Samira - late game god (into 2030 with healing butchered)






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Runes:
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order
Daredevil Impulse (PASSIVE)
Samira Passive Ability
Threats & Synergies
Nami
don't even farm with your support away.
Nami:*walks in with E, basic attack slow, Q* (if you don't have W to parry, thier ADC will follow up to finish you off)
Leona
CC godXSamira's passive,i ain't gotta explain s**t
Leona
CC godXSamira's passive,i ain't gotta explain s**t
Champion Build Guide
If they're in E range+enemies don't have much CC(2+)+your supp is close => go ahead
The moment you get oportunity, go in(flash EQ/EQ)(with 3-4 passive-R stacks) (if you wait 6, they will see your
press WR and walk around within them while KEEPING DISTANCE from MELEE CC,because people who rely on ranged CC are probably squishies that will die from R too fast to react.
You can now chose to dash with E(reset on kill) to chase down those low on HP or just E back in your team if there is someone good guarding them,if not, just chase them down one by one with E reset while positioing, AND , if you stack R again, they can pretty much say goodbye if they're not tanks.
It is optional to start by keeping distance, so spam Q untill you hit
From then, AA Q AA if your support doesn't have CC, you can just AA Q AA, get distance, Q.
When stacked, you got a lot movement speed so you can chase them down easely if you're with CC support(if enemy has tank support,chase ADC down first,even if Leona gets you, so long as you kill ADC you get reset on E).
Enemy is very carefull when you have a lot on combo count(4-6), so going in with (flash+)EQWR comes as quite surprise, especially if you flash and suddenly appear blasting their backline (EQW is 3 combo count, use it only if you have to because W is emergency windwall , but in this combo they don't have much time to react.
-Remember to ult whenever you can when you're in enemy team, ult has 5 seconds cooldown so getting S is as much of a problem as CD, if you ult on start of the combat you got time to stack while combat lasts so blasting enemy team with 2 ults would be nice.
-Remember that as long as they don't oneshot you later in game, as long as you're close to minions AND NOT CCed you can just slam Q on minions/monsters and instaheal to full HP, making them tilted and increasing ban rate on the champion.
-As long as you have some stack later in game(with good damage and lifesteal), staying close to front even with low HP is easy because ult aplies lifesteal and can turn combat around at any moment.
-Because of base damage, if it's 1v1 / 2v2 and she doesn't have CC support, it will be pretty easy to kill her with sheer damage in early game, altho if you're melee she can just dash through her minions after landing few hits and than chasing you back as punisher for your attempt of even trying to get close, but, if you can, keep close as melee.
-You need a melee CC to counter this thing, fight normaly and ignore all damage untill she ults, CC as fast as possible even if you have to flash at that moment, im sure your team will gladly focus her down after she threw her ult and has to wait for stacking again+probably doesn't have E so even if she uses W keep fighting because the moment you take distance, she will just stack again, ult and you'll regret your bad decision.
VERY IMPORTANT:Midle and late game she can heal astronomus ammounts from both her Q and ult so try to stay away from minions and jungle camps with big number of monsters or she will instaheal and counter your every pitifull attempt to kill her.
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