Ziggs Build Guide by WayOfTheTempesst
[Season 11.14] Challenger Ziggs In-depth Guide
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Runes: Vs. Poke/Squishy Teams
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard
Threats & Synergies
His windwall counters every ability in your kit technically. Yasuo also has some of the best mobility and definitely the best mobility in the game while fighting side of a minion wave. It's really hard to land skills on a good Yasuo and he should always win the early levels in lane.
Ezreal will E your Q's and this mobility makes it hard to land yours abilities. He also has great range which Ziggs usually excels in over most botlane matchups.
One of the lowest base MR stats in the game and also has no mobility to dodge your skills.
Her ultimate can lock you up pretty easily unless you flash it or have good reactions with your W. Her W's in lane also can poke you out early. However, she lacks mobility making it easier to land your abilities on her.
Caitlyn has decent range so she isn't afraid of max range Q's from Ziggs while she can also match your poke in lane.
Can all-in Ziggs pretty easily after the first back especially when he is paired with another all-in support like Nautilus or Leona.
Not really a threat to Ziggs early and is kind of weak in the meta. Ziggs also shines against the more immobile marksmen and Jhin is no exception.
Probably the best marksman in the game at the moment. If she lands W on you she can easily follow up with autos with her great range.
If Kaisa lands W on you post 6 or has an engage support she can follow up with R and easily kill you. Early lane is fine as Ziggs outranges her but later stages of the game are quite difficult.
When paired with a hook support like Thresh Kalista can run at you and her passive lets her dodge most abilities from you. Watch out for her early game damage.
Don't really see much of him these days. His early game and low range pre-6 let him get abused by Ziggs pretty easily.
Lucian has one of the best lanes in the game and his high mobility counters Ziggs stationary playstyle. Although he is mostly played in solo lanes, botlane Lucian is still a threat to Ziggs.
She can poke you early game with her E which is pretty obnoxious and is generally a good laner. After lane phase you can land ultimates easily on her while she is channeling her ultimate and she is not very mobile at all stages of the game.
Her W, like Yasuo, counters everything in your kit. Her all-in is also very scary for Ziggs and your only hope is having a support to peel her or interrupting her ultimate with your W.
Senna is pretty easy for Ziggs because she has to stand still to cast her autos and Q for a while early game. This lets Ziggs land his Q's with ease.
Sivir has great wave clear like Ziggs so this lane usually just ends up going into an AFK farm fest.
She has great wave clear and scales very well. Going even against a Seraphine is dangerous and Ziggs can't pressure her hard enough early game.
Watch out for her level 2 all-ins. If you use your W poorly, she can full-to-zero you easily.
Immobile marksman with low range early. If he ever ultis you just W him and walk out.
Varus has really good poke so you have to watch out for his Q's and not lose too much HP in lane.
Vayne can be scary for her all-in potential at level 6. If you waste your W she can chase you down with passive move speed and Tumbles.
She is pretty immobile so she can be poked out. If she goes for an all-in, just W away so you can't get caught by her E.
Champion Build Guide
Hello! For those who don't know of me, I am known as Tempest. I've been a North American Challenger Yasuo main ever since season 6 and Challenger seasons before that just not with Yasuo. My all time peak in Season 6 was rank 4 with basically only with Yasuo and then was rank 2 in Season 7 with mostly Yasuo and Zed. I have been maining Yasuo ever since Heimer was reworked and really have never gotten bored of him ever. Since Yone's release I've mostly played him and Yasuo but have fallen in love with Yone. Here are my current accounts that I play on:OP.GG Unfortunately the only screenshot I have of my previous ranks is when I was top 10 in season 7:
Here is my Challenger account where I play a lot of Ziggs with a good win rate:
Why Ziggs Bot?
Ziggs is really good pick in the current meta given that AD mids are much stronger than mages currently. Having a AP carry in bot lane will let you your team draft physical damage top side while still having potent magic damage mid and late game. Another reason I liked Ziggs right now is the amount of tower damage you can get early due to the lack of the pre 5 minute resistances which translates into gold from tower platings. I also think Ziggs is strong into many of the meta botlane combos making him viable for soloq. Don't get it wrong, Ziggs is a hard champion to master but once you get his playstyle down he is very rewarding.
Pros & Cons
+Passive and Satchel Charge let Ziggs tear through towers with ease.
+Can be played mid and bot.
+Great wave clear, allows him to get priority.
+Great teamfighting abilities.
-High skill cap, takes a lot of games to master.
-Pretty squishy and easily killed in all-ins.
Arcane Comet: This is the only keystone I go on Ziggs because giving him early damage helps his lane phase a lot. Hitting early Q's and E bombs in lane can deal a lot of damage to squishy adcs.
Manaflow Band: Helps you never run out of mana. If you don't Manaflow Band you'll have a lot of mana problems throughout the game. I don't like Nullifying Orb as it's generally hard for people to get on you early and I prefer more mana over a little more survivability early. Finally, Nimbus Cloak doesn't give Ziggs much value as move speed isn't the most useful stat on him. Again, I prefer having more mana to use more abilities than the other two options.
Absolute Focus: I used to take Transcendence on Ziggs but since he is an artillery mage, he is almost always going to get the bonus AP from being above 70% HP. Since Ziggs has fairly low cooldowns, Transcendence doesn't offer him much value either.
Gathering Storm: I think it's a much safer rune than Scorch which requires you to get early harass off. The scaling from Gathering Storm is just more valuable as Ziggs is more of a scaling champ than a lane bully. I also just don't believe that Scorch is that strong of a rune right now in general.
Magical Footwear: I take this rune because it's a free 300 gold and more movement speed. It is definitely the best option in this row for Ziggs.
Biscuit Delivery: I take this rune for extra health and mana in lane but it also increases you permanent maximum mana so you won't run out of mana before Manaflow Band is fully stacked.
Presence of Mind: This is a substitute for biscuits when you go the precision tree. I only go precision against tankier teams.
Cut Down: Again, this is the logic behind taking precision against tanky teams. This lets you dish out more damage to tanks later on in the game.
Short Fuse (Passive)
Cooldown: 12 [Reduced per ability by 4/5/6 at levels 1/7/13]
Ziggs will periodically empower his next auto attack to deal bonus magic damage
Ziggs passive gives you a decent amount of power on your auto attacks early game. Try to get these autos off on enemy melee support such as Leona when it's safe to do so. These passive auto attacks also do bonus damage to towers! Remember that using your abilities also lowers the cooldown of your passive so don't be afraid to use abilities on the wave while hitting a tower to get your passive up quickly. Don't underestimate the amount of damage these autos do to structures.
Ziggs places a bomb at a target location which explodes upon reactivation or after 4 seconds. The bomb knocks back enemies inside of the blast radius and tosses Ziggs away if he is inside. Satchel Charge will also execute towers under a certain hp%.
This is the ability with the most skill expression in Ziggs' kit. There are so many possible uses of this ability that a good Ziggs player can easily separate themselves from the pack with how they use it. Using this ability to finish off towers is hugely beneficial early game to help secure first blood tower. Proper placement of this ability will also help Ziggs survive divers and all-ins but poor usage can lead to you dying or knocking away free kills from your team.
This will be your starting item on Ziggs every game. Giving Ziggs HP, AP, and some mana sustain allows Ziggs to get through lane safely while allowing you to still fight.
||Dark seal Dark Seal is really nice to pick up on your first back as it gives you a little HP but also gives you stacking AP if you get a kill or assist. If you I have 10 stacks on my Dark Seal I will also consider upgrading it to Mejai's Soulstealer|
Since the buff on this item, I really like taking this against tankier teams which stack HP. The burn from the passive also becomes quite annoying for enemies late game as landing just one Q will deal a lot of damage over time. The mythic passive of ability is also great against tankier teams where you want to get able to get as many ability rotations off as possible.
||Rabadon's DeathcapThis item will give you the most AP in the game but it's also the most expensive mage item. I like going this item second or third but it really depend on the game. Completing it gives you a huge power spike but you are also gated by needing at at least 1250g for a Needlessly each back until you can complete it.|
If the enemy team is stacking magic resist at all I will likely go this 2nd or 3rd item. It is the best anti-magic resist item in the game and should always be considered on Ziggs depending on what the enemy is building.
If you are against squishy targets and you can land your Q's then Horizon Focus is a really good option as a 2nd item. It gives you a ton of AP and the damage amp on long-range Q's and cc from your W makes you very threatening. It is also a relatively cheap item compared to Rabadon's so you can hit your 2nd item spike a bit quicker if you opt for Horizon.
I'll only build this against teams with a decent amount of healing. It's a cheap item but usually sitting on Oblivion Orb until later on when you have the gold to finish Morello's around 4th item but it changes depending on what items I need to prioritize.
Another situational item. If you need the stasis active to avoid a large damage ultimate such as a Fizz or Zed, a dive comp that wants to get on you, or need the armor to survive vs a heavy ad team, consider building this item.
I only build this item if I think there are a decent amount of spells that I need to spell shield as well as need the magic resist. Examples could be against a Thresh/Blitz, Morgana, or Ashe where they can hit a spell and lock you down which usually results in a death late game.
If you are taking biscuits, use them wisely and sparingly. Only use them if you are very low on mana or hp because it scales with missing hp/mana. Biscuits can help you a lot to keep you in lane, helping you out sustain your opponents and get an early lead to snowball into the mid-game.
When harassing with Ziggs, I wouldn't recommend using your W for harass unless you know where the enemy jungle is. If you use W to harass alongside your Q, it leaves you very vulnerable as W is your only escape tool. If the enemy sees you use W and their jungle is aware of this, you are very easy to kill while it's on cooldown. Try to hold W for escapes, executions on towers, gank setups, and to cancel enemy engages from champions such as Rell and Leona.
While platings are pretty easy for Ziggs to get, don't die for them. I see a lot of players die going for them. Ziggs is also a good champion at playing from behind because he has very long range. Use this to your advantage to grab CS from afar and keep yourself safe from enemies who want to dive onto you.
TLDR; If you are ahead and come out of the laning phase strong, try to force platings around the map while getting good vision first. If you are behind in the laning phase, play to deny plating from the enemy and just wave clear as much as possible. If they step too close to your towers, use W to punish them and chunk them out.
Besides teamfighting, the main things you want to be doing in the late-game is just landing Q's and trying to land them. Landing just one Q on a squishy can leave them at 1/2 hp. You will hit on eventually so just keep your Q's spammed on them. You can even use your ultimate to poke them out if they don't have much mobility due to its low cooldown late game. Use this hp advantage from your superior poke and pressure objectives like Baron.
Satchel Charge > Bouncing Bomb
Basically you just shoot off your W and can use ur Q into any direction while midair. This combo is rly flashy and helps you either get into range of someone to Q them or to W away from them and hit the Q on them easily while they are stunned by W
Satchel Minefield combo:
While your minefiled is alrdy out you can W people into it followed by a Q to make them take insane damage. This is very similar to Gragas Q > R combo.
Hexplosive Minefield > Satchel Charge > Bouncing Bomb
Slithgly Hide Ulti combo:
If you ult while jumping off your satchel it makes the animation a little bit harder to see just bc your model is in the air and it might be harder for the enemy to react to it
Satchel Charge > Mega Inferno Bomb