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Recommended Items
Runes: Standard

+10% Attack Speed
+10-180 Bonus Health
+65 Base Health
Spells:

Flash
Ignite
Items
Ability Order Standard

Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Threats
Synergies
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Extreme Threats

Draven
Draven works very well with engage supports that have a lot of CC. He is very strong in lane, allowing you to often just run down the enemies. Thresh also provides a lot of peel, which draven often lacks, making them a very strong duo. Look for hexflash engages and lantern him into the fight.
Synergies

Draven
Draven works very well with engage supports that have a lot of CC. He is very strong in lane, allowing you to often just run down the enemies. Thresh also provides a lot of peel, which draven often lacks, making them a very strong duo. Look for hexflash engages and lantern him into the fight.
Champion Build Guide
There are a lot of benefits to learning Thresh, as he is never really bad and often considered a strong meta champion. He is one of the most balanced characters and almost never in a bad spot. He also works well into many team comps.
Most of Thresh's CC comes from his Hook, which has an incredibly high range and low cooldown in the late game, allowing you to easily spam it even when missing. This should be used to the fullest by positioning yourself far away, and not allowing the enemies to engage onto you.
Look to stay behind and use your lantern to get allies out of bad positions, cancel enemy engages onto your backline using your E as well as peel, and easily CC enemies from a far range.
Thresh is usually quite strong at around level 2, as he will have 2 CC abilities at that point. If the enemy has engage champions, such as leona or rell, try to play more back and protect your ADC by cancelling their engage.
The advantage of playing Thresh is that he can be played either defensively or offensively, depending on the matchup or general state of the game.
Pros
+ High CC, engage, disengage and peel
+ Unlimited skill potential
+ Unique ability
+ Very fun to play
+ Good in roaming and has a lot of presence in fights
Thresh is a very strong Support that will always be in meta. His unique variety of abilities allows him for some insane plays that will definitely be remembered by many. He can offer a lot of utility and fits into every team comp. He is also very fun to play and you will never get bored of him.Cons
- Hard to master
- Depends on teammates
- Abilities can be hard to hit
- Lacks mobility
While
Thresh has a lot of positive aspects, he also has some downsides. A high skill potential leads to a very hard to play kit. Most of his damage depends on his teammates and he can be useless very easily, once his
Hook is missed. He is also quite immobile and often not very tanky, requiring a good positioning and often very good timing to stop enemy engages.
Q > W > E > R
Abilities
Damnation
Has a chance to drop Souls whenever an enemy dies. Picking up a Soul grants
Armor and AP.Death Sentence [Q]
Thresh throws out a Hook in a direction. If it hits an enemy, they are stunned and slowly pulled towards him.For a short duration,
Thresh has the option to pull himself towards the enemy. The cooldown is reduced if it hits an enemy.Dark Passage
[W]:
throws a lantern that grants the first enemy it hits a shield. The lantern can be clicked by a single ally to pull it towards Thresh. The Lantern can also be used to collect souls.Flay [E]
sweeps his chain in a line, pulling enemies either towards or away from him depending on how he is using it. Enemies hit by it, are also slowed for a short duration. This ability can be used to stop enemy engages, such as Zac E or Alistar W, it can also cancel enemy channels or dashes/leaps such as Tristana W or Talon E.Passively this also increases
damage on his next auto attack depending on how much time there is between each attack.The box [R]
creates walls around him that deal damage and slow enemies that walk past them. Once an enemy walks through a wall, it is destroyed and the slow duration is halfed.
Aftershock: This is the main rune for Thresh as it offers the most survivability. You activate it by hitting an enemy with a hard CC such as your hook or your [E]. When setting up an engage you want to make sure that this rune is ready to use as it will help you to tank most of the enemy abilities with help of the protections it gives.
Font of Life: This rune is very popular and a decent alternative to demolish. The way it works is, that it heals your teammates when they hit an enemy you immobilize. This can help your teammates survive better in teamfights or skirmishes where you will be CCing a lot of enemies. Take this rune when you aren't so sure whether you'll win lane or not.
Demolish: Good rune to help yours and other lanes snowball as it destroys towers very quickly. Take this rune when you want to be more aggressive in lane and are in a matchup that favors you.
Unflinching: This rune is probably one of the most underrated and in the next patch (10.4) it is going to be buffed. It increases your tenacity by a lot and what this will do is reduce the CC duration used on you. This is very helpful when trying to survive since Thresh is already immobile.
Perfect Timing: The stopwatch is one of the most useful items currently as it helps us to get closer to Gargoyles Chestplate which is the main item of our build.
Cosmic Insight: Cooldown Reduction on our summoner spells, abilities and overall max CDR. Very useful rune.
Triumph: Helps us survive in fights and works well with the build as it contains a decent amount of health.
Legend Tenacity: Increases our Tenacity and can be very useful against enemies with a lot of CC. Improves Thresh's survivability.




























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