Kindred Build Guide by Zula Warrior
[S10] STOMPING Solo Que with Kindred Jungle [CHALLENGER] 9.2By Zula Warrior | Updated on January 12, 2020
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Galio is very ideal mid laner with kindred because he provides an AP tank, takes a lot of aggro, clears waves quick allowing him to help with invades/marks, and his ult his just about the same size as yours allowing you two to benefit from each others ults.
Darius is a great top laner to have as a kindred player for all the right reasons. He's easy to gank for w/ his E, he stays alive long enough when ganked due to his life steal on his Q allowing you to counter gank, and he can execute the enemy team after your ult ends. *NOTE* If the enemy team has reached the threshold in your ult and are no longer taking damage, Darius can not apply any more stacks to them. If you're duo with a Darius make sure he knows this.
Morde is a great mid/top to have for similar reasons as Darius. If he ults someone when being ganked he essentinally turns it into a 1v1 and you can rush over and assist in the 2v2. He is also easy to gank for with his grab and slows. Additionally, Morde can ult someone in your ult and the ground effect will not remain on them leaving able to kill anyone who is living due to your ult.
A GOOD BARD (WHICH ARE FEW AND FAR BETWEEN!) is like your best friend? Why? Well because he likes to invade and roam just as much as you do. With his stuns, speed increases, tunnels, magic damage, ect you can win almost any 2v2 in the enemy jungle and get out safely.
Janna is another great support to duo with because she provides a lot of peel with her abilities. And any support who can build ardent censer will benefit you. However, a Janna who gets good with your ult timing and knocks enemies out right before it ends can literally make/break any game for you.
But before we get into all of that here is a screenshot of my top rank.
I've been playing League for about 7 years and have played in many tournaments but as of now I am attending university in Hawaii as a Bio Chemistry student. When I'm not too caught up in my school work (such as the summer months) I enjoy playing games, and it's become not only a passion of mine, but a way to connect and build new friends and relationships. So I would like to give back to the community that I've spent so long with and offer guidance on how to become a better player of League of Legends. So I hope you enjoy, learn, and put into action everything in this guide, as these are the ways I've found to lead to pure success in my League of Legends career.
Due to the recent Master+ changes that require you to play once a day essentially or you'll lose 100 LP per day I didn't push for challenger this season however I did hit challenger mid season 9 before I decayed out and only got masters at the end of the season. I will most likely push for challenger in season 10
Kindred is an extremely versatile champion in solo queue, especially in the jungle (tested from Gold to Diamond in 2 days, Kindred Only, as long as she (Yes I know Kindred is referred to as them, but She is just easier) wasn't banned). The fact that she is rarely played correctly, means your opponents won't be expecting the game-altering plays you'll be making.
In all seriousness, a well played Kindred is more than capable of stomping solo queue, even at the highest of elos; I played my Kindred jungle vs many pros, top streamers, and other challenger players, and Kindred is one of the most contested for champions at that rank.
There are three main reasons for Kindred jungle to be able to compete at this level:
1. Her clear time is among the fastest in any jungler ( especially late game ) due to her mobility.
2. She can not be juked and has crazy good ganks with her skill set combo that other junglers don't have (the range... oooh the range!) and easily tower diveable ganks with her R
3. Her sustain in the jungle is plentiful, with the new Wolf's Frenzy you hardly get touched when you kite well, kiting used to be harder but since you now have an enormous slow on all large monsters (not dragon/RH/baron) you can just easily dance away from them.
After the consistent nerfs Kindred is still stronger than most people think and extremely fun due to her unique play style, mobility, and range (unlike almost any other jungler).
Oh, and if you're looking for a champion to get out of "Elo hell" with, Kindred will be the one. I've coached hundreds of people in the recent year who were stuck in Bronze/Silver/Gold and even Iron and helped them get out of their elo hell with Kindred.
+ Fast Clear Times
+ Physical Burst / Sustained DPS
+ Ability to Jump through walls and around enemy players
+ Highly effective ganks
+ Strong early game duelist and invader
|Kindred has one of the highest skill caps out of any of the junglers in the game, which is why you see such a big gap between Kindred win rates depending on the rank. However, as with most high skill cap champions she is high risk/high reward. This means when playing Kindred your main goal is to make it a low risk/high reward situation for both you and your team; which is exactly what this guide is going to teach you how to do.|
- Fairly Low Auto Attack Range
- Situational Ultimate can throw games
- Susceptible to chain/long CC
|With the recent changes to the jungle this preseason, early game junglers with a lot of sustain are in the best spot currently. A well-played Kindred is exactly this. Not only are you one of the few ranged champions in the jungle which is a huge advantage in the early game, you’re also one of the most evasive and unpredictable jungle champions so you can get yourself out of a lot of situations. Because of this game knowledge about when/why to invade or not invade and understanding lane pressures and match ups is key. This will take time to learn but as you practice kindred and apply the techniques I teach in this guide, you’ll be on your way to mastering her kit!|
The best runes right now are the ones pictured above. Precision tree with Press the Attack into Domination tree gives the highest chance to snowball. I personally never take Conqueror because it ins't as powerful early off in the game and Press the Attack helps your teammates later in the game as well. Something I will change game to game however is the armor rune to magic resistance depending on if I'm going against an AD or AP jungle.
Haha hopefully I don't have to go into extensive detail about this for anyone, cause if I do I might lose hope in humanity xD Get Smite and Flash Nuff said... ohhh and put Flash on F otherwise I'll probably judge you. ;)
Mark of the Kindred
Kindred's Passive is the absolute definition of who she is, there are two ways to get your marks.
In order to get kindred marks, you’re going to want to be able to manipulate the time it take for the mark to become activated as well as the mind game of “fear” the enemy faces when you mark them. When you’re going for a gank, what you want to do is mark them approx. 2 seconds before they gain vision of you, that way by the time they realize they are marked, you’re going to be damn near in their face. And if you manage to get the kill (which you should be able to if you’re going for the gank!) it should be activated by the time they die. This takes practice, because if you do it too early they will just run to their tower because you marked them. Do it too late and they will die before the mark goes off (probably by 0.1 second knowing our luck xD).
Another thing to keep in mind is when ganking phase is over, and team fights start occurring, do not forget to get your marks off! Even if you kill somebody and your mark CD comes off, make sure you get the next mark off ASAP. I will go deeper into this in a later chapter but for now this is a good start.
By Enemy Jungle
[The other way to get your marks is (you guessed it) by the camps in the enemy jungle (WAIT ZULA DON’T FORGET ABOUT SCUTTLE…shuddup). The marks are semi-random. Semi meaning that for the very first mark it can only be on scuttles, 1-3 Scuttle/Raptors/Gromp, 4-7 Red/Blue/Krug/Wolfs, 8+ only epic monsters. Luckily the new jungle changes where it actually shows when enemy camps are going to spawn makes it a lot easier to predict where your mark is going to spawn. Just remember, marks can't spawn on dead camps so you can actually force them to spawn on certain camps. However don't stress to much about forcing marks, it's more important to make sure you're getting safe marks by either having knowledge (or a pretty damn good guess) about where the enemy jungler is or knowing you can win in the event a fight breaks out. Letting your laners know you're going to a mark by pinging on your way is 100% recommended so they can prepare to assist if needed.
You can use your passive offensively by obviously just marking targets that are highly killable and in route to wherever you're trying to be on the map.
KindredYou can use your passive defensively by marking a target that is applying a lot of pressure to one of your lanes, typically if you're in a good position where the enemy lane can't 1v2 you and your lane they will play a little more passively with your mark on them. If they dont? Well go gank them and get your mark!
Dance of Arrows
Dance of Arrows Is Kindred's signature move. Since it is her spam ability and also the ability that does the most sustain damage for her, it is the one you max first for shorter cooldown and max potential damage. I don't know about you, but one of the most annoying things to me is when I'm playing a champion that can't go through walls, and then I see the enemy with 5% HP dash through a wall! No problem here, as Kindred can hop through many walls with this amazing spell! When cast inside of Wolf's Frenzy the Cool Down is significantly reduced. At low levels, this ability has quite a long CD and will not be quite as spammable, which is why she is a weak early game jungler. I suggest not invading or doing lvl 2 ganks until you fully understand Kindred, since this is such a crucial part of her kit.
When using this spell offensively there are a few things you're going to want to look out for. You want to make sure you're not putting yourself in a bad position by jumping to a location that you can't get out of. At the same time you want to position yourself to where you stay inside your Wolf's Frenzy so that you can maintain your W's passive. One thing I've noticed when I give my students lessons on Kindred, is when they are ganking, they tend to use this spell in the direction of the enemy champion instead of the escape route of the enemy champion. There are times where you need to be moving towards the enemy champions escape route as this is the best way to secure the kill. Your Q is going to prioritize champions so don't worry about it not hitting champions in a lot of minions. Lastly when using offensively, try to remember that it is still your only real escape, so be aware of when you may need it to get out of a tough spot
This is not only your best offensive move, but debatably your best defensive move as well (but Zula what about my ult? or my slow?) Well your Q is what allows you to escape from enemies during both your ult and slow! With that being said, you should be using this skill in combination to your other skills for best results. Hopefully by now you understand that if your Wolf's Frenzy is up you should be using it to lower the cool down of your Q. When escaping an enemy you can jump through small walls, to do this click as close to you can to the wall without going over it, place your cursor over the wall after, and once you step as close as you can to the wall, press Q! (No Pressure xD). But your Q isn't only defensive for escaping. You should be micro managing the team fight if at all possible (it's always possible) and dodging skills with your Q. This is where that game knowledge I was talking about earlier comes into play, because the better you know or gradually guess when the enemy is going to use their skill shot, the better chance you have of dodging it. You really want to press your Q before they press their spell "because reaction time isn't reliable but your brain is." So once you begin to be able to predict when enemies aregoing to use their spells, this, as well as all of your gameplay will be much more smooth and effective.
Wolf's Frenzy is a pretty simple ability, because really it's all passive and you just have to stay inside of the circle. The complicated part of it is using it in the best possible position. Which is the area that you're going to be fighting while still being slightly in your escape area so that you can still escape if necessary.
KindredLike I said earlier, this is a pretty simple ability, so it's simple to understand how to use it offensively. You want to combine (just as all your spells) the use of your W with your other spells to maximize your full potential. That means you're going to want to launch your E, Mounting Dread, and your Q to get you in the best possible position before you lay down your W, that way you can maximize the time that wolf does damage and be able to stay inside your W to get the reduce CD for your Dance of Arrows. Another tip I love to give my students when coaching them is using the W to tower dive and do damage without actually tower diving. Since Wolf can't die or take damage, you can position your W to deal damage to get those last few hits without taking the tower agro, it is a great little tip that very few Kindred players take advantage of. Another tip is to use it right before you get stunned. Since Wolf can't be stunned, you will continue to do damage while you are stunned and then can come out with a reduced CD Q.
Using W defensively is more of an advance Kindred tactic. It's not necessarily harder, but you want to make sure you only do it in the correct situations, because it is still usually more useful used offensively ( I didn't confuse you did I?) The tip I gave in the offensive column is somewhat of a defensive trait as well. But other than that there are many times that may come up to put this spell on your defensive side. Such as when you're trying to save a teammate but have very little health or mana to do so, drop down your W to "push" the enemy team away by scaring them. It's almost like a warning shot because it seems as you are going to go in. The most obvious form of defensive however comes when jungling. You want to really use Wolf's Frenzy to kite the jungle camps so you can stay as topped off as possible. Combine it with your Q and you will hardly get touched. The best way to do it is to kite semi circles around the camp. Early game you may get hit once or twice but late game they will probably die before you even move.
I love this ability. It brings so much joy to my life! If I were an ability I would marry this ability (I'd probably end up cheating on it with Kayle's Ult) (Okay that's enough Zula) Fine Fine. Jeez. But seriously, this ability is great, I max it second for the increase damage and lowered CD. The Slow and execute are huge and I get more peoples flashes with this skill alone than an Annie with her stun/tibbers up. Lets get to it!
This spell is your main course when it comes to ganking. You will be getting it off as practically your first spell. The way I do it is Q > E > Auto Attack > W that way I maximize my time frames by getting the slow into an auto attack and then having Wolf do his damage
Something else to keep in mind is your E doesn't generate tower aggro. Meaning you can bait the enemy to use their CC that they'd typically only use once the tower is hitting you and then when the CC is up you can kill them under tower. Another note is if you're tower diving with a tankier teammate, use your E first so they can catch/take aggro but you're still starting the dive and calling the shots then.
In a lot of my coaching lessons a common occurence I see lower ranked players make is when being chased they stop casting spells. Well, you need to be casting spells pretty much anytime you're trying to escape or fight in any way. To use this spell defensively wait when you're about to use your Q and Q in the direction you're trying to go and cast your E on the target who is most likely to catch you. This way when you're in the animation of your Q already moving in a direction you will get your E off in mid air and lose no time stopping to cast your E.
Hunter's Machete is my go to item over Hunter's Talisman for a few good reasons.
Berserker's Greaves are extremely important to get as soon as you finish your jungle item. If you've played Kindred before (or League for that matter) you know one of the most frustrating things is watching the enemy get away with almost no health by the skin of their teeth because you were just a little too slow.
Well, we're going to minimize that happening as much as possible by orb walking (*note if you don't know how to orb walk you can practice it by watching this youtube video and going into practice tool, it's an important skill to have) and being just overall faster than they are. Not only do the boots help you immediately for ganks, but they also help you get to your marks quicker, which early game is extremely important because you'll be beating the enemy jungler to your marks by just a few seconds which is all the time you are going to need.
Skirmisher's Sabre - Warrioris definitely bae, I really do love this item. It provides you with practically everything you need all in one item. Sustain? Check. Damage? Check. Defenses? Check. This item is great for dueling, so once I get it (especially if I get it quickly meaning I'm ahead) I start counter jungling a LOT. It helps tremendously in duels with enemy junglers with the smite passive (which combined with red secures sooo many kills).
Occasionally I'll get the question why I don't take Skirmisher's Sabre - Bloodrazor. The answer is pretty simple. You need to be able to hold your own early game, which warrior is a better early game item. It also provides more burst and because you have an execution with Mounting Dread you want your target's to be as low health as possible when that 3rd auto goes off.
This is where your build takes a fork in the road. You should either build Stormrazor or Black Cleaver at this point. Stormrazor is honestly going to be the item you get most of the time because most games you're not going to run into a bunch of tanks. But really the only question you need to ask yourself to decide which to build is "Does the enemy team have a lot of tanks/bruisers?" If they have 3+ then go with Black Cleaver, if they don't, well go Stormrazor. You're never really going to get both of them because they don't really synergize that well for what they both are trying to accomplish, so your choice here will determine the build path you take for the rest of the game as well.
|Probably the most cost efficient item in the game. This item brings tears to the enemy when they see you with it. Why? Because not only do they have to kill you once, they have to kill you twice, wait no THREE TIMES! (Counting your ult as a life haha) It gives you bonus MR and Armor that makes you tankier, and the additional life pretty much takes away the one thing that can counter Kindred. Burst. Which is why I build tanky in the first place. Once you have this item Kindred becomes one of the highest win rate champs in the game. At least for me.|
|Easily my go-to item when it comes to practically any jungler. It provides you with vision of enemy champions when you don't have sight of them (obviously, you can't click them but you know they are there) It takes out wards so you'll have an easier time ganking and getting objectives. Probably best used on junglers as you will have the most map presence. Once you get used to using it in key spots ( I will add some key spots to a map later for everyone to see :) then you'll actually be gaining quite a bit of gold from it too!|
To make things simple we’re going to always start with our bottom buff. When clearing your first buff you’re going to want to kite it using the slow from your W and kite it towards where you plan on going to next. You should always be kiting every camp you take to ensure you have as much health as possible. Tip: Get used to using attack-click move, it will make kiting much more efficient and smoother. Make sure the camp doesn't reset however when kiting it away from you, so keep an eye on its patience meter.
If the bottom buff is Blue then our path we take is going to be Blue > Wolves > Red. You’ll finish your Red before scuttle spawns, so if see an opening to gank mid/top take it. However, the majority of the time you won’t have anyone to gank and you’re still level two at this point. So what I typically do it invade the enemy blue at this point. Because invading the blue is risky here is a video about when/how to invade the enemy blue. If you’re not comfortable doing either of these options then you can play it safe and farm golems, however Kindred is not a champion that does well by playing safe, you’re going to have to take calculated risk the entire game. Remember our goal is to stomp solo que, not win only 50% of our games.
If the bottom buff is Red we have some options.
- Invade the enemy jungle immediately through dragon pit. (Watch THIS VIDEO to see exactly how/when to do this)
- Continue onto your wolves>blue>gromp>scuttle
- Immediately gank a lane level two (most risky option w/ only a decent reward)
Your first clear went smoothly so it's time for some serious action taking steps in terms of making the enemy surrender! This is why I consider the first gank to be one of , if not the most important play of the game. Because it can really set the tone for the game. Before we get into where to gank let's find out how.
When going for a gank you need to be aware of everything happening in the game, where is everyone located in the game? Is my health bar something to consider? Do they have a lot of early game champions that I should avoid? Try to make an educated guess about where the enemy jungler is. Is he in his jungle farming? Is he about to go for a gank? IS HE ALREADY GANKING OMGOSH GO COUNTER GANK!? haha, don't panic! There's a lot to consider, but take it slow, and remember that it's only possibly the most important play of the game (but not absolutely :)
So let's say you decide you want to gank, well how? I suggest trying the simple combination of Q E AA W AA Q AA Q AA, if you can get this full combo off you're almost for sure going to get the kill, but it's ok if you don't get the last auto attack off, just try your hardest to get at least that far. Another tip is to Ping the living hell out of your lane before you go in. Let him know you're on your way and that you're out for blood! Now let's see which lane to pick. You have three options when it comes to the first gank: Mid, Top, Bot
I'll start with the most likely of the three, top lane. There are two ways to know if you should gank top. One, if your mark was at the scuttle beneath you (very common) and your laner is in a position to gank for. This means that the enemy lane is not pushed into tower, and is either at or past the middle of the lane (you'll need about this much room to secure the kill) If you have a top laner with a stun then your likelihood of ganking for him skyrockets (think of a Renekton). There, however, is one exception to this rule. If your lane IS pushing to the enemy tower, and they have an early game ganker (lee sin?) then skip your Mark, and sit in the bush in the river, or tri bush, to counter gank your opponent. However, let your laner know this is your plan otherwise that blind man might just take your buffs as a trophy.
Ganking mid lane is the next most likely option. The reason for this is similar to that of the top lane. Stuns/Pushed or Pushing/Gankable. Do not gank a mid lane that has a huge escape (zed, Le blanc, etc.) because you'll just waste your time and more than likely your passive. When ganking mid lane go behind the enemy, DO NOT GO THROUGH THE RIVER BUSH BECAUSE IT IS THE MOST LIKELY TO BE WARDED AND YOU WON'T HAVE ENOUGH SPACE TO KILL THE ENEMY. Which brings me to another point, you will need more space than normal to kill a mid laner (since you need to get your E and at least 3 auto attacks off to secure that kill probably). So don't be afraid to pass up on mid lane and go get marks and/or continue to farm, because forcing a gank is a lot worse than continuing to farm.
General ganking requires a much similar thought process to your first gank (which is why I choose to write about it first) because you'll be processing all of the information from your first gank, but instead of worrying about early game champions, think about where the game is and then plan accordingly.
Farming is simple with Kindred, it's like mini versions of your first clear, you want to be kiting the jungle camps using the strategy from above to farm. Make sure if you plan on backing soon, never leave the jungle before it is completely cleared (Unless it is unsafe to do so). A general rule of thumb is to try to keep your farm to as close to your mid laners. You can do it, and it gets easier as the game goes since you get your items. Also if your laner dies, go cover his lane and take his farm, and if you get a kill when ganking for your laner, tax a few minions, He might get mad but hey... Who's really carrying this game? ;)
Counter Jungling is huge as Kindred. Obviously, this is how you're going to get the majority of your marks. Realize though that there will be some games when you counter gank more than others. Do not fall into the trap of being either a super counter jungling player all the time, or never counter jungling at all. Be random in your counter jungling. Don't always go for the same place, and don't always go for your mark. Remember, the enemy can see where your mark is as well so they will be anticipating you. So if they go to your mark, what can you do? Go take their jungle on the other side of your mark.
However, if you know they are across the map and you see your mark just sitting there all lonely, then go take it and be on your way. The next step after getting your mark should primarily be ganking since you are behind the enemy, but if no lanes are gankable, then go get an objective, or continue farming, or back and get items! Don't ever waste time :)
Mainly what I see differs in every rank severely is objective control. Listen, you want these objectives. They win you the game. Period. My thought process of objective importance goes First Tower > Dragon (except flame dragon), Dragon > Towers, Rift Herald > Dragon (except flame), Inhib > Tower, Baron>Inhib. Remember too, RIFT HERALD, DRAGONS, AND BARONS all give Mark of the Kindred stacks depending on the interval. (Read the spell if you need to know the intervals) So use this to your advantage (PS an objective that has a mark on it DOUBLES, NO QUADRUPLES in importance). Okay, now with that being said. Another tip is that you can get dragon's by yourself undetected once you get your Red Trinket and Blade of the Ruined King. Use this knowledge to your advantage and make sure you get those objectives!
Congratulations! You made it to the end of the guide! You're now well equipped with the ability to stomp solo que. Still however, you may find yourself in situations where you're just not exactly sure what to do, or how to win, or maybe you're just looking for guidance on another champion. Well, I have an immense amount of more information, and specific information that can guide you to being the best player possible. This is why Better Gamer was created. We want to show you exactly how to win in EVERY possibly situation.
Now, there are times, as we all know, that are going to be more rough than others. You may have a troll in champ select, have afker's, have feeding laners, ect. ect. Well, we're here to help. We want you to be able to carry yourself through your desired elo. To be like those streamers who go from Bronze to Masters in one week time. Haha I'm not saying that you'll learn how to be master in a weeks time, but we can help get you to a Skill and Rank you may have before not thought possible. But until you get there we will be with you every step of the way to guide you along that path.
So if you want more personalized advice for your gameplay, come check out bettergamer.com. You can play games with me or other Diamond 1+ players and get feedback and tips while you play! After registering, you can join our TeamSpeak server to pair up with Challenger and Master players of your choice. It's a great way to learn and improve quickly!
Thanks for reading and hope to see you soon.
First of all, thanks to all of you, the guide has only been out for a few days and I have already gotten amazing feedback! My audience has been more than I can ask for already and I'm happy to help you guys in anyway I can!
Secondly, thank you to PSIGuard for being the best site Admin I know. He has helped me tremendously with help on my guide. I couldn't have done it without his help. He's the NA Coordinator of MobaFire, and if you need anything that man is right there to help you along! Great guy overall!
Thank you to my friend "TheExFear" for hooking me up with some sick Visuals!
Next, I want to thank my team over at BetterGamer.com for doing what they do best: Having Fun, Kicking ***, and providing the best possible service for players around the world.
Thanks to everyone for all the support!