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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction
The easiest way to win a game as support is not to crush your lane - it's to snowball your whole team by effective roaming and general map pressure! And that's exactly where Maokais Abilies come into play. Its generally known that Maokai is a great early ganker and a bless in every team fight. And thats what we are going for.
Pros
+ can carry a game by himself + great early ganker + strong lvl 2 + AoE dmg reduction Ultimate + a lot of CC + free 35s Ward with ![]() + ****load of sustain with ![]() |
Cons
- ADC sometimes alone at bot - weak lane presence when ADC falls behind - somewhat early game dependent |
My recommended loadout:
Precision
Press the Attack
Lethal Tempo
Phase Rush
This runes are optimized for early game tankyness and roaming. The Greater Seals of Armor and Greater Marks of Armor and Greater Glyphs of Magic Resist and Greater Quintessence of Health provide you with all the stats you need to tank a nice amount of Damage early on. And the Movement Speed provided by the Greater Quintessences of Movement Speed are essential for successfull roaming especially when you got no boot or just
Boots.
Runes





This runes are optimized for early game tankyness and roaming. The Greater Seals of Armor and Greater Marks of Armor and Greater Glyphs of Magic Resist and Greater Quintessence of Health provide you with all the stats you need to tank a nice amount of Damage early on. And the Movement Speed provided by the Greater Quintessences of Movement Speed are essential for successfull roaming especially when you got no boot or just

Starting Items




As Maokai you are focused on early game aggression and early lane/ward control. To archive that you need the extra
















I strongly recommend to use
Flash and
Ignite but feel free to change it to whatever suits you the best.
This spell is just to strong, never ever go
for something else! You can escape tricky situations,
close the space to initiate the
fight that will win you the game or simply
get the final auto attack out to secure First Blood!
This spell is perfect for early aggression and
the heal reduction is perfect to counter heal
reliant champs. Turns every lane you are going
for in a kill lane! Perfect for additional damage
when you are roaming.
This spell if very usefull when you are facing an
assassin heavy team or an burst heavy lane.
This spell will support you'r roaming and ganking
but keep in mind that you'r enemys will see it coming.
By not taking this you got stronger ganks and the element
of surprise! Almost noone will expect you to go roaming
that early.
Learn to manage you'r mana! It's not that hard.
This is no Dominion Guide!
Super Speed Maokai - sounds fun; it's fun
but get outperformed by Flash/Exhaust/Teleport/Ignite
Can be usefull - but don't take it!
now, in times where almost every support takes Ignite,
this spells gets simply outperformed by everything else
Cooldown is way too long - would been broken otherwise
impossible to balance this spell
dont take it!
You are a tank - you are happy to soak up all the CC and damage
take it like a ... tree
You are the Support - dont get me wrong
double Smite is actually nice for objective controle
but pls don't take it! You will loose the last bit
of strengths in our lane
Extra HP - could save your life from time to
time. But gets outperformed by every other summoner spell
because this will only help out you - not your ADC.
Provides a nice amount of vision but, same as Smite,
please go for a combat or map pressure Summoner Spell!


Recommended Summoner Spells

This spell is just to strong, never ever go
for something else! You can escape tricky situations,
close the space to initiate the
fight that will win you the game or simply
get the final auto attack out to secure First Blood!

This spell is perfect for early aggression and
the heal reduction is perfect to counter heal
reliant champs. Turns every lane you are going
for in a kill lane! Perfect for additional damage
when you are roaming.
Usefull Summoner Spells

This spell if very usefull when you are facing an
assassin heavy team or an burst heavy lane.

This spell will support you'r roaming and ganking
but keep in mind that you'r enemys will see it coming.
By not taking this you got stronger ganks and the element
of surprise! Almost noone will expect you to go roaming
that early.
Never ever take these Summoner Spells

Learn to manage you'r mana! It's not that hard.

This is no Dominion Guide!

Super Speed Maokai - sounds fun; it's fun
but get outperformed by Flash/Exhaust/Teleport/Ignite

Can be usefull - but don't take it!
now, in times where almost every support takes Ignite,
this spells gets simply outperformed by everything else

Cooldown is way too long - would been broken otherwise
impossible to balance this spell
dont take it!

You are a tank - you are happy to soak up all the CC and damage
take it like a ... tree

You are the Support - dont get me wrong
double Smite is actually nice for objective controle
but pls don't take it! You will loose the last bit
of strengths in our lane

Extra HP - could save your life from time to
time. But gets outperformed by every other summoner spell
because this will only help out you - not your ADC.

Provides a nice amount of vision but, same as Smite,
please go for a combat or map pressure Summoner Spell!
Early Game
Use your

Make sure you push the next few waves and roam mid right when you get level 3 - but care, dont make it super obvious!
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