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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction


Pros
- Insane Late game damage.
- Very Good Farmer with
Explosive Shot and
Rocket Jump.
- Great Escape mechanism
Rocket Jump, which allows you to jump over walls.
Explosive Shot's de-buff acts just like Grievous Wound, reducing healing and health regeneration.
- One of the highest auto attack ranges late game.
- The ability to fire your enemys away from you or into your tower with
Buster Shot.
Cons
- Very Squishy!
- Gear Dependent, Needs a lot of farming.
- Low Base Mana
- Incorrect Use of ultimate can cost you kills.
Mastery Breakdown
Offense
Defence
Alternative:
Offense
-
Summoner's Wrath - Took this for the improvement in stats whilst
Ignite is on cooldown.
-
Brute Force - Extra 3 Attack damage which is always welcome.
-
Alacrity - More early attack speed.
-
Weapon Expertise - 10% Armor Penetration, Nice Damage increase for just one point.
-
Deadliness - Scaling Attack Damage per level. Extra 9 Attack Damage at level 18.
-
Lethality - 10% Crit, Works well with
Infinity Edge's Passive for a damage boost.
-
Vampirism - This is for some sustain and health regen.
-
Sunder - More armor penetration for damage.
-
Executioner - 6% extra damage on targets below 40%, always take this.
Defence
-
Resistance - 3 Points in here for some extra magic resist early on.
-
Hardiness - Last three points for and extra 3 armor.
Alternative:
Runes




3 x
Greater Quintessence of Attack Damage - 1025 IP Each, 3075 IP in total.
9 x
Greater Mark of Attack Damage - 205 IP Each, 1845 IP in total.
9 x
Greater Seal of Armor - 205 IP Each, 1845 IP in total.
9 x
Greater Glyph of Scaling Magic Resist - 205 IP Each, 1845 in total.

9 x

9 x

9 x

IP = Influence Points

Quintessence - These combined with AD marks and masterys will give you a high amount of early game attack damage which will be good for last hits and harassing your opponents.
Marks - More AD as


Seals - Some extra armour on

Glyphs - Same as armor but Magic resist scaling with level. Some extra magic resist to reduce magic damage taken will always be helpful and scales nicely through the game, early game you shouldnt be taking much magic damage but then the glyphs scale nicely for late game.
Other Options
I feel that although these are the best runes to use, there are a few alternatives that are viable.
Greater Quintessence of Desolation - These will work better mid to late game but with Tristana, early game domination is what we aim for.
Greater Mark of Desolation - More armor penetration, this will allow your attacks to bypass some of your opponents armor.
Other notes For those below level 20, i suggest you save your ip to buy tier 3 runes at level 20.
Ideal
"Ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. 180 second cooldown." - Great for finishing off an opponent when they are low but also helps when facing an enemy like 
"Restores 100-570 Health (depending on champion level) to your champion and 50% of that to nearby allies. 270 second cooldown." Great spell for when your getting used to

Teleports your champion toward your cursor's location. 265 second cooldown. Great escape and gap closer spell. You can use this to flash through walls or away from champions when low! Great when used with

Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds. 210 second cooldown. Another good escape spell, not as good as flash but for some its easier to use then flash! We all know when we've failed our flash and got a Roundhouse kick from lee sin!







Note!: You can be flipped by




Active: Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing 110 / 140 / 170 / 200 / 230 (+100% of ability power) magic damage over 5 seconds. This is an amazing spell for two reasons, the passive is a great way to help farm and harass enemys. The active is great for poking and also to reduce healing and lifesteal effects on enemys.



Level 1:550 : Standard Ranged Champion.
Level 3:568
Level 5:586 : Out ranges



Level 7:604 : Out ranges the likes of


Level 9:622
Level 11:640 : Out Ranges

Level 13:658 : Out ranges

Level 15:676
Level 17:684
Level 18:703 - Maximum range, Can attack Baron Nashor / Dragon behind walls.
The only two who out range




I tend to max out my




Item Sequence

Enchantment: Furor
450

Infinity Edge
3450

Phantom Dancer
2650

Runaan's Hurricane
2650

Black Cleaver
3000

Guardian Angel
3200
Firstly I start with a


Further into the game you should upgrade to





Late game you will want to upgrade your





Some items you may consider if the enemy's selection makes them appropriate.
Mercury's Treads 1200g (+25 magic resistance +35 tenacity) - If your needing more Magic Resist Late game you can sacrifice some attack speed for these.
Maw of Malmortius 3300g (+55 attack damage +36 magic resistance - Passive: Unique: Gain +1 attack damage for every 2.5% health missing. Unique: If you would take magic damage which would leave you at less than 30% of your maximum health, you first gain a shield which absorbs up to 400 magic damage for 5 seconds. 60 second cooldown.) - Most consider this a Melee item but this could be exchanged for your [The Black Cleaver] if you need more MR. Also the Unique is a very good bonus giving you extra attack damage for health lost.
Guardian Angel 2600g (+68 armor +38 magic resistance - Passive Unique: Revives your champion upon death, restoring 750 health and 375 mana. 5 minute cooldown.) - This is for more Magic Resist and armor, also the passive works like
Zilean's
Chronoshift
Madred's Bloodrazor 3800g ( 25 Armor, 40 Attack Damage, 40 Attack Speed. UNIQUE Passive: On hit, deals bonus Magic Damage equal to 4% of the target's maximum health, (max. 120 versus monsters) This is a great item all round, gives you Attack damage, attack speed, armor and also the passive makes it great for dealing extra damage to Tanks and those with high health!






As with all AD carrys you will want to be at the back of the battlefield picking people off whilst your tank takes the enemys focus. Try to make sure your able to escape and not close to any enemy bruisers or carrys so your not targeted first!
Tips
Tips
-
* Keep at the back of team fights and pick people off from range.
-
* Use your explosive shot on enemy AD/AP carrys to help take them down faster or to Ensure the kill.
-
* Allow a few seconds in a group situation before using rapid fire so you know the full 7 seconds of power burst mode is all used! nothing worse then a fake engage and your best steroid being wasted!
-
* You can always use your Rocket jump to give yourself some space from the enemy in team fights and then move back in when you have lost focus from the enemy players.

Using Sight Ward &

Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
These are some items that can great improve your performance and also your teams understanding of their surroundings.
Wards
Sight Ward - Price 75 Sight Ward: Click: Places an invisible ward with 1100 range. Lasts 3 minutes, Max: 5 Stacks.
Vision Ward - Price 125
: Click: Places an invisible ward with 1000 range Magical Sight (see invisible units). Lasts 3 minutes, Max: 5 Stacks.
Elixirs
Elixir of Agility - Price 250
: Grants 12-22% Attack Speed, based on champion level, and 8% Critical Chance for 4 minutes. Stacks 3 per item slot.
Elixir of Fortitude - Price 250
: Click: Grants 140-235 Health (based on champion level) and 10 Attack Damage for 4 minutes. Stacks 3 per item slot.
Elixir of Brilliance - Price 250
: Click: Grants 140-235 Health (based on champion level) and 10 Attack Damage for 4 minutes. Stacks 3 per item slot.
Oracle's Elixir - Price 400
: Click: Grants 750 radius stealth detection to champion until death. Stacks 1 per item slot.
Wards
Sight Ward - Price 75 Sight Ward: Click: Places an invisible ward with 1100 range. Lasts 3 minutes, Max: 5 Stacks.


Elixirs









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If your having a hard time with Tristana please Dont down vote because of it, instead any problems or issues you have message me and I'll see what I can do!
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