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Runes:
Spells:
Teleport
Smite
Introduction
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Flash and TP comparison (flash is more for micro like e-flash, tp is more for macro)
Smite is vital

Ivern loves all non-epic monsters and will never harm them. He cannot damage or attack them and they won't hurt Ivern aswell. Right clicking any non-epic jungle monster will initiate a 2.5 second channel that places the camp the clicked monster is in within a grove upon completion. Placing a grove requires 147-176 health and 149-111 mana, based on your champion's level. The grove matures over 40-6 seconds (based on Ivern's level). Right clicking any monster of a camp with a fully matured grove or using ![]() ![]() Using ![]() After ![]() ![]() ![]() |
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It's not so bad, though. Firstly, if a camp is missing its largest monster,

Regarding buff transfers, the sapling left after releasing the buff lasts 1 minute and disappears if it is not picked by an ally within that time, so please remember to ping your allies as soon as you will let the buff go. It won't be there for them forever.
The buff transfer rule works the other way round too: if a jungle buff has been killed by an ally, a sapling is left for

One more important thing to note is that Immolate aura which is granted by some items (



To recapitulate,



Throws a vine in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+70% AP) magic damage to the first enemy hit and rooting them for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.![]() ![]() ![]() ![]() |
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Secondly, there is a famous bug with this ability. If you will double tap it after hitting someone, you won't dash over the walls and that happens even if your


Keep in mind that







Grows a patch of brush at the target location for 30 seconds, revealing the area within and around it for 3 seconds. ![]() ![]() ![]() While in brush, ![]() These brushes cannot hide Dragons, Rift Heralds, Baron Nashors, but are able to hide any other being, ranging from minions and jungle monsters to champions, both allied and hostile. Champions interacting with brushes ( ![]() ![]() ![]() ![]() ![]() ![]() If placed near an allied tower, the brush will hide allies but not enemies. It also works the other way: placing it near an enemy tower will reveal allies but hide enemies. |
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First, every charge is important. Treat your brushes like

Second, brushes can be placed inside other brushes. This allows you to gain vision of them without entering a brush or wasting your

Third, a good brush on allies prevents enemies from attacking them and using unit-targeted abilities on them. In that case, your enemies got two choices: either have to spend a ward to keep sticking to your allies (and most likely they will already be prepared to strike back) or retreat and leave them alone. Either case is convenient for your team, so spending a brush to cover an ally from a finisher or a deadly crowd control is a good usage of that ability.
Fourth,






Below are some spoilers with screenshots on how to place brushes effectively. These are just some of them, so I strongly encourage you to go into Practice Tool and seek for more interesting places to brush. I'm sure you will have a nice time practicing!



![]() At the end of its duration, ![]() ![]() the gold reward attached to it will be awarded to the shielded target instead of the caster. In case when the burst finishes off enemy champion(s), the killing blow (or a shut down) will be awarded to the shielded target aswell. The only thing which ![]() Probably, this was intended by developers as our happy little tree is supposed to be a supportive champion which gives gifts from the forest. And if it's a gift, why should he take something which was already gifted? :) ![]() |
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I would call this yet another bread and butter ability of

Everything in nature knows sharing is caring. So does




![]() While Daisy is active, this ability can be used to move her to the target location. You can also use Alt + Right Click for that purpose. Daisy has the following stats: - Health: 1250/2500/3750 (+50% AP) - Attack Damage: 70/100/170 (+30% AP) - Attack Speed: 0.613 (+30/50/70%) - Range: 150 - Armor: 15/40/90 (+5% AP) - Magic Resist: 15/40/90 (+5% AP) - Movement Speed: 419 Killing Daisy will grant 50 gold to her killer. Daisy gains 25% bonus movement speed for the first 5 seconds after spawning. Daisy's attacks versus champions apply Flower Power stacks, removing them from her previous target. Her next attack after gaining 2 stacks will have bonus range, send a shockwave to knock all enemies in line for 1 second. After that, stacking is disabled for 3 seconds. Daisy prioritizes enemies rooted by ![]() |
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Frankly speaking, I am highly recommending you to use the key combination and not recasting your ultimate, as our treeman's sentinel friend AI coding leaves much to be desired. For example, you can't R+click an inhibitor or a nexus. Daisy won't understand you like that and will only move to it, but won't attack it.
Daisy is your companion, your personal frontlane and yet another good reason of


Another good use of Daisy is made with fighters (



Use her well and never brainlessly spam her: using her to take a Dragon, a Herald or Baron Nashor is always a good idea, though.



























































































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