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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Blitzcrank
Cheeky lil robot will CC you to hell and back.
Introduction
I'm an eclectic, casual League of Legends player on the NA server. I play pretty much all roles, but particularly enjoy Jungle.
With the recent update (4.20) to Summoner's Rift and the Jungle, a lot of jungle champions have fallen out of favor while others have rocketed up to the top. Considered a so-so top lane pick, Fiora has kept out of the limelight. However, with the new additions and changes to jungle mechanics and neutral monsters, the new jungle isn't nearly as harsh on her as you might imagine. In fact, she's quite stable in it.
So, without delay, I present to you the Season 5 Jungle Fiora guide!

Her ability setup has a fairly low skill floor and a somewhat high skill cap, making her relatively easy to play yet rewarding for those who want to advance further with her. If you have not played her before, I encourage you give her a try.

Patch 5.1 - This update has removed the heavy slow from

Patch 5.4 - This update has nerfed the effective range of


- High burst damage
- Gap closer
- Attack Speed steroid
- Faux-sustain for jungling
- Insane duel potential
- Tower diving specialist
CONS
- No cc whatsoever
- No escape whatsoever
- Pretty squishy
- Not a ton of sustained dps after burst
- Requires a good sense of timing to play correctly
- Exhaust really wrecks her

Attacking an enemy unit grants Fiora increased HP regeneration. Consecutive hits against an enemy champion allow it to stack up to 5 times. This ability aids her sustain in the jungle.
--Q--

Fiora's main gap closer and burst initiator. Dashes to target opponent and deals physical damage based on your AD. Fiora can Lunge a second time within 4 seconds at no mana cost.
--W--

This is Fiora's main source of 'sustain' in the Jungle and a good source of early AD. Passively increases her Attack Damage by 15 +5/point spent. Active: Fiora parries the next basic (also parries some AD based attacks) attack and reflects magic damage onto the caster.
--E--

Fiora's insane attack steroid and chase ability. Additionally, striking an opponent while Burst of Speed is active increases Fiora's movement speed as well. Getting a kill or assist while Burst of Speed is active also resets its cooldown, allowing it to be used again.
--R--

Fiora's coup de grace. Fiora becomes untargetable and heavily damages her opponent 5 times. If there are multiple targets within the same vicinity, she will strike them as well as opposed to just the initial target. The final attack will ALWAYS land on the original target, no matter the distance from the previous attack. This ability procs all on-hit effects such as life-steal, true damage from


With that said, I always try to take a point in

After taking a point in



Finally take points in

Of course, take points in


Here are 3 of the best items (imo) you can have on Fiora:



These items give attack power, some added durability and most importantly Armor Penetration (arpen). Arpen helps your already hefty attack power punch through enemy defenses easier. The more armor penetration you have, the more effective against enemy armor your attacks will be.
Once you have a fair amount of arpen, go ahead and focus on building AD items such as the following.


There are three simple rules to farming jungle camps with Fiora:
1. Always grab the Krugs buff (mini golems) whenever possible.
2. Learn to time your

3. NEVER FIGHT THE RAZORBEAKS
---Jungle Route---
Krugs -> Red -> Gromp -> Blue -> Murkwolves -> Repeat*
ALWAYS start Krugs. The built in stun is crucial to Fiora surviving the jungle in her early game. Every 6th auto attack, the enemy will be stunned. This gives Fiora some uninterrupted healing from her passive, any health potions used, and the regeneration from Hunter's Machete passive. It may not feel like much but it greatly improves her longevity.
Blue buff, while not necessary for success, is a good sustained maintenance buff while farming the camps. Fiora can otherwise be somewhat mana hungry, but not cripplingly so. If you are somehow counter-jungled and they stole your blue, simply recall and buy. While it may hinder your progress, you can make the best of the situation by building your core items and restarting your route as Krugs should be up once you're done.
One thing worth noting is that the



I've said it once, I'll say it again. NEVER fight the Razorbeaks. In comparison to other jungle neutral monsters, Razorbeaks hit like a truck. Well, more like a REALLY big truck and 3 slightly smaller trucks. The reward gold and exp is paltry compared to the effort and HP lost trying to kill them. Just don't even bother.
--Counter-Jungling--
Counter-Jungling as Fiora is risky business. More often than not, you're going to be far more successful if you spend your time ganking. In the case you find yourself in a position to counter-jungle, take out the enemy jungler's


--Ganking Lanes--
Fiora's ganking strength appears in her ability to do high burst damage and close the gap on opponents. Additionally, post level 6, you can turret dive a helpless enemy champion with

When ganking for a kill on an opponent, approach the enemy from the brush (tri-brush if possible), using




Should they attempt to fight back instead of running, focus on landing an important





Try to gank for kills in lanes that are either overextended or are evenly pushed. Your objective is to have enough time to unload on the target before they make it back into friendly turret range since you have no CC. Ideally, this means top and mid lanes.
Gank bottom lane for team presence unless there's an easy kill lolligagging about. Your




Fiora functions similarly to Warwick when it comes to team fights. Find and burst down the squishy carry hanging in the back of the enemy deathball. She can do this in various ways, predominantly flanking the enemy, take out their ADC, and

While very risky and not particularly smart, it is effective. It is safe to say that Fiora is a hyper carry in some senses. While being melee is a detriment to her fragile status, her kit allows her to sweep a weakened team or initiate hard in close quarters teamfights. Your focus as Fiora should be to wipe out as many enemy squishies as you can and out-duel the not-so-squishies.
Find a target you think would be the most susceptible to your raw physical damage. Burst him down and reload your

Reserve your ultimate for finishing off targets in teamfights or avoiding and baiting out expected CC.

Fiora's true value to a team is her raw damage and built in Attack Speed mega-steroid. After she picks up Ravenous Hydra she also gains incredibly fast waveclear. This allows her to split push like a crazy lady. Pop

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