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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Rammus
Galio
Galio is very ideal mid laner with kindred because he provides an AP tank, takes a lot of aggro, clears waves quick allowing him to help with invades/marks, and his ult his just about the same size as yours allowing you two to benefit from each others ults.
Galio
Galio is very ideal mid laner with kindred because he provides an AP tank, takes a lot of aggro, clears waves quick allowing him to help with invades/marks, and his ult his just about the same size as yours allowing you two to benefit from each others ults.
About Me

But before we get into all of that here is a screenshot of my top rank.

I've been playing League for about 7 years and have played in many tournaments but as of now I am attending university in Hawaii as a Bio Chemistry student. When I'm not too caught up in my school work (such as the summer months) I enjoy playing games, and it's become not only a passion of mine, but a way to connect and build new friends and relationships. So I would like to give back to the community that I've spent so long with and offer guidance on how to become a better player of League of Legends. So I hope you enjoy, learn, and put into action everything in this guide, as these are the ways I've found to lead to pure success in my League of Legends career.
Due to the recent Master+ changes that require you to play once a day essentially or you'll lose 100 LP per day I didn't push for challenger this season however I did hit challenger mid season 9 before I decayed out and only got masters at the end of the season. I will most likely push for challenger in season 10





In all seriousness, a well played


There are three main reasons for

1. Her clear time is among the fastest in any jungler ( especially late game ) due to her mobility.
2. She can not be juked and has crazy good ganks with her skill set combo that other junglers don't have (the range... oooh the range!) and easily tower diveable ganks with her R
3. Her sustain in the jungle is plentiful, with the new

After the consistent nerfs

Oh, and if you're looking for a champion to get out of "Elo hell" with,




Pros
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+ Fast Clear Times + Physical Burst / Sustained DPS + Ability to Jump through walls and around enemy players + Highly effective ganks + Strong early game duelist and invader |
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Cons
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- Fairly Low Auto Attack Range - Situational Ultimate can throw games - Susceptible to chain/long CC |
With the recent changes to the jungle this preseason, early game junglers with a lot of sustain are in the best spot currently. A well-played ![]() |


The best runes right now are the ones pictured above. Precision tree with



I also take






Mark of the Kindred
Kindred's Passive is the absolute definition of who she is, there are two ways to get your marks.
By Champion In order to get kindred marks, you’re going to want to be able to manipulate the time it take for the mark to become activated as well as the mind game of “fear” the enemy faces when you mark them. When you’re going for a gank, what you want to do is mark them approx. 2 seconds before they gain vision of you, that way by the time they realize they are marked, you’re going to be damn near in their face. And if you manage to get the kill (which you should be able to if you’re going for the gank!) it should be activated by the time they die. This takes practice, because if you do it too early they will just run to their tower because you marked them. Do it too late and they will die before the mark goes off (probably by 0.1 second knowing our luck xD). Another thing to keep in mind is when ganking phase is over, and team fights start occurring, do not forget to get your marks off! Even if you kill somebody and your mark CD comes off, make sure you get the next mark off ASAP. I will go deeper into this in a later chapter but for now this is a good start. |
By Enemy Jungle [The other way to get your marks is (you guessed it) by the camps in the enemy jungle (WAIT ZULA DON’T FORGET ABOUT SCUTTLE…shuddup). The marks are semi-random. Semi meaning that for the very first mark it can only be on scuttles, 1-3 Scuttle/Raptors/Gromp, 4-7 Red/Blue/Krug/Wolfs, 8+ only epic monsters. Luckily the new jungle changes where it actually shows when enemy camps are going to spawn makes it a lot easier to predict where your mark is going to spawn. Just remember, marks can't spawn on dead camps so you can actually force them to spawn on certain camps. However don't stress to much about forcing marks, it's more important to make sure you're getting safe marks by either having knowledge (or a pretty damn good guess) about where the enemy jungler is or knowing you can win in the event a fight breaks out. Letting your laners know you're going to a mark by pinging on your way is 100% recommended so they can prepare to assist if needed. |
Offense You can use your passive offensively by obviously just marking targets that are highly killable and in route to wherever you're trying to be on the map. |
Defense![]() |

Dance of Arrows


Offense When using this spell offensively there are a few things you're going to want to look out for. You want to make sure you're not putting yourself in a bad position by jumping to a location that you can't get out of. At the same time you want to position yourself to where you stay inside your ![]() |
Defense This is not only your best offensive move, but debatably your best defensive move as well (but Zula what about my ult? or my slow?) Well your Q is what allows you to escape from enemies during both your ult and slow! With that being said, you should be using this skill in combination to your other skills for best results. Hopefully by now you understand that if your ![]() |

Wolf's Frenzy

Offense![]() ![]() ![]() |
Defense Using W defensively is more of an advance Kindred tactic. It's not necessarily harder, but you want to make sure you only do it in the correct situations, because it is still usually more useful used offensively ( I didn't confuse you did I?) The tip I gave in the offensive column is somewhat of a defensive trait as well. But other than that there are many times that may come up to put this spell on your defensive side. Such as when you're trying to save a teammate but have very little health or mana to do so, drop down your W to "push" the enemy team away by scaring them. It's almost like a warning shot because it seems as you are going to go in. The most obvious form of defensive however comes when jungling. You want to really use ![]() |

Mounting Dread
I love this ability. It brings so much joy to my life! If I were an ability I would marry this ability (I'd probably end up cheating on it with Kayle's Ult) (Okay that's enough Zula) Fine Fine. Jeez. But seriously, this ability is great, I max it second for the increase damage and lowered CD. The Slow and execute are huge and I get more peoples flashes with this skill alone than an Annie with her stun/tibbers up. Lets get to it!
Offense This spell is your main course when it comes to ganking. You will be getting it off as practically your first spell. The way I do it is Q > E > Auto Attack > W that way I maximize my time frames by getting the slow into an auto attack and then having Wolf do his damage Something else to keep in mind is your E doesn't generate tower aggro. Meaning you can bait the enemy to use their CC that they'd typically only use once the tower is hitting you and then when the CC is up you can kill them under tower. Another note is if you're tower diving with a tankier teammate, use your E first so they can catch/take aggro but you're still starting the dive and calling the shots then. |
Defense In a lot of my coaching lessons a common occurence I see lower ranked players make is when being chased they stop casting spells. Well, you need to be casting spells pretty much anytime you're trying to escape or fight in any way. To use this spell defensively wait when you're about to use your Q and Q in the direction you're trying to go and cast your E on the target who is most likely to catch you. This way when you're in the animation of your Q already moving in a direction you will get your E off in mid air and lose no time stopping to cast your E. |

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![]() Well, we're going to minimize that happening as much as possible by orb walking (*note if you don't know how to orb walk you can practice it by watching this youtube video and going into practice tool, it's an important skill to have) and being just overall faster than they are. Not only do the boots help you immediately for ganks, but they also help you get to your marks quicker, which early game is extremely important because you'll be beating the enemy jungler to your marks by just a few seconds which is all the time you are going to need. |
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Stormrazor's slowing passive alongside Galeforce's gap closing ability allows you to get picks left and right. Here's the thing about this build. You want to be the one to land the first attack, because once you get ![]() |
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Probably the most cost efficient item in the game. This item brings tears to the enemy when they see you with it. Why? Because not only do they have to kill you once, they have to kill you twice, wait no THREE TIMES! (Counting your ult as a life haha) It gives you bonus MR and Armor that makes you tankier, and the additional life pretty much takes away the one thing that can counter ![]() |
Easily my go-to item when it comes to practically any jungler. It provides you with vision of enemy champions when you don't have sight of them (obviously, you can't click them but you know they are there) It takes out wards so you'll have an easier time ganking and getting objectives. Probably best used on junglers as you will have the most map presence. Once you get used to using it in key spots ( I will add some key spots to a map later for everyone to see :) then you'll actually be gaining quite a bit of gold from it too! |

To make things simple we’re going to always start with our bottom buff. When clearing your first buff you’re going to want to kite it using the slow from your W and kite it towards where you plan on going to next. You should always be kiting every camp you take to ensure you have as much health as possible. Tip: Get used to using attack-click move, it will make kiting much more efficient and smoother. Make sure the camp doesn't reset however when kiting it away from you, so keep an eye on its patience meter.
If the bottom buff is Blue then our path we take is going to be Blue > Wolves > Red. You’ll finish your Red before scuttle spawns, so if see an opening to gank mid/top take it. However, the majority of the time you won’t have anyone to gank and you’re still level two at this point. So what I typically do it invade the enemy blue at this point. Because invading the blue is risky here is a video about when/how to invade the enemy blue. If you’re not comfortable doing either of these options then you can play it safe and farm golems, however Kindred is not a champion that does well by playing safe, you’re going to have to take calculated risk the entire game. Remember our goal is to stomp solo que, not win only 50% of our games.
If the bottom buff is Red we have some options.
- Invade the enemy jungle immediately through dragon pit. (Watch THIS VIDEO to see exactly how/when to do this)
- Continue onto your wolves>blue>gromp>scuttle
- Immediately gank a lane level two (most risky option w/ only a decent reward)
Your first clear went smoothly so it's time for some serious action taking steps in terms of making the enemy surrender! This is why I consider the first gank to be one of , if not the most important play of the game. Because it can really set the tone for the game. Before we get into where to gank let's find out how.
When going for a gank you need to be aware of everything happening in the game, where is everyone located in the game? Is my health bar something to consider? Do they have a lot of early game champions that I should avoid? Try to make an educated guess about where the enemy jungler is. Is he in his jungle farming? Is he about to go for a gank? IS HE ALREADY GANKING OMGOSH GO COUNTER GANK!? haha, don't panic! There's a lot to consider, but take it slow, and remember that it's only possibly the most important play of the game (but not absolutely :)
So let's say you decide you want to gank, well how? I suggest trying the simple combination of Q E AA W AA Q AA Q AA, if you can get this full combo off you're almost for sure going to get the kill, but it's ok if you don't get the last auto attack off, just try your hardest to get at least that far. Another tip is to Ping the living hell out of your lane before you go in. Let him know you're on your way and that you're out for blood! Now let's see which lane to pick. You have three options when it comes to the first gank: Mid, Top, Bot
I'll start with the most likely of the three, top lane. There are two ways to know if you should gank top. One, if your mark was at the scuttle beneath you (very common) and your laner is in a position to gank for. This means that the enemy lane is not pushed into tower, and is either at or past the middle of the lane (you'll need about this much room to secure the kill) If you have a top laner with a stun then your likelihood of ganking for him skyrockets (think of a

Ganking mid lane is the next most likely option. The reason for this is similar to that of the top lane. Stuns/Pushed or Pushing/Gankable. Do not gank a mid lane that has a huge escape (zed, Le blanc, etc.) because you'll just waste your time and more than likely your passive. When ganking mid lane go behind the enemy, DO NOT GO THROUGH THE RIVER BUSH BECAUSE IT IS THE MOST LIKELY TO BE WARDED AND YOU WON'T HAVE ENOUGH SPACE TO KILL THE ENEMY. Which brings me to another point, you will need more space than normal to kill a mid laner (since you need to get your E and at least 3 auto attacks off to secure that kill probably). So don't be afraid to pass up on mid lane and go get marks and/or continue to farm, because forcing a gank is a lot worse than continuing to farm.
General ganking requires a much similar thought process to your first gank (which is why I choose to write about it first) because you'll be processing all of the information from your first gank, but instead of worrying about early game champions, think about where the game is and then plan accordingly.
Farming is simple with Kindred, it's like mini versions of your first clear, you want to be kiting the jungle camps using the strategy from above to farm. Make sure if you plan on backing soon, never leave the jungle before it is completely cleared (Unless it is unsafe to do so). A general rule of thumb is to try to keep your farm to as close to your mid laners. You can do it, and it gets easier as the game goes since you get your items. Also if your laner dies, go cover his lane and take his farm, and if you get a kill when ganking for your laner, tax a few minions, He might get mad but hey... Who's really carrying this game? ;)
Counter Jungling is huge as Kindred. Obviously, this is how you're going to get the majority of your marks. Realize though that there will be some games when you counter gank more than others. Do not fall into the trap of being either a super counter jungling player all the time, or never counter jungling at all. Be random in your counter jungling. Don't always go for the same place, and don't always go for your mark. Remember, the enemy can see where your mark is as well so they will be anticipating you. So if they go to your mark, what can you do? Go take their jungle on the other side of your mark.
However, if you know they are across the map and you see your mark just sitting there all lonely, then go take it and be on your way. The next step after getting your mark should primarily be ganking since you are behind the enemy, but if no lanes are gankable, then go get an objective, or continue farming, or back and get items! Don't ever waste time :)
Mainly what I see differs in every rank severely is objective control. Listen, you want these objectives. They win you the game. Period. My thought process of objective importance goes First Tower > Dragon (except flame dragon), Dragon > Towers, Rift Herald > Dragon (except flame), Inhib > Tower, Baron>Inhib. Remember too, RIFT HERALD, DRAGONS, AND BARONS all give



Congratulations! You made it to the end of the guide! You're now well equipped with the ability to stomp solo que. Still however, you may find yourself in situations where you're just not exactly sure what to do, or how to win, or maybe you're just looking for guidance on another champion. Well, I have an immense amount of more information, and specific information that can guide you to being the best player possible. This is why I've began to offer a coaching service. In each lesson you will have the choice between playing games with me or live streaming the game to me through discord! I offer fair pricing and in return promise you will learn how to better control your games and increase your ranking. It's a great way to learn and improve quickly!
Thanks for reading and hope to see you soon. In the meantime feel free to come join me on Twitch! My Twitch Stream!
First of all, thanks to all of you, the guide has only been out for a few days and I have already gotten amazing feedback! My audience has been more than I can ask for already and I'm happy to help you guys in anyway I can!
Secondly, thank you to PSIGuard for being the best site Admin I know. He has helped me tremendously with help on my guide. I couldn't have done it without his help. He's the NA Coordinator of MobaFire, and if you need anything that man is right there to help you along! Great guy overall!
Thank you to my friend "TheExFear" for hooking me up with some sick Visuals!
Thanks to everyone for all the support!
Zula. Out.
(Mic Drop)
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