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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Introduction
The ultimate Bodyguard guideIntroduction Do you like skillshots? Do you like giving a pass to your teammates with an enemy in your hands? Do you want to be feared on the map? Then this is your guide. After the 4.5 patch ![]() ![]() ![]() ![]() ![]() |
![]() |
Pros
|
+ Lots of CC + Natural sustain ( ![]() + Excellent escape + Natural Defense ( ![]() |
By lots of CC I mean he got a slow (q), a stun (e) and the multiple knockbacks ultimate (r). The passive is going to heal you through the entire game, health potions will not be required (only in early). You can go through walls with ![]() ![]() |
Cons
|
- Hard to master ult - Rely on skillshots - Melee, poor Poke |
Well, 3 out of 4 ![]() The most difficult skillshot is the ![]() |
Skill explanation after 4.5 rework

With former passive, if you used

But NOW, If you use any skill, you heal instantly 4% with a cooldown of 8 seconds. If you review this again, you will notice you used to heal the same amount of life, but over the time, and now it is instantly. And personally instant healing is much more preciated than healing over time (if talking about the same amount).

The bad news: Poking isn’t the same. Base damage has been decreased also ability power ratio AND range! This must be the most nerfed skill in league of legends!
The good news: It slows enemy speed movement (not attack speed anymore). And also if you detonate the barrel after 2 seconds the damage and the slow are increased by 50%. This may not be useful to poke champions on lane game because 2 seconds is plenty of time for them to escape, but it is useful to push when needed.
Hey, this means they added some cc to Gragas


Bad news: Doesn’t restore mana anymore and not every autoatack will be buffed. Also the duration of drunken rage has been reduced from 20 seconds to 3 seconds. You may be thinking, wow what may I do with just 3 seconds of being drunk? We’ll talk about it later.
Damage reduction keeps the same way.
Good news: They reduced cooldown much more, from 25 secs to 8 seconds!
Now Gragas next basic attack deals additional magic damage, which scales with ap AND, here’s the most interesting feature, additional 8/9/10/11/12% of the target’s maximum health as bonus magic damage.
Wait, this means a lot! Now Gragas has secured damage with


Bad news: doesn’t scale with ad anymore. Cooldown a little bit increased.
Good news: Mana cost decreased, base damage increased, ap ratio increased, cooldown decreased when collides. And the most interesting feature: now it stuns! Doesn’t slow anymore, instead it stuns. More CC to gragas skills!.

Only bad news: Base damage reduced and ap ratio reduced.
Still very useful for relocating enemies and initiate ganks or fights.
Taking a review of all these changes, I look at Gragas and the damage output has been decreased considerably. Instead, he has gained some new CC and more sustentability due the passive healing.
CC + selfhealing = Support?? Could it be that Gragas…is viable as a support? Oh damm yes. And a frightening one. Let's check the combos!
UPDATE: 4.6 patch: Now while drinking with

UPDATE: 4.7 patch (07/May/2014):


Laning, peeling and poking
Communicating with your adc partner is fundamental in this stage. Ask him if he's going to be offensive or defensive.
Playing offensive has pros and cons, the pro is that the enemy is going to get less farm because the turret is going to steal some minions, and also you have more chances to get an enemy kill. The cons is that your lane is going to be ganked frequently, so warding is important.
You have to weaken the enemy adc anytime there's a change. The standard combo (
Drunken Rage+
Body Slam+ bonus autoattack) does plenty of damage in a fast burst, you can do this and then come back laning anytime until the enemy has to return base or until you decide to take him off with your partner.
You can POKE with
Barrel Roll after level 5 (3 point on Q) and the damage will worth, before it's not worth.
Abilities and Combos
Standard Combo:
Drunken Rage--->
Body Slam-->auto atack (with bonus dmg)
This combo is very useful in early to initiate fights or weakening the enemies, and it takes quite damage for being just a support. Remember, after
Drunken Rage you just got 3 seconds for the autoatack bonus damage. It is best to hide in a brush before ejecuting it, if the enemies watches you drinking your movement may me guessed.
When to do this combo? Anytime in early game (lanes) you see an opening towards the enemy asp and your asp is well positioned.
Ultimate Combo:
Drunken Rage--->
Body Slam-->auto atack (with bonus dmg)--->
Explosive Cask
This combo is very deadful in ganks and teamfights. It is supper effective against squishy champions. It is similar to the standard combo, but after the bonus autoatack you have to use
Explosive Cask to move the target close to your team. Imagine you are in a basketball game, and you have the ball. The ball is the enemy squishy champ, which you have to knockback towards your team and they finally will finish him off. Using
Explosive Cask is similar to giving a pass in basketball. For example, if your team is at your back, then you have to knockback your target backwards.
When to do this combo? When you see an opening to any enemy squishy champ (mid squishy or asp) and your team is well positioned.
Protection combo:
Body Slam--->
Barrel Roll
This one is intended to save your asp when being focused by an asassin or a jungle. It should give plenty of time to your asp to relocate again and attack.
Tips and tricks
Protecting your ASP
Sometimes you won't be the one initiating fights. In early, lets imagine your asp got stunned by
Leona. What do you do? You got 2 options. Ejecute the protection combo, or do the standard combo to the opponent
Draven or any asp. It depends in your asp's health and many other variables.
Lets imagine you are in a teamfight, and your ASP got ulted by
Warwick.You can use the protection combo and your asp will be safe.
But the protection combo may be not enough if your asp is being attacked by 2 or more enemies. What to do then? Here comes in play
Explosive Cask again. Ult your ASP in order to knockback all the enemies and save the protection combo for the closest enemy to your asp.
Communicating with your adc partner is fundamental in this stage. Ask him if he's going to be offensive or defensive.
Playing offensive has pros and cons, the pro is that the enemy is going to get less farm because the turret is going to steal some minions, and also you have more chances to get an enemy kill. The cons is that your lane is going to be ganked frequently, so warding is important.
You have to weaken the enemy adc anytime there's a change. The standard combo (


You can POKE with

Abilities and Combos
Standard Combo:


This combo is very useful in early to initiate fights or weakening the enemies, and it takes quite damage for being just a support. Remember, after

When to do this combo? Anytime in early game (lanes) you see an opening towards the enemy asp and your asp is well positioned.
Ultimate Combo:



This combo is very deadful in ganks and teamfights. It is supper effective against squishy champions. It is similar to the standard combo, but after the bonus autoatack you have to use


When to do this combo? When you see an opening to any enemy squishy champ (mid squishy or asp) and your team is well positioned.
Protection combo:


This one is intended to save your asp when being focused by an asassin or a jungle. It should give plenty of time to your asp to relocate again and attack.
Tips and tricks
- Save
Barrel Roll for chasing or when being chased. If you got enough mana and need to push, use it.
- When being ganked,
Explosive Cask may save your asp (you save yourself with
Body Slam)
Explosive Cask is also useful for bringing enemies under your turret.
- Always heal yourself with
Happy Hour when available. If you don't want to waste much mana spamming happy hour, use
Drunken Rage to activate
Happy Hour (no mana cost).
- You can also use
Drunken Rage for bluffing when laning, in order to gain territory.
Protecting your ASP
Sometimes you won't be the one initiating fights. In early, lets imagine your asp got stunned by


Lets imagine you are in a teamfight, and your ASP got ulted by

But the protection combo may be not enough if your asp is being attacked by 2 or more enemies. What to do then? Here comes in play

Core Items
Item Sequence

Mercury's Treads
1250

Ruby Sightstone
1600

Timeworn Face of the Mountain
2100

Glacial Shroud
900

Sunfire Aegis
2700
![]() |
I like this boots because of the tenacity. It allows you to counter CC more quickly and help your team in difficult ocations. Also they are useful because of the +25 mr. |
face of the mountain | As you can't farm this is a good way for earning money and also heals yourself considerably, which if you add to your passive is going to improve your sustain and make you forget about health potions, also you will gain cd reduction, which is very useful for a support. The active grants a shield to any ally which scales with your own maximum health and then explodes doing damage based on his ad and ap. |
I didn't talk about runes, masteries nor summoner spells because I don't have much to talk about them.
I still don't know which champions may counter this tactics, I'm newbie at it.
This way of supporting is very fun I hope you enjoy assisting your team! If you feel complicated about managing the skillshots give it a time, it's just practice.
Thanks to jhoijhoi for doing the beginner's how to guide. It is very useful and easy to understand.
I still don't know which champions may counter this tactics, I'm newbie at it.
This way of supporting is very fun I hope you enjoy assisting your team! If you feel complicated about managing the skillshots give it a time, it's just practice.
Thanks to jhoijhoi for doing the beginner's how to guide. It is very useful and easy to understand.
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