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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Cosmic Creator (PASSIVE)
Aurelion Sol Passive Ability
Threats & Synergies
Fizz
Dodges your stuff easily and can gap-close. Save your R for when he goes in, or use it to slow him so he can't get in range. Early on, he's easily harassed, but be careful of his substantial burst later on.
Introduction





Also, he's a giant sassy space dragon.
When should I pick Aurelion Sol?
- my team needs an AP character to apply lots of CC and damage
- I am not laning against one of my counters - or I'm confident I cant squeeze by.
- we need someone who can easily follow-up on our
Malphite,
Nautilus,
Leona, etc.
- we need some easy waveclear and a way to defend/siege turrets.
- we need someone who can engage/disengage/peel as necessary.

Pros
+ Good constant damage with the boops of

+ Great AoE cc with


+ Easy last-hitting with a fairly quick auto-attack and

+ Naturally builds tankier than some other mages
+ Lots of mobility due to

+ Strong laning and clear due to the potential size of

+ Never-ending kiting/chasing with


+ Bursty between



+ Sexy voice with lots of personality. Legitimately sounds like melted butter.
+ Is a GIANT DRAGON
Cons
- Easily gankable without

- Not particularly threatening without

- Extremely vulnerable to AD melee assassins like


- Vulnerable to melee heroes without

- Requires buildup to become mobile - without

- Is optimal only at medium range - zoned out fairly easily by long-range mages like

- Will make your teammates feel inadequate













You're AP.











The amount of health you get from




Since your primary focus is to stay alive and keep booping,


Movement speed or last-hit support? Sass dragon is an excellent roamer, and





Since it's best if you get











MPen increases your damage, while you probably won't be hitting the cooldown reduction at all in the first place.



Another possibility is taking

CORE
RoA provides a lot of what Sol needs. However, since it gives almost only stats...


This item is legitimately the most important item you can possibly build on space dragon. Scepter lets you unlock your incredible ability to kite and chase down enemies.


Movement speed is important for your continued survival and effectiveness. Making sure you're still booping people is important for your damage. Sorc's is an option, but in my opinion movement speed is far more useful than mpen.
Like the previous items, pick up

DAMAGE
The archetypical AP damage item. Stronger boops, stronger booms. Try to get this if you can, but realistically you need a defensive item thanks to your range.
MPen is going to be necessary if you're doing your job. Cut down those pesky

AP and movespeed? What's not to like? A great item if you already have


DEFENSE
Rest in peace, sweet prince. No more AP means

Something to use if you're getting deleted by assassins or getting focused down quickly. Do remember that Zhonya's doesn't turn off your boops - much like


Even though you're naturally tanky, you'll still die pretty quickly since you can be targeted/dashed or blinked to/etc. by pretty much anyone. CC screw you over extremely badly, too. Banshee's will help take off some of that pressure and provides decent stats with AP and CDR.

Your boops will disappear and need to be resummoned (automatically, thankfully) if you are hit by skills that prevent spellcasting. As such, stuns and silences will turn off your passive. What makes it even worse is that if you have turned on





- You can use this while in-flight from
Singularity. Use this to move faster and gank with a massive AoE stun. However, this is extremely easy to dodge, and you won't have the spell off cooldown when you reach your destination, so be careful.
- Try and use this a little before the minion wave so it's big enough to hit both the melee and the ranged minions.
- There is a little delay between firing your Q off and being able to detonate it. Smart enemies might be able to take advantage of this.
Breath of Light grows surprisingly quickly - use the rapid expansion to surprise your opponents.
- As long as the center of
Breath of Light is within your outer limit, it will continue to grow.

Max this first and use it to bully your enemies and farm. Leveling

- Your W increases the boop damage, in addition the range. Try to keep this on in teamfights as much as possible.
- As this moves your boops away, be sure to reactivate this if someone is too close to get hit.
- The circle that shows the range of your expanded boops is very important. This is as far as your auto-attacks go, the point where your Q explodes by itself, and the point where your R will push people that are too close to.
- As this is a sustained ability, be careful about its mana drain - you will not be able to keep this on for very long at low levels, and even at high levels it can be a major drain.
- This will turn off automatically and need to be reactivated if you're hit by anything that stops spellcasting.

Max this last - your other skills are far more important.
- The passive only kicks in if you're moving in a fairly straight line, and will disappear if you take too sharp a turn.
- At a certain point, your stacks will build up very rapidly if you're moving in a straight line.
- Flight lets you gank or escape at strange and unusual angles. Take advantage of this, and think creatively! Your active will stay available even if your passive is canceled, so if you're running away, try to fly over a few walls.
- You will lose flight if you take champion or turret damage, so be careful.

This really does do A LOT OF DAMAGE! Think of it as a linear

As with almost all ults, max this as it comes.
- This comboes extremely well with your entire kit. Fire
Falling Star, use Q, activate your W, and both boop and burst away at the perfect range.
- The range on this is great. Try and steal objectives like baron and dragon if you can.
- Although very fast, this still technically has a travel time - keep this in mind when trying to pick people off.
Aurelion can be best described as incredibly annoying. He's not an immediate threat like

Aurelion is honestly kind of a terrible laner early on.


Early levels, focus on last-hitting and gauging your opponent's skill level. Try to avoid trades, especially if you have


It is very difficult to use



Be careful of ganks, as you are relatively easy to gank and even easier to kill.

If you're doing well enough and have a team to support you, feel free to gank at lvl. 3 or even 2. Not many people expect a gank that early. However, if you don't get something out of it, you'll likely be behind their mid laner after missing a wave.
By the time you hit 6, you can start ganking very effectively. Shove in your lane with



This is where Aurelion really begins to shine - you're not particularly strong in-lane beyond shoving it, as without


You're kind of ridiculous late-game. At this point, you should be bulky enough to tank most enemies for at least a while, have constant cc with





If necessary, focus on peeling your ADC and providing a larger, glowier target for their bruisers. Your sustained as opposed to burst damage means staying on those tanks makes you very effective, as well.
Although this build contains a lot of bulk, that does not mean that you're actually tanky. You don't have any abilities that help with your own sustain, and if focused, you WILL go down quickly. Above all, stay safe and within boop range.
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