- Life Steal, anyone? A nice boost to survivability. Makes the marginal differences that could cost you a team fight.
Trinity Force- Completing this legendary item from Sheen will give you bonus AD, AS, CrC, MS, and HP. It also boosts Sheen's bonus damage from 100% to 150%.
Frozen Mallet- A lot of people would think that this item should be purchased earlier in order to take advantage of Talon's passive, Mercy. From experience, I find that the slow provided by Rake is enough to take advantage of that, and it is not necessarily advantageous to buy Frozen Mallet in the early game. Buy it late game (if you make it that far) for more survivability and damage.
Banshee's Veil- The carry's end build item, regardless. Provides an obnoxious amount of survivability. Honestly, if you play well, you should never play a game long enough to have to buy this item.
This is Talon's bread and butter farming and harassing skill. Put your first skill point into this and spam away (ok maybe not SPAM, but use it alot). Its relatively low cost allows for semi-spamming. Enemy champions get in range? USE IT. More than one minion at low health? USE IT. Rake is an INCREDIBLE harass and farm skill, especially after you level it up a few times. Max this ability first.
The BOOM shot. This is the skill you will be proccing Sheen's effect with. This is also your last hitting skill. Early game in your lane, use this to roll in the dough. This skill is unique, just like Garen's Decisive Strike in that it resets your attack timer, so use it right after an auto-attack to maximize damage against enemies and to ensure minion last hits. This skill can also be used to increase your damage output against turrets when used with correct timing as stated before.
In my opinion, this skill is rather useless early game and should NOT be used to harass or farm, as it is a waste of mana and precious health points that you would lose after appearing behind your enemy. Being behind your enemy early game is not necessarily a good idea. This opens you up for major harassment and can really hurt your laning. However, this skill is INCREDIBLE when combined with the ult (explained in the next section) or Noxian Diplomacy.
The ultimate. Shadow Assault provides bonus movement speed and stealth for a short period of time. After using it, make sure that you place your target between yourself and your blades, as only the blades that go through your enemy will do damage. In order to get the most damage out of this skill, pair it with Cutthroat. Kite your enemy afterwards to draw as many blades through him as possible. Talon's ultimate can also be used as an escape tool.
Simply Rake and nothing more. Stay at range and try to hit minions and champs with each cast. Early game, focus more on hitting minions with this for experience and gold. Laning with Talon is almost as easy as pressing (W) to win. Harass, harass, harass. As I said before, the rune setup makes this a powerful early game ability.
This is Talon's burst combo. Be sure to activate Noxian Diplomacy before you Cutthroat to your target, as Cutthroat's effect will increase Noxian Diplomacy's damage. Finish off with a Rake and get in a few auto-attacks with the increased damage from Mercy due to the slow. This combo can be used for harassing close enemies attacking one of your turrets or as a high damage rotation for fights in which your ultimate is on cooldown. Do NOT use this combo to harass in the early laning phase.
This is Talon's highest burst combo and should be used when ganking targets or to drop the enemy team's carries during a team fight. This rotation, along with Sheen and Infinity Edge are what make Talon an incredible burst assassin. Be sure to activate Noxian Diplomacy before Shadow Assault, because activating it after your ultimate will cause you to break stealth and cause your blades to come back in. Use Cutthroat to teleport to your target and make sure to kite and keep them between you and your blades in order to achieve maximum damage. Finish whatever they have left (if any) off with Rake and auto-attacks.
Talon has a bit of natural tenacity. Rake's slow combined with the stealth and movement speed boost of Shadow Assault usually provide more than enough space to escape. If not, you always have Flash on reserve.
Early Game- Laning Phase
Early game is simple. Start off with a Doran's Blade and put a point in Rake. Farm the top or bottom lane, hitting the enemy champs with Rake when you can. At level two, take a point in Noxian Diplomacy and begin timing those last hits. Remember to activate it right after an auto-attack on low health minions to ensure a last hit and gold. Level three brings another point in Rake and more harassing power. As soon as you save up 1180 gold, recall and buy your Boots of Speed and two Long Sword's. Return to your lane and repeat the process, continuing to harass and working towards kills only when you are SURE you can get them. The point of this build is not early game kills, but rather a strong early game farm for yourself and strong harassment of your enemy in order to prevent their farming. After you save up another 1160 gold, head back to finish building The Brutalizer and your Boots of Swiftness. At this point, you should be level 6 and have your ultimate. Continue to harass, but now you can begin to more aggressively pursue kills. Save up enough gold for your B. F. Sword and you'll be rocking and rolling.
Mid Game- Laning/Roaming Phase
After you buy your B. F. Sword, you should be able to start locking in kills with your ganking rotation. You can either choose to continue laning or strictly roam at this point, picking up easy kills when you see targets in lane at mid-health. Personally, I like to do a bit of both. Continue to lane while you can, harassing and last hitting, but don't be afraid to leave your lane for ganks. Save up your gold and buy a Sheen when you can. Watch the bodies hit the floor, rinse, repeat. Infinity Edge is next up. At this point, you should be moving in to the end game phase.
End Game- Team Fights/Pushing
With your build mostly complete, work towards Trinity Force after getting a bit of life steal from Vampiric Scepter. The end of the game usually means team fights team fights team fights. Make sure you are sticking close to your team. Talon's role in team fights is the same as all AD carries- to drop the other carries before they drop you and the rest of your team. Let your tank/tougher champs initiate, then jump in and DROP EM' LIKE THEY'RE HOT. With the semi-completed build, you should be able to drop most carries in one rotation. A great tactic that I like to use is waiting in the brush until after your team initiates and then using the gank combo from the brush. This usually takes the enemy team by surprise long enough for you to take out your target. After your target is dead, depending on how much pressure you are taking, stay in the fight and spam your skills when possible or Flash out.