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Recommended Items
Runes: Standard Rune Page Melee
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Max Q
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Annie
Annie is an extremely hard match up for Yasuo. I've heard Annie Bot say it himself countless of times on stream. Yasuo is by far one of his favorite match ups to face since it is heavily favored for Annie.
Malphite
This one is self explanatory. My personal favorite champ to play with.
Malphite
This one is self explanatory. My personal favorite champ to play with.
Champion Build Guide
Love or hate Yasuo, there is no doubt that he is easily one of the most exciting champions to play in the game. His kit is extremely versatile, and he has one of the highest skill ceilings.
If you decide to read past this point then I hope I can answer all of your questions about Yasuo. If not then I highly recommend checking out my other channels as I go in-depth with builds, guides, and other forms of gameplay to help you improve your Yasuo skills.
Pros/Cons + Strong Map Control + Low Threat Champions + High Snowball Potential - Easily Gankable - Potential For Full AD Team |
Mid Lane Mid lane is my primary role, and the role I believe Yasuo has the most potential in. Mid lane gives Yasuo access to the entire map allowing him to apply pressure and snowball harder than in any other lane. He also faces the least amount of threats in the mid lane. Aside from assassins, mid lane mages pose little to no threat as Yasuo can Wind Wall most crucial abilities. |
Pros/Cons + Longer Lane + Easy Wave Control + High Snowball Potential - Easily Gankable - Tons of terrible match ups |
Top Lane Top lane used to be my secondary role until Yasuo got gutted by Rot into only building crit. This made it even harder to face counter match ups like Darius, Renekton, etc. I no longer play top lane Yasuo as Yone can do what Yasuo top does, but 10x better. Yasuo top is still viable, but much harder to play. |
Pros/Cons + Duo lane + Can Wind Wall Most ADC's + Great synergy with tons of supports - Horrible early game - Lack of ranged carries on team |
Bot Lane Bot lane has become my new secondary role with Yasuo as I find that he counters tons of match ups in the bot lane. Just be careful early game, and make sure to respect supports with tons of CC like Leona and Nautilus. Once you hit three, or pick up Berserker's Greaves you can start to duel much more effectively with other ADC's. |
Season 12 has brought a whole new set of runes for Yasuo to try out. Season 11 brought out the Conqueror and Fleet Footwork meta, but now season 12 had made Lethal Tempo reign supreme. Lethal Tempo is used in almost 99% of all Yasuo player's match ups, but there are still times where players like PZzang will run Conqueror. Let's have an indepth look at Yasuo's rune options.
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Mid Lane Build
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This is an extremely common mid lane Yasuo build as it provides him with tons of attack speed, attack damage, and crit chance. For mid lane, I almost always rush Berserker's Greaves into Immortal Shieldbow into Infinity Edge. From here, Yasuo's build is completely situational. After finishing your core items I almost always buy Death's Dance for the extra tankines and damage. If the enemy team has a ton of healing then Mortal Reminder is a good buy. If you are ahead and don't want to give up your large bounty then Guardian Angel is a good purchase. If the enemy team are fed and they have a lot of AD or AP then I will buy either Randuin's Omen or Spirit Visage.
Top Lane Build
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Since the durability patch every champion has had an increase to their HP pool. This has made Blade of the Ruined King an amazing item for Yasuo. Mid, Top, or Bot lane Yasuo builds can incorporate this item if the enemy team have three or more health stacking champions. I even find myself building this item if there are only a few health stacking champions on the enemy team, but I happen to be laning against one. Champions like Swain, Vladimir, Dr. Mundo, etc. are all extremely weak against Blade of the Ruined King. From here, the top lane build can be situational. Immortal Shieldbow will most likely be your mythic. Infinity Edge is still a great buy, and the rest of your build can either be tank or sudo tank items.
Bot Lane Build
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Yasuo is a great pick bot lane as there are tons of great support synergies, and Yasuo's Wind Wall counters almost every ADC in the meta. To no suprise Immortal Shieldbow is still the core mythic for Yasuo in the bot lane. The rest of the items are pretty similar to a mid lane Yasuo build as you will want to stack as much damage as possible since you will be a primary source of damage for your team.
VS Heavy AD
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These last few builds are situational and can work in any lane. If you are up against a super heavy AD comp then I would recommend picking up items that have some form of armor. Items like Death's Dance and Guardian Angel are amazing pick ups since they give Yasuo both AD and armor. Other items like Randuin's Omen and Thornmail are also great buys if you just need some tank stats to survive. I would also consider replacing Berserker's Greaves with Plated Steelcaps if you were going to build an alternative form of attack speed like Blade of the Ruined King.
VS Heavy AP
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These last few builds are situational and can work in any lane. If you are up against a super heavy AP comp then I would recommend picking up items that have some form of magic resist. Items like Wit's End and Mercurial Scimitar are amazing pick ups since they give Yasuo offensive and defensive stats. I would also like to note that in this type of build you can actually rush Wit's End since it gives you tons of attack speed and is a relatively cheap item. Other items like Spirit Visage are also great buys if you just need some tank stats to survive. I would also consider replacing Berserker's Greaves with Mercury's Treads since Wit's End and Immortal Shieldbow will give you all the attack speed you need to cap out your Q, Steel Tempest, CD.
These combos are pretty hard to describe over just text so I highly recommend that you watch my Yasuo guide for this part as it may give you a better understanding of how these combos work.
Purpose: Surprise opponents Difficulty Level: Beginner Explanation: Beyblading is an extremely deadly combo on Yasuo that can easily be learned by any player. It is a simple E → Q → Flash combo that can surprise your opponents. Typically, this combo is paired with Yasuo's third Q, Steel Tempest, Yasuo's knock up Q, Steel Tempest, to provide you with damage and CC. At level six, this combo can be deadlier since you can pair the beyblade combo with Last Breath. It is virtually impossible to react to this combo. |
Purpose: Maximize damage and gain and extra Q, Steel Tempest stack Difficulty Level: Intermediate Explanation: Airblading can be a bit trickier than beyblading. This combo will require you to have at least a 1.5 second CD on your Q, Steel Tempest to consistently perform this combo. Basically, once you have a third Q, Steel Tempest, or knock up Q, Steel Tempest, ready then you will knock up your opponent. From here you will find a target which you can E, Sweeping Blade, through and use both your E, Sweeping Blade, and Q, Steel Tempest, combo. Just as you are mid-way through your E, Sweeping Blade, and Q, Steel Tempest, combo on the random target you can R, Last Breath, the knocked up target. Once you come out of your R, Last Breath, you will notice that you have an extra stack on your Q, Steel Tempest,. The damage from your E, Sweeping Blade, and Q, Steel Tempest, combo should have also been applied to the airbladed target. |
Keyblade
Combo: Steel Tempest → Sweeping Blade → Steel Tempest → Flash → Steel Tempest → Sweeping Blade → Last Breath Purpose: Surprise your opponent and maximize damage Difficulty Level: Advanced Explanation: Keyblading is the ultimate Yasuo combo. It's something that I would only recommend to players that have a good understanding of Yasuo's kit. The keyblade combo is a combination of both the beyblade and airblade. To perform this combo you will need the same requirements as the airblade. You must have your Q, Steel Tempest, CD at 1.5 seconds or lower. From here you will start the combo off with a beyblade. First, gather up two stacks of your Q, Steel Tempest. Once you have a knock up ready you will use your E → Q → Flash combo to knock up your opponent. Once your opponent is airborne you can then E → Q through them again before clicking your R, Last Breath. This combo is by far one of the most satisfying things that you can do in the game. It looks extremely clean, and really shows off your Yasuo mastery. For those of you learning to perfect this combo I would highly recommend practicing this in the practice tool to get the hang of the timing. If all of this is still confusing then I'd recommend watching the video link posted above as it will give you a better explanation on how to perform the combo. |
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A R L Y |
EARLY GAME Yasuo's early game isn't as strong as it used to be. He is still a lane bully, but you must play lane cautiously as one bad gank, trade, or death could ruin your laning phase for the rest of the game. It doesn't matter what lane you are in. All you need to do as Yasuo early is focus on making sure you pick up farm. Having a strong early foundation is crucial to Yasuo's success. Since Yasuo scales so well it is easy to beat your opponents once you have all the items you need. Farming up, and getting a few early kills if you can are all you need to do early to put yourself on the path to victory. For items there are a few early game items you can buy to help towards the succcess of your early laning phase. First, always rush Berserker's Greaves if you can back with 1100 gold. This is Yasuo's largest early game spiking item. From here there are three epic items you can buy for the varying situation. If you are in a winning lane or ahead in your lane you can buy Zeal. This item is extremely gold efficient and allows Yasuo to snowball very quickly. It can also be build into a Mortal Reminder. If you are against sustain champions or in harder match ups you can buy a Vampiric Scepter. This can build into an Immortal Shieldbow or a Blade of the Ruined King. Haveing a Vampiric Scepter is a great option to keep you healthy in lane. Finally, Noonquiver is a great option if you just want to rush your Immortal Shieldbow. I usually purchase this item when I am in an even lane or just want my mythic item done ASAP. |
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I D |
MID GAME Mid game is where things start to get a little tricky. At this point in the game you should have a Mythic item completed. If you are fed then you should be working towards a legendary item, most likely Infinity Edge. From here you have to determine the best course of action. Most people tend to start grouping and playing ARAM on summoners rift during the mid game, but that is usually a mistake. Yasuo is an extremely item reliant champion, so making sure you stay ahead in gold and levels is important. Make sure you grab as many side waves as possible. I would tell your team that you don't want to group too much until you've completed both your mythic item and Infinity Edge, or any other legendary you are building. Once you have all your core items you will be in a really strong spot, and it will most likely be closer to the mid/late game. |
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A T E |
LATE GAME Yasuo's late game is where things start to get fun. By now you should have all your core items completed with at least components to other legendary items in your inventory. Yasuo can fall into two categories for team fighting once the late game hits. He can either be a strong engage, or he can play the peel game. If your team has strong knock ups like Malphite, Alistar, Ornn, etc. then chances are you will be engaging on the enemy back line looking to kill key targets like the ADC or Mid lane carry. If your team does not have any strong engage then you can either split, if you can either 1v1 or 2v1, or you can peel for your ADC. Yasuo may not look like a good peeling champion, but he actually has tons of great tools to help keep your carries alive. First, Wind Wall is a great way to zone off ranged carries. Yasuo also has great cc with his third Q, Steel Tempest, and his ultimate, Last Breath. All of these tools make him a great champion to help with peeling. |
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