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Recommended Items
Runes:
Domination
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Casual
Chilling Smite
Flash
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Syndra
Thresh
Ideal
Strong
Ok
Low
None
Thresh

Hi guys, I'm Massive Nuts, plat in EUW, and I am proposing you today a Bardo jungle guide that can help you out, which i called Bargle. I'm a very experienced Bargle and would like you guys to share this amazing meta. If you came here because you want to try new-meta that actually work, you'll be served. Let the light guide you throughout this complete in-depth guide. Bard-jungle is the most OP late-game-jungler, a jungle equivalent of Nasus, but without effort, and still being with the team. He also has an amazing ganking power even if his clear is pretty slow in early. If you have any questions, don't hesitate to comment, I'll be happy to answer. This is the new meta guys, get ready for it.
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Guide update Pre-Season S9 (Big update):

Guide update 8-17 (Also a big update):

Guide update 8-14:

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Oh btw, quick point, why is Bard AP better than Bard AD/crit?
-First, you get a lot more slow on your autoattacks (your meep-bonuses have an AP ratio)
-The damage is way more important on AD tbh, but not enough to carry a team alone.
-AP build is less expensive and you can be full build at 40 minutes when you need at least 50-55 minutes to be full build with crit build.
-Your heals are 10 times more efficient when building AP, so you can help yourself/ your teammates in difficulty.
-AD/crit is a lot more risky because you only do damage and if you're having a bad game, you'll be just a feeder all game. If you're building AP, you can always comeback by fighting with your teammates and getting assists.
So that everybody understands what I will be talking about in this guide, here's a little refresh for you guys who aren't english.
THIS IS A MEEP![]() |
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THIS IS A CHIME![]() |
TABLE OF CONTENTS
INTRODUCTION | ______________________________________________ | ITEMS |
RUNES | __________________________ | PROS & CONS |
COOL FACTS | ___________ | GAMEPLAY |

PROS
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CONS
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INTRODUCTION | ________________________________________________________ | ITEMS |
RUNES | __________________________ | PROS & CONS |
COOL FACTS | ___________ | GAMEPLAY |

6 cool facts I discovered about the chimes and meeps:
- Bard originally means a poet, traditionally one reciting epics and associated with a particular oral tradition. But it is also associated with the latin word Bart meaning stretcher that would carry dead bodies during the roman empire. Carry your teammates!
- Chimes will appear by pair following this pattern: (time in second)
35 -> 80 -> 135 -> 180 -> 235 -> 280 -> 335, etc
- They don't appear randomly but spread more to your side (blue or red) and relatively close to you. Do the test: in a custom game, stand at base and don't move for approximately 7 minutes: all the chimes will be in your botside jungle.
- An additionnal 15 damage is added to your meeps every 5 chimes collected. Aswell as that, until you reach 100 chimes another bonus is given. There are 4 types of bonus: slow-downs, new-meep, cooldown and extra-range. The three first bonus follow a cycle and appear in that order. There are two extra-range bonuses that sneak into the cycle: penetration of the attacks appears for 15 chimes collected and the size of the cone increases after 35.
- If you don't pick the chimes up, it is possible that only one chime appears instead of two.
- You can only accumulate 9 meeps at the maximum, reached at 100 chimes collected.
- You would need 918 meeps at level 1 to go directly to level 18. (Yes that is absolutely useless but it's amazing)
INTRODUCTION | ______________________________________________ | ITEMS |
RUNES | __________________________ | PROS & CONS |
COOL FACTS | ___________ |
GAMEPLAY |

Runes











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INTRODUCTION | ______________________________________________ | ITEMS |
RUNES | __________________________ | PROS & CONS |
COOL FACTS | ___________ | GAMEPLAY |

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INTRODUCTION | ______________________________________________ | ITEMS |
RUNES | __________________________ | PROS & CONS |
COOL FACTS | ___________ | GAMEPLAY |

GAMEPLAY
The main flaw of playing Bard jungle is you are quite slow to clear your camps in early and it's actually worthier to skip some and just do the main ones/ the easiest. The fact is, you don't need as much farm as the other junglers because your chimes will give you enough experience to catch up. As a checkpoint, aim having 50 chimes at 25minutes. To start the game, look at this small video and watch carefully at where I put my heals, it's quite important.
GANKS





- You cannot stunn if the wall is before the ennemy, but if the wall is after the ennemy or if it is a minion, your target will be stunned.



WHO DO YOU FEAR?
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HOW TO USE YOUR R?
INTRODUCTION | ______________________________________________ | ITEMS |
RUNES | __________________________ | PROS & CONS |
COOL FACTS | ___________ | GAMEPLAY |
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