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Runes: Normal Recommended
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Kennen
Probably one of the champions that are best for teamfights. Even then he holds his own in Top-lane as one of the most annoying champions. [1]Set up a Freeze and Farm the Lane. [2]You can All-in him lv6 if he uses Lightning Rush to come forward. [3]Don't Ask for Ganks unless he is over-extended due to your Freeze or he can just Lightning Rush Away and you'll waste everyone's time. [4]You can now Parry the stun from his Passive which makes this match-up a bit easier.
Sejuani
Very good to have because you can stack her E passive insanely fast with your Q + E.
Sejuani
Very good to have because you can stack her E passive insanely fast with your Q + E.
Fiora currently has 2 different Keystones she can safely pick. It's not crystal clear how much one is stronger than the other but Conqueror Probably takes that cake, especially if you know what you're doing. The Reworked Conqueror has its True Damage part removed for better Healing. It now heals 15% of all damage dealt to champions when at 10 Stacks which is basically another Death's Dance Added into Fiora's Arsenal. Grasp of the Undying is also a viable option but it pales in comparison to the reworked Conqueror. Even then Grasp is not bad and you can carry games regardless of which Keystone you pick.
The New Conqueror is great on Fiora. Since the start Fiora never really oicked Conqueror for the True damage it used to offer. The Healing was what made it good and now that healing has been essentially doubled. Fiora already deals enough True damage thanks to her Passive Duelist's Dance and her Ultimate Grand Challenge. Fiora is one of the champions that benefited the most off of the Conqueror Rework and it's definitely overall the best Keystone to pick.
Conqueror now stacks up to 10 times. Your Lunge gives you 2 stacks of Conqueror meaning that the way Fiora stacks it up has not changed much. You poke your opponent with your Lunge repeatedly until you hit 4 or 6 Stacks. From there you simply All-in and Conqueror will Proc quite early in the Fight. The reason I did not recommend Conqueror before was because it was not that good during the laning phase. You were essentially playing without a keystone in the Early-Game but now that has changed. The healing from Conqueror can throw of your opponents and turn around fights even in lane. Plus The 15% Spell Vamp from Conqueror paired with Death's Dance, Ravenous Hydra, Sanguine Blade and Legend: Bloodline adds up to an absurd amount of Self Healing Late-Game
Grasp is Simpler to Proc and Provides a stronger Laning-Phase for Fiora. Difficult Match-ups like Renekton where you dont have the ability to Stack up Conqueror become a lot easier. Fiora can use Lunge to Proc Grasp and if you get a Vital along with it, it will Chunk Hard. You can pretty much Bully some champions out of the lane if you play it right. Although Conqueror Scales better than Grasp of the Undying, it doesn't mean Grasp doesn't scale at all. Each Grasp Proc increases your Maximum Health by 5. In the Long Run, Grasp will increase your HP Pool by Quite a bit. The Resolve tree makes you slightly more Tanky as well so you'll be looking a Fiora that is strong in Lane and can take more Hits later on.
*Don't bother taking Grasp of the Undying Against Ranged Match-ups since you wont be able to Proc it much.
These will be in order of usefulness e.g Taking Sorcery (Keystone: Conqueror) or Precision (Keystonne: Grasp of the Undying) Secondary will be your First Priority for your Secondary Runes.
: The best pick in the first Row. It provides you with HP upon takedown to keep you going in teamfights or to turn around a 1v2. It also gives you 20 gold/takedown which racks up to quite a bit in the long run.
: There is not much reason to pick this rune since Truimph is much better and it's mostly something you pick-up if you already have a way to shield yourself or to Synergize with the Passive on Bloodthirster, but Fiora prefers Death's Dance over it.
: Definitely the best Pick in the Second row. It gives you 3% Attack speed right off the bat and it's overall a lot easier to stack than its counterparts. If you're new, this will also help you with CS-ing.
: 12% Lifesteal from your runes? Heck Yeah. It takes a longer time to stack but more lifesteal never hurt anybody and it works really well on Fiora. Pick this over Alacrity if you know what you're doing on Fiora.
: Generally the best Pick in the last row. There is little reason to pick up any of the others.
: ALWAYS BRING When going Ignite otherwise don't bring it.
: Fiora's Mid-game mana costs are high. You'll find yourself constantly running out of mana if you spam your skills on the wave. Although I dont recommend this but if your main problem with Fiora is her mana costs then you can pick this up.
: My Recommended build only has 30% CDR. Although CDR is not the most important thing for Fiora but it's much appreciated. You can pick this up to reach CDR Cap if you feel like it.
: Doesn't work on Fiora. You're supposed to be on the front-line constantly taking damage and healing it back up. It has also been nerfed so don't bother with it.
: The Rune I always wish I had if the game drags on for more than 30 minutes. The AD it provides lets you Ramp up your already strong Late-game power. This is basically your free ticket to victory for a game that drags on for too long. The Extra AD it gives can be used to replace damage items for Defensive items without sacrificing damage.
: Some extra sustain here and there. Not the most reliable source because of its long cooldown but it works.
: Works with Fiora's Lunge, if enemies are squishy then this is can be paired up with Sanguine Blade to gain burst damage.
: The only Rune you need in the last row. It ramps up your healing by a good amount. Spell Vamp from a Rune? Heck Yeah.
: A Great Pick in the Resolve Tree. It will help you whittle down that turret bit by bit for those juicy platings. platings were nerfed in 9.23 but they a great way to snowball. Highly Recommended.
: A situational Pick. If you're up against Poke-Champions like Pantheon, Jayce or Teemo then this rune becomes useful. It lets you sustain in lane along with your Corrupting Potion, so that you dont get Poked out.
: It's pretty good in most cases. It works exceptionally well against champions that try to burst you down like Renekton. If you play around it you can practically save 100-200 of your HP.
Conditioningsize=35 : Fiora doesn't build a lot of Armor/MR and in most cases you just inflate your HP. This rune helps if you're going for a more defensive build but that's rarely the case for Fiora.
: The Best Pick for the Last Row. It increases your HP pool by roughly 200.
: It's not great but it does work. I feel like it needs a slight buff for it to be picked over Overgrowth.
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