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Choose Champion Build:
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Toplane Doll
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Midlane Hairdresser
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Jungle Snipper
Recommended Items
Runes: Standard Conq
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Standard
Thousand Cuts (PASSIVE)
Gwen Passive Ability
Threats & Synergies
Renekton
Annoying little b******. Outdamages you in early till mid.
Too much burst.
Skarner
Brings the necessary CC for you.
Skarner
Brings the necessary CC for you.
Champion Build Guide

HP5: 7
HP Per Level: 90
HP Regen Per Level: 0.11
Base Mana: 330
Mana Per Level: 40
Base MR: 32
MR Per Level: 1.25
Base AD: 63
AD Per Level: 3
Base Armor: 37
Armor Per Level: 4
Base Move Speed: 340
Attack Speed Per Level: 2.25
Attack Range: 150

Gwen's attacks deal bonus magic damage based on the targets health. She heals for a portion of the damage dealt to champions by this effect.
Use:
Well, the use of this passive is more or less just to use your Q (


General Info:
Gwen's attacks will deal an additional Max Health magic damage (1% + 0.008% AP) on hit. She will also be able to recover health equivalent to 70% of the damage that this ability will deal to her opponents.

Gwen snips her scissors in a cone up to 6 times dealing magic damage. Gwen deals true damage to units in the center and applies

Use:
Basically, Gwen's


General Info:
Mana: 40
Cooldown scaling: 6.5/5.75/5/4.25/3.5s
Passive:
Gwen will gain 1 stack while hitting an opponent with any of her attacks (max 4, lasts for 6 seconds).
Active:
It will consume stacks. Gwen will snip once for [8/10.75/13.5/16.25/19 +5% AP] magic damage, snip again for each ammo consumed, and snip for a final time for [40/53.75/67.5/81.25/95 +25% AP] magic damage. The center of each strike will deal true damage instead and apply Gwen's Passive (


Gwen summons mist that protects her from enemies outside of it. She can only be targeted by enemies who enter the mist.
Use:
Activate when getting to ranged enemies like ADCs. Also, if you fight in lane, use it to simply get armor and magic resist. You can also run through Zoe's E (


General Info:
Mana: 60
Cooldown: 22/20/18/16/14s


Gwen dashes a short distance then gains attack speed, attack range, and on-hit magic damage for a few seconds. If she hits an enemy during that time, this Ability's cooldown is partially refunded.
Use:
This is a Gap-Closer. So how do you use it? Well there are a few methods. You can initiate an engage, you can chase someone off much easier, and most important: Use it to dodge enemy cc. Irelia's E (



General Info:
Mana: 35
Cooldown: 13/12/11/10/9s
Gwen will be able to dash one time and empower her attacks for 4 seconds. Empowered Attacks will gain 40/50/60/70/80% Attack Speed, [10 +8% AP] on hit magic damage and 100 range. The first one to hit an enemy will also refund 50% of this ability's cooldown.

Gwen hurls a needle that slows enemies hit, deals magic damage, and applies

This ability can be cast up to two more times, with each cast throwing additional needles and dealing more damage. Gwen must hit an enemy between each cast to unlock the next one.
Use:
Use it to get close to enemies in combination with your



General Info:
Mana: 100
Cooldown: 120/100/80s
Gwen can cast her ult up to three times in one go.
First Cast: Gwen will launch a single needle dealing [30/55/80 +8% AP] magic damage to the enemy champions. It will slow down by 40/50/60% for 1.5 seconds and will apply AA to all enemies. If she attacks an enemy within 6 seconds of casting R, she will be able to recast it 2 more times.
Second Cast: Launch three needles to deal [3x Base Damage] magic damage.
Third Cast: Launch five needles to deal [5x Base Damage] magic damage.
Successive needles hitting the same unit will slow down by 15/20/25%. The maximum damage for Gwen's R will be [9x Base Damage], plus [9% +0.072% AP]% max health damage from her AA.

The Laningphase:
It's hard to actually do anything pre 6, but you can try to force flash or win a early trade if you hit lvl 2 before your opponent. Skill E (


Post 6:
If you hit your level 6 before your oponnent, you can instantly go for an engage. Skill your R (






Farming is very important (as always), but you need certain items to simply blow up the enemy turrets. Once you reach a tower, make use of your

Go for at least 7-8 cs/min. Push your enemy into his tower and get as much towerdamage done as you can. Also, choose your items carefully on your team's needs!
If a teamfight is going to break out, tell your teammates to try to stall and splitpush as hard as you can. (

Your goal is to at least splitpush Toplane and Midlane to their inhib. If you successfully managed to do so, you can splitpush toplane and instantly TP bot to try to get their base damaged. It's lategame so they will at least have to get 2 guys to stop you from destroying their entire lifes.
Teamfighting is an option too, but you're better off at splitpushing. If a TeamFight breaks out, go for the backline. The combination of your



The best Matchups for you on Midlane are:





Worst Matchups are






You can then look for a gank on top/bot or mid, or simply do




With


Ganking:
In terms of ganking, prefer lanes with higher cc rate. You don't have any cc up your sleeves, so it's really hard to gank those without any cc themselves. Also: Don't be afraid to take kills. You can be the one of the carries in your team, if you want. But if you see your

Counter Jungling:
You don't really go for high pressure counter-jungling, unless you got something like a



The Dance references a japanese song from 'Kyary Pamyu Pamyu' called 'PONPONPON'.
Yeah I know thank me later.
By the way, here's the link to the official YouTube Video:
https://youtu.be/yzC4hFK5P3g
Enjoy!

See you on the Rift!
~Shuna
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