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Runes:
Spells:
Ghost
Teleport
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
I enjoy playing Singed and thought I'd make a small guide on how to play him this season and what to build.
Singed was the first champ I learned for top lane when I started playing LoL in June of 2014 because my brother suggested I start with a really easy champ. I played him top and Warwick jungle to get to Gold 5 my first season of playing with the guidance of my brother who was high platinum at the time and who achieved Master's at end of season playing Singed in Season 6 and 7.
Pros
|
+ Very easy to learn + Great scaling into mid game with decent late game scaling + Difficult to catch and kill without lockdown CC or chain slows + Main damage ability only costs 13 mana and is Area of Effect + One of the few champions that can proxy effectively; Proxying allows for your minions to damage and kill the enemy turret over time. |
Cons
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+ One-dimensional kit + Easy to kite if you have a lot of slows or hard crowd control + Easy to counterpick if you blind pick him + Has a unique style that might seem boring depending on your preference |
So to clarify, Rylai's-tier2 boots-Tank item(RG/DMP/SV/AH)-Liandry's-Tank item-last tank item- sorcery/tank elixir whichever you prefer.
You can also use your Mega Adhesive in conjunction with your Fling to root an enemy for a bit, but this is kinda tricky to do on higher mobility champs. Most of the time you're going to be using your W to catch people or run from them. Rarely will you have to use it to root them, but in close call situations when you're proxying and almost dead, it can be used as a last resort to escape enemies.
Lulu - Once she gets a RoA and some CDR she can tank waves with her shield and clear them with 1 Q spell. If you don't proxy vs her good luck. Any time you try running at her, she can slow you with E-Q combo and speed herself up plus her attack speed with her W. If by some miracle you manage to get close to her, she can polymorph so that you have a hard time flipping her. This lane is difficult, thankfully you don't see many Lulu tops, but there are a few challenger/master players playing her in top in S8 atm so that's something to watch out for.
Gnar - Personally I don't have much trouble with high elo gnars in the early game. His early game is not that strong and his boomerang is on a long cool down early. Usually I'll try to bait out his Q early and see if I can dodge it, once he throws it, if he didn't hit the slow, you can run at him and go in for a trade while poisoning his minion wave as well. It's not that hard to win all ins vs him early on like 1st and 2nd backs, but once he gets some tier 2 boots and a BC or FM the match up becomes tougher. It's harder to splitpush vs him; Once he gets the 1v1 advantage you just want to play passively and clear waves when you get a chance. Gnar isn't that hard to punish with jungler coordination if he plays aggressively because he is a short range champion and his only escape is on about a 15s cooldown. However, in lower elos you might not know as well how to play the match up out so I'd recommend dodging this match up if you're not confident in it. Also try to never let him hit his W proc on you as it hurts a lot and gives him movement speed.
Gangplank - With kleptomancy being strong right now and support items rewarding poking heavily, this match up is heaven for GP; The poke in laning phase gives him waaaay too much gold. He can poke you from the safety of his turret or behind his barrels. If you ever try to trade with him, he pops a barrel and gets true damage on his next AA on you. He has a stronger laning phase, a stronger mid/late game split push, his ultimate to impact teamfights easily and good wave clear with barrels so the proxy doesn't affect his turret as much. This is not a fun match up right now, so I'd recommend dodging this.
Jayce - He isn't as difficult as Lulu and Teemo post level 6 because he doesn't have a combat ultimate ability like Singed. I recommend rushing ninja tabis and maybe a dorans shield wouldn't be bad early on. Most important thing is just don't die early on so that you scale into teamfights because you have more presence in teamfighting in the mid game than he does. A good Jayce will easily snowball the lane though, so I tend to dodge this match up in higher elos.
Darius - This match up is impossible to win if you face a good darius player. He wins the split early mid and late. Teamfights are skill based but if you get locked down and he gets 5 stacks you basically allow him to kill your team. His W and E both slow you and he has at least 3 movement speed items incorporated into his optimal build path. It's kinda hard to proxy vs him because it's hard to shove in a wave vs dar. He AAs you anytime you get close to turret. If you try to run past him under his turret, he all ins you. If you're lucky he won't kill you in a trade, but he might kill you in 2 trades. With jungler help this match up is survivable because darius is immobile, he's easy to take advantage of if he plays aggressively.
Heimerdinger - This match up is really hard for singed. If you ever try to outshove heimer, he can easily land his grenade in his turrets on you which will take off about 80% of your hp or more. This match up is so oppressive, especially if you die. However, if you manage to dodge his grenade and are able to clear his turrets, you might be able to push out a wave or two. It's a lot easier for heimer to win this match up than singed, but he is forced to play aggressively to win it, which means with jungler coordination you might be able to kill him. Even then, heimerdinger is notorious for being able to 1v2 jungler ganks. I would dodge if you're not comfortable with the match up or recommend proxying if you get a chance.
- The person chasing you has to be near you and the wall when you try to flip them, so it helps if they are a Melee champion
- you want to make sure you are casting the spell as perpendicular to the wall you're trying to flip them over as possible.
- you want to make sure you are as close to the wall as possible before flipping to avoid any flips that face plant your enemy into the wall instead of over it.
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