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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
I love Fizz and so decided to try him in the jungle. I feel it is more than viable and that's why I created this build.
NOTE: The parts of this guide that only apply to ranked games will be marked in blue
Before you take a look at the guide: all I ask is that if you're going to downvote, please leave an useful comment as to why. That way, if there is a problem, I can fix it.
GO WRECK THEM B****ES
These Pros/Cons apply both to jungle Fizz, and Fizz generally.
Pros:
- Very powerful
- Mobile champion
- Easy juking
- Good initiator
- Dives well
- Cannot be escaped
- Good ganks
- Enemy mid will counter-pick Fizz, then realize someone else is mid
Cons:
- No sustain
- Slow to clear early game
- Longish cooldowns
- Sometimes banned
Pros:
- Very powerful
- Mobile champion
- Easy juking
- Good initiator
- Dives well
- Cannot be escaped
- Good ganks
- Enemy mid will counter-pick Fizz, then realize someone else is mid
Cons:
- No sustain
- Slow to clear early game
- Longish cooldowns
- Sometimes banned
Choose one:
Fizz doesn't really need Flash, his ![]() ![]() |
Because Fizz doesn't have much crowd control before level 6, Exhaust helps when trying to land a gank. Exhaust is also useful late game as you can substantially reduce the opposing AD/AP carry's damage output. I would also consider Exhaust if I intended to aggressively counter-jungle. |
Ignite can be used, but really your allies should be getting the kills with their ignite. Anyway, Fizz's passive + red buff + ![]() |
+
Why these items:
Hunter's Machete and 5x
Health Potion is the way to go with most junglers. Then grab
Boots for easier (and more!) ganks. After that, finish
Spirit of the Spectral Wraith and go for
Sorcerer's Shoes.
Liandry's Torment is one of the main items in this build. It will destroy anyone who dare try duel you, the 2nd passive combined with Fizz's
Playful / Trickster (E) (a slow) will deal a considerable amount of damage.
Rylai's Crystal Scepter is a great item because of the health-AP combo.
Void Staff is mainly there for the extra AP and magic penetration for more damage! I also put down
Twin Shadows as an option in case more map control is needed.
Guardian Angel is the perfect item to close off the build unless your team is lacking tankyness, in which case you should finish with
Zhonya's Hourglass.
Enchantment: Furor is the enchantment I normally take, but if the enemies are pushing hard,
Enchantment: Homeguard can also be effective.














As you can see I start with




I tend to just clear the jungle in no particular order (starting with blue, always), ganking when my team mates ask or when a lane is pushed.
If the enemy jungler starts blue (but also takes red) and I fancy counter jungling, I will get a hard pull for a smiteless blue and
A) Wait for the enemy at their Red and kill them while they are low and taking red
B) Take their red and run back to my jungle
C) Take their red and attempt to kill the enemy jungler when they come
If the enemy jungler starts blue (but also takes red) and I fancy counter jungling, I will get a hard pull for a smiteless blue and
A) Wait for the enemy at their Red and kill them while they are low and taking red
B) Take their red and run back to my jungle
C) Take their red and attempt to kill the enemy jungler when they come

This is a great passive. Ignoring unit collision is a lot more helpful then you may think (there are plenty of YouTube videos featuring deaths caused by minions/champions in the way. The reduction of damage from auto attacks helps in the jungle.

There's not a lot to know about this ability. It's good for opening ganks and catching up to people (if you are not within range of the enemy, you can Q into their minion). It can also be used as an escape if the enemy (or enemy minions) are behind you.

This should be used whenever attacking (unless you're conserving mana). Bear in mind it has a burn/bleed - whatever you want to call it - effect.

E can be used offensively and defensively. The slow is good to remember (click once!) and works great with


This is great for initiation, team fights and dueling. Understand that it knocks up the target (and knocks away nearby enemies) for one second and that they are slowed for 1.5 seconds after that. It can also be used to slow enemies chasing you or a team mate.
Pre-6 Ganks:
Urchin Strike (Q) towards enemy -> Tap
Playful / Trickster (E) once for slow ->
Seastone Trident (W) for extra damage and bleed effect while auto attacking -> If escaping,
Urchin Strike (Q) OR
Playful / Trickster (E) whenever either comes off cool down.
When ganking be sure to only use your
Playful / Trickster (E) once, as otherwise no slow effect will be applied.
Post-6 Ganks:
Chum the Waters (R) towards enemy ->
Urchin Strike (Q) on to enemy -> Auto attack with
Seastone Trident (W) -> When enemy is no longer slowed by your
Chum the Waters (R), tap
Playful / Trickster (E) once towards them
General Nuking:
Chum the Waters (R) towards enemy ->
Urchin Strike (Q) to them -> Hit with
Seastone Trident (W) ->
Playful / Trickster (E) once





When ganking be sure to only use your

Post-6 Ganks:





General Nuking:




Fizz is an extremely good champion for juking. Even if you can't kill an enemy, you can probably juke them until your friend arrives.
This is the best way to juke as Fizz:
1. Run into a brush
2. When the enemy is literally inside the brush,
Urchin Strike (Q) through them
3. Double
Playful / Trickster (E) tap away
4. Run into a different brush
5. Repeat steps 1-4 until team mate arrives, then nuke enemy
If a team mate is not coming to help, you can try to juke the enemy until they are low HP, and then nuke them from a brush on your own, however this is harder and more risky.
This is the best way to juke as Fizz:
1. Run into a brush
2. When the enemy is literally inside the brush,

3. Double

4. Run into a different brush
5. Repeat steps 1-4 until team mate arrives, then nuke enemy
If a team mate is not coming to help, you can try to juke the enemy until they are low HP, and then nuke them from a brush on your own, however this is harder and more risky.
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