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Shaco Build Guide by Luckyballz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Luckyballz

[S4] Shaco guide, comments appreciated.

Luckyballz Last updated on December 2, 2013
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Jungle Role
Ranked #8 in
Jungle Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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To begin with, some of you may noticed that this guide also not has smite. Shaco is already a fast jungler so picking smite is up to you. But if you like sticking to counter jungle, ignite is very handy.

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Early game

I recommend general jungle start for faster progression of . Keep in mind that + gold gains are stacking so with few successful ganks, you'll be in very good shape as an early game . Do not forget buying boots between them though.

Your main focus is enemy jungler, always go for it. Careful if enemy jungler is , else you are free to hang in enemy jungle till lvl 6. Support your team! Place your to support lanes if you are going good. If your is on cool down while at 1v1 in enemy jungle and another enemy champ appears to win that situation, you have a to get out safely. Still, that doesn't mean you can't back in a bush on enemy jungler's return route and place some ! possibly only for first blood though...

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Mid game

is what carries shaco to an optimum speed of jungle in mid game. I claim it is a MUST for Shaco. In mid game, stop dealing with angry enemy jungler and focus more on your lanes. You may change your with assuming enemy lanes playing very safe, especially in S4, top lane is always warded as well. Use it for cracking either one of mid wards or top wards to create yourself a free route. You can just check time, crack enemy totem at top and dive in for enemy red/blue or just for making enemy jungler more angry. Return back to gank top. Especially after 12-13 levels, make sure you started to support your team more by handing free kills to your carries hence carries will be more effective in late game.

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Late game

If you want to have a significant effect in late game, you MUST use well. Either for escaping from incoming damage or popping some enemy ultimates to your clone is pretty funny. Two ultimates, better! You will be needing and if it gets any longer, you should get . I've put in example build there but buy it only if you're fed from enemy jungler in early-mid games, else cost of trinity might have a bad effect in your late game progression. Your all other items are supplying you enough ad already, you can consider buying more defensive stuff instead of trinity. Such as: maybe if necessary.

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Skill Sequence

You need as high level as possible for your ganks. But is what clears your route to a successful gank. Boxes are boxes, let boxes make bushes scary. If a lvl 2 gank is required, go for Q and rush asap. You'll be needing your ignite.

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Creeping / Jungling

I recommend changing jungling route according to enemy jungler. You can generally start with your blue then invade enemy red (I'd just take wolves then start placing boxes on enemy red in this case)Personally never liked direct invades unless it is necessary (example: ) You won't be having problems in terms of hp because of your boxes. So feel free to gank a lane and return back to counter jungle.