Anivia Build Guide by kendrask
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Choose Champion Build:
UTILITY Anivia Support
AGGRESSIVE Anivia Support pro
Threats & Synergies
Rating for Annie Supp! Just stun her before she stuns you or block her Tibbers with wall.
Be careful to not get hooked!!
High range, dodgy
He can cancel your abilities
Be careful because of her slow and high damage
Lulu is very strong in general
dont get stunned and all will be fine, spellshield...
Be careful, she deals a lot of damage for a supp
She can dodge your Q
Just don't run into that cage
You can easily catch him in early but won't be able to do anything in late (too tanky)
Hooks are deadly, better ban
very aggressive, better play another support
Why I love Anivia Support
The great thing about Anivia is that she can carry team fights all game and save A LOT of your team mates from death if they get in trouble.
You can also get away and outplay your enemies easily with some skill. You'll need to train that but it will be worth it!
1. If you hit one Q W Combo in early game correctly, your adc will have an easy kill! With the Sightstone you'll be able to push without fear. And if theres still a junlger wanting to gank, then just wall him (W) or stun him with your Q and fly away.
2. An Anivia Q in a teamfight can, for example, stun 3 enemies at once or a wall can hold 5 Enemies back from killing you or your team mates - Anivia can be really helpful!
3. She won't get a lot of farm in early, but she will get her farm in mid and late by splitpushing and/or defending towers (Anivia is great for defense!)- Just always R Minions and the enemy won't be able to attack the minons.
NOTE 1: Don't steal your adc's farm! You will get farm in mid/late! But you can turn on your R and turn it off right after that, so that minons get damaged but not killed.
NOTE 2: I wouldn't recommend playing Anivia supp in Solo queue Low Elo. Only if you and your adc can talk to each other and have trained together.
It depends on how much experience you have with Anivia and how your playstyle is.
Choose your type:
A - I've just started to play Anivia and I'm trying to learn her --> UTILITY
B - I'm pretty good at Anivia, but I sometimes have Mana problems in early game --> UTILITY
C - I'm an Anivia Pro but I'd like more sustain in the laning phase (due to mana problems through aggressive playstyle or in general defensive playstyle) --> mix UTILITY and AGGRESSIVE
D - I'm a super aggressive Anivia and know how to handle my mana, I like to play Anivia with ignite --> AGGRESSIVE
I personally often mix UTILITY and AGGRESSIVE, depending on the enemy team and how the lane is working out.
If the enemy bot lane has a tank support, I go more for UTILITY, because you probably won't be able to take the tanks down in early, even with the aggressive playstyle - you can also proc that Cleptomancy so easy against tanks. Also go for UTILITY if you get ganked a lot by the enemy jungler, so that you can stay in lane and take all the damage that your adc would take otherwise, and consume all the heal pots you get to heal up again.
If the enemy bot lane is quite squishy (Soraka, Sona, Janna, ...) Support, then I choose most things out of AGGRESSIVE Support.
In general, you should additionally buy a Sightstone and sell it later on if you really need vision on map, your team will flame you otherwise for being a useless support or no support at all.
Your movement speed is still quite slow, so wards are essential for preventing ganks.
And if you have stunned that enemy, full attack with your adc and he will be dead in seconds!
(For Anivia Pros: you can also Q-W-Q of course, by pushing the enemy into your Q with the wall while Q is flying)
W can also be useful when your team does a Dragon - just block enemies trying to get to the Dragon until your team has finished it
If theres a team fight going on, try so seperate one or two enemies (front line or enemies out of position) from their team bay placing a wall between them and their team so that they'll have to flash over that wall or, if they dont have their flash any more, die, because their team won't be able to help them.
You can also easily split push with it, but get away before the enemy says hi ;-)
If an you are chasing an enemy, you can try to slow him a bit by placing your R at max range and turn it directly off again. The enemy will be slowed and you will be able to place a good wall easily and/or land a Q / an Exhaust. If you get near to the enemy, your R will be up again, because you turned it off very early.
1. If someone chases you: Wall him/them, try to Q them while running away and put a R slightly in front of you so that you run through it and the enemies then too! And Wall/Q again until they give up chasing you!
2. If you are almost dead but still have your passive - the EGG: Press Teleport to a tower just a few milliseconds before you are "dead" and your egg will appear – it will TP your egg to a tower before the enemy can kill it! You will need to train this but it will be fun, I guarantee it!
But be careful to press TP not too early or it will be stopped by the enemy...
It absolutely makes sense, if you choose the [ AGGRESSIVE ] build! You will have more pressure on the lane. But I recommend taking Exhaust rather than ignite because your ADC will have more time to dead tons of damage to the slowed enemy, and of course you too!
But if the enemies obviously will have more pressure on lane or a that have a jungler that can easily gank, then I'd recommend building defensicely and taking Teleport or Exhaust for utility! :-)
B) You can easily split push or TP to a tower to defend it
C) The best outplay of all times with the egg! *_*
If you still don't like TP on Anivia you can also go with Exhaust. But first - try it a few times!
But make sure you are behind your tower so that he HAS to towerdive to kill you!
- Fast kill for adc through stun and wall
- Can get away easily --> not many deaths / no feed
- Carry team fights
- Help team by blocking away enemies
- Outplay enemies easily
- Splitpush possible
- Good in defending towers without risk
- The EGG everyone forgets about!
- quite Squishy
- Skill champ - training your Q is very important
- Weak to enemy stuns
- Mana problems in early if you choose aggressive playstyle
- Hard to dodge things because of low movement speed
I usually play her mid lane or top lane, but I also enjoy playing her as Support - no one is expecting that! ^.^
Edit 1: Had some 1/0/15, 2/0/18, ... plays to prove my adc that I'm not trolling ;)
If someone tries to tell you what sums to take ("Supp tp?? Take ignite!") just don't listen to them and ignore their flame. You will be more useful with teleport than ignite.
It will be a bit hard to supp with Anivia in low Elo because your adc may not see the opportunity for kills when you hit your Q - W Combo and so they will give away free kills that will make them lose your lane. They will flame you for losing it but in fact it's their fault. Just ignore. Use bad adcs to train Anivia - protect them from suiciding ;).
But on the other hand - if you have a good adc that can handle an anivia support, then you can easily carry the game and make them ff at 20 minutes :D
Edit 2: I started playing Anivia on mid lane a lot and reached mastery 7 2 months ago with her by getting some S on mid lane and as a supp! 8/2/14 plays as support and so on. She's my main and still so fun to play! In ranked Solo Queue I still play her in mid lane because its hard to supp a random adc because of the lack of coordination.
Edit 3: Anivia Support is working so well, its really fun with a good adc! I just need to be careful to let my adc get the kills, 5/3/16 stats or 6/5/20 are totally normal. xD
LIFE HACK: IF ONE OF YOUR TEAM MATES IS WAY TOO TOXIC:
Wall them, when they are getting chased by the enemy team to punish them for their flame. Just say you wanted to place it after them (to save them), but you missed it :-D
Info: My mains are Anivia, Master Yi, Kha Zix and Soraka (2 Jg, 1 mid/supp, 1 supp).
I'm very sorry for my English mistakes because I am a German girl but I hope it is understandable ;-)