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Recommended Items
Runes: Cauterization
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Fizz
Wait until he jumps with his E, so you can stun him easier. His ultimate combo usually kills you, so dodging/zhonya/banshee or flashing out is only option to survive.
Gnar
His double CC gives you just right amount of time to cast your whole combo
Gnar
His double CC gives you just right amount of time to cast your whole combo
Champion Build Guide
In season 6 I have reached my peak of abilities and got into 4th place at EUNE / 31st world as off-meta Brand, with winrate of 68% out of 140 games played.
Feel free to judge my guide, and do not hesitate to leave a comment below and share your knowledge with others.
One of your main weaknesses is mobility and dependability. You have to position yourself properly in order to make full use of your combo, which is also dependent on enemy's movement and peeling received from your team.
Make sure that you've got a decent frontline that is going to "breach the walls" for you.
Brand's kit provides You with one of the best 1v2's in the entire game, as most of his abilities are AoE including passive. It doesn't mean that you can lane aggresively all the time. Positioning is the key, that's why Magical Footwear or Ghost summoner spell is your close friend.
In matter of itemization. Since you're going to have plenty of damage coming from health % damage, you don't have to focus solely on ability power like most mages.
Your key in order to dominate the game is to buy items that improve your gameplay e.g. slow enemies - which compensates your skill-shot dependability, reduce their healing abilities, so you may finish them off with DoTs in a long term;
- Rylai's Crystal Scepter which is going to slow down enemies for You in order to hit them more easily and make them more voulnerable to catch.
- Morellonomicon which prevents enemy carries from healing effectively
- Demonic Embrace or Void Staff - Items that effectively double or even tripple your damage output towards tanks comparing to other mages.
+ Powerful through all stages of the game.
+ Tank melter.
+ Decent wave clear.
+ Scales with enemy's max hp.
MAIN TREES
DOMINATION
Dark Harvest Scales really well into late-game
Cheap Shot additional damage to enemy champions with impaired movement. It work's well with your stun but also procs from Rylai's Crystal Scepter.
- Taste of Blood A decent choice for safe laning
Eyeball Collection Main rune choice in lower elo. Exchange to Ghost Poro Diamond 3+
Ultimate Hunter Ultimate-cooldown reduciton. The best choice
Arcane Comet Great damage addition all-around
Manaflow Band
Rewards poking an enemy in early stages of the game, granting flat mana bonus and decent mana regen after getting stacked fully.
Transcendence Grants a slight bonus to ability haste, and reduces cooldowns of basic abilities after a takedown.
Scorch Another poke-rewarding ability, slightly increases burst output.
First Strike Great damage potential paired with gold-generating ability that rewards aggresive play-style.
Magical Footwear Great choice, it's going to aid you to position yourself properly,also a decent addition for roaming
Future's Market May sometimes make a huge difference, when you get back to your lane at minute 9 with core item built, while your opponent struggles to earn last "200g".
Cosmic Insight Summoner spell's and item's cooldown reduciton, always handy.
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SIDE TREES
All combinations of the runes shown above, in the top section of the page can be freely adjusted/combined
In progres...
SUMMONER SPELLS | ||||
---|---|---|---|---|
Always
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A no-brainer choice, You probably take it 99% of the time. | ||||
Favourite
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Strong choice in every possible way - grants great kill potential especially in early stages of the game. | ||||
Situational
| ||||
If You feel like you can win your game easily. It's going to help you roam throughout the early stages of the game and help You position yourself properly in teamfights/objective skirmishes | ||||
Rarely useful, just doesn't compare to what ignite or Ghost provide for you. |
CORE
Ionian Boots of Lucidity, Mercury's Treads or Plated Steelcaps against certain opponents if required.
- Ionian Boots of Lucidity - When facing squishy opponents who don't build any magic resist, there would be no need to stack magic pen.
- Mercury's Treads - no brain choice against champions with either: high CC or mostly AP - e.g. Ekko, Sejuani, Veigar etc.
- Plated Steelcaps - works insanely well against heavy ad / aa teams - could be even considered when falling behind against Champions like Zed or Talon in sparse situations.
Liandry's Torment should be your pick in most cases. It's a perfect choice due to pleasant, cheap and quick build-path. It enriches you of additional DoT ability, that enhances your passive Blaze.
- Luden's Tempest At the end of the day it provides less damage than Liandry's Torment. Might be viable versus squishes.
SITUATIONALS
Shadowflame Great choice when facing enemies that do not stack much Magic Resist and when you're a bit ahead.
Demonic Embrace Great item against tank-heavy teams, consider when more than 2 champions end up with 3500+ hp.
Morellonomicon is another well suited item with easy build-path that works extremely good against champions like Swain, Vladimir, Volibear or bruisers like Riven, Wukong, Irelia.
Void Staff grants huge bonus to % magic penetration, you should get it as a 3rd-4th item when your enemies stack magic resistance or have 2-3 tanks.
Zhonya's Hourglass Without a doubt, Zhonya's hourglass is one of the best items in the game. It provides good amount of armor, together with an active ability (90s cd) that makes you immune to any damage for a period of 2 seconds. it's a must have when facing aggresive matchups.
Rabadon's Deathcap is an item that provides the biggest amount of ability power in the entire game, it makes Brand abilities scale very well, however there are many better choices that improve your abilities, than pure AP that comes from it.
Banshee's Veil Should be considered as an opposite of Zhonya's Hourglass; which is undoubtedly better choice due to it's active that can be used manually. Good versus certain AP champions e.g. Veigar, Karthus, Ekko.
Mejai's Soulstealer At first I didn't want to include this item in a guide. High risk, high reward, rarely played in higher elo, it is a posibility in rare amount of cases if you're well ahead. Get it as a second item, after your core item Liandry's Torment.
Followed by Rylai's Crystal Scepter or Zhonya's Hourglass and Sorcerer's Shoes
You should depend on your ability to position yourself, burst down squishes and DoT tanks.
Choose either Shadowflame vs squishes or Void Staff vs tank team-compositions.
Zhonya's Hourglass is always going to be more favourable than Banshee's Veil because of active use when necessary.
A simple combo, that requires you to cast Sear + Flash in a certain range from enemy, followed by Conflagration you're able to stun your enemy in insanely short period of time due to Sear being cast from your starting position and getting in range to cast Conflagration.
This combo secures a kill in most cases giving your opponent no chance to react. |
It seems like you're yearning for more in-depth knowledge, as you've managed to scroll down the whole guide.
I am going to satisfy your desire to a small extent.
The goal to play such an off-meta pick as Brand is to dominate your lane.
Brand has plenty of issues facing all the meta champions, he struggles to roam well as opposed to Champs such as Kassadin, Ahri etc.
Thus, your goal is to stop them from doing what they are good at, and dictate the tempo yourself.
Your main duty is to harass your enemy down to the point he can't either roam or contribute to the game in any other way.
Your laning phase is strong, but keep in mind, you can't easily escape ganks - if you're in a situation of no other choice than to die, try going full combo on 2 people at once. usually it results in at least one kill.
You could also invest into early Zhonya's, it's a decent choice against e.g. Zed + any other jungler. It's going to save you sometimes, or at least give you some time to properly cast your combo.
In matter of taking objectives. Positioning is a key, that is the exact time when Ghost summoner spell shines the most in my experience.
Mid-game and late-game skirimishes, longer fights and objectives usually get pretty nasty and chaotic. Focus on positioning.
From time to time I choose not to act in a teamfight, you may ask why? I am simply waiting for the moment to not waste my ultimate and other abilities in order to make an impact. In my experience it's better off to patiently wait, than to waste it, what usually gets you killed.
There are some cases, which make you feel like You can't find the proper moment to make a great combo. That is, my dear reader, champion gap. That is what makes Brand an off-meta pick. Either live with it, or change your main.
Sincerely, Your guidemaker.
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