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[S7] 7.19 ADC Corki Build Path, Masteries, Runes and More!
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Threats & Synergies
She has low attack range, early on you can beat her in trades. But she will scale much better so be sure to make it a quick match.
She has a much longer AA range than Corki. Corki's strength is in early game and mid game. If Caitlyn can shut down Corki it's an easy win for her.
She has an annoying laning phase with her W poke but if you don't lose too hard late game should be in your favor. She's immobile so your burst combo should land, unless she flashes. Also you can build mercurial scimitar for her ult.
Same as ashe, he can't escape your combo. Except he doesn't have CC. But he has range with his ult, you can easily close the gap with your package or normal W though. You win early game but late game if you're not with your team he can easily kill you. It's a skill match up.
Has long range poke like Cait but he is less mobile. Therefore you can easily burst him if you catch him off guard or use package to engage him. Skill match up.
Has a mixture of poke and CC, this means you have to play smart and build scim to counter his ult. Can easily go Corki's way. Corki hard counters with scim, without Varus hard counters.
Annoying poke in lane, high burst after. She can outburst Corki if given the chance. Don't let her poke you out of lane, keep your eye on when she moves forward to q a minion and don't stay exactly behind that minion. If you can survive laning phase it is a skill match up, if not Corki is hard countered late game.
Low mobility, don't let her get ahead in farm and you should destroy her with your burst. Also use minions to avoid her W. Corki hard counters Jinx. But she will scale, if you don't end fast enough she will win eventually.
His mobility makes it so he can dodge your q, but Corki's W can easily get him out of Culling. Skill match up.
In laning phase her heal and Q poke put Corki's laning phase at a great disadvantage. Also late game you will have to build Mortal Reminder for her, this is a very inefficient item on Corki because of the armor pen and low AD.
It's Draven! So naturally he will out trade you in early game, and late game. I recommend building Phantom Dancer. You're better at siege and engaging than he is though.
Y'know those meme's where it's like "you, and the guy she tells you not to worry about". Well Kog'Maw is that guy she tells you not to worry about. He's you, but better. Longer AA range, even better at sieging, still has armor/mr shred, and he deals more damage. Also in the ardent meta Kog'Maw is just that much better.
A majority of Ezreal's damage comes from his Q. If you hide behind minnions and trade with him from there you should easily win lane.
She win's early trades but your late game (depending on how laning phase went) should be better. Since Kalista's biggest counter is burst Corki is an okay pick.
Introduction to build and Corki.
Corki is a magic damage based ADC but don't let that change your build, you still need to build somewhat like a normal ADC. Corki has great siege with his Phosphorus Bomb and Missile Barrage combo that clears waves and Missile Barrage that has a low cool-down that pokes down enemy teams. This Phosphorus Bomb and Missile Barrage combo also gives Corki great burst. Corki is great to pick as an ADC when your team is super AD heavy, for example when you have a Zed Mid, a Kayn JG and a Renekton Top, I'm totally not talking from experience.
Let's begin with his passive! Hextech Munitions makes Corki's auto's deal bonus damage AND half of it's damage is converted into magic damage. This is why Corki still builds AD items instead of AP. It also spawns a package at your spawn that when you right click it, it gives you movement and enhances your W , making it go farther and deal more damage.
Next is his Q, Phosphorus Bomb. Corki, upon using his Q lobs out a bomb that deals AOE damage and reveals units. This ability is great for wave clear since it's AOE, it's also good for gaining vision on bushes. It's also an important part of Corki's burst combo.
Thirdly is his W, Valkyrie. This is Corki's only mobility, it has a high cool-down and high mana cost but it does go fairly far. When enhanced by the package it can be used as a great initiator. Also as a great escape tool. Use wisely based on your team, your build, your enemies and their builds.
Fourthly is his E, Gatling Gun. This ability shoots bullets in a cone in front of Corki. It also shreds enemies armor and magic resist, though it is a flat number that goes up per level (4/8/12/16/20).
Lastly is his R, Missile Barrage. This is a spam-able ult, it has low mana and CD. Also the missiles stack over time. Every third missile is a "big one" meaning it will deal extra damage.
AP Based DMG (if team with high AD)
Early Trinity Force Power Spike
ADC with Strong Engage (only pro if played correctly)
Low Mana Cost Wave Clear
Armor and MR Reduction in Kit
Spam R, Good Siege
Falls off Late
Large CD Mobility
AP Based Damage (if team with high AP)
High Cost Mobility
Outclassed by Kog'Maw