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Introduction

This specific build is a mix of doing a heavy gank while slowly transitioning to a heavy tank DPS. With this build, you are capable of doing decent damage as well as tank as much as possible for your team to do the work.
Let's do this:


Kinda Slow Clear :





and has comparable clear times that of:
"Fast" Clears :




He can also counter-jungle with ease.
Due to his good skillset,

Fun to play
Good ganking pressure
Fast clear
Can easily counter-jungle
Good Early to Mid Game
Has good escape with

CONS:
High skill cap to play
Not much impact Late Game
Not much Crowd Control
A bad

Getting picked or banned on the first set of bans or picks.
He's blind

9x

9x




9x


Offense















The main goal of the offensive tree is to give you an early boost to apply heavy pressure to enemy lanes and give you a faster clear time. A faster clear time also equates to less HP being drained.
Defense







Not much to say about this Defensive stats. My main objective is to save as much HP when clearing to be able to gank effectively in lane.
Personal Preference


One trick I find useful for the




Another version to conserve









Not so Recommended









You should manage this really effectively to have a good clear time and to fully utilize your energy consumption.

Cost: 50 energy
Range: 975
When Q is pressed again. (Active): Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.
Cost: 30 energy
Range: 1100
This is what makes


Maxing





Cost: 50 energy
Cooldown: 9 seconds
Range: 700
When W is pressed again.(Active): For the next 5 seconds, Lee Sin gains bonus lifesteal and spell vamp.
Cost: 30 energy
You will be maxing this skill second because of the survivability it provides. The bonus shield, Life Steal, and Spell Vamp is a good combination when surviving inside the jungle.
Also, we are after the for the secure gank by doing an





Even though that we burned his



Cost: 50 energy
Cooldown: 10 seconds
Diameter of AoE: 350
When E is pressed again. (Active): Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
Range: 500
Cost: 30 energy
This gives




No cost
Range: 375
Knockback distance: 1200
His late game bread and butter. As mentioned earlier, getting a pick by"





Compared to the


Also, compared to the price of the


























oracle's elixer Try buying this on the 10-15 min mark and you'll be able to clear a good number of wards in lane. Also, you can secure objectives better and safer.
GOAL
My main route as Jungler is to apply pressure on the top lane as soon as possible. Since I'm hitting level 3 faster than Top. We can ensure a spell burn or a kill. Assuming that your top is already ahead, we can therefore focus on controlling the enemy jungle, Mid, and Bot Lanes. We can therefore counter-jungle, take Dragon(if possible), and put deeper pressure on lanes(Mid and Bot).
ROUTE
When starting on Blue Team, I take Red Buffs first then Blue Buffs. Ask for a leash to ensure minimal damage to be able to gank properly. You don't want the enemy top to be ahead. SO DON'T GIVE HIM BUFFS.
When the leash is starting, hit the Lizard with your


Take Blue Buffs(with





However, when ganking top, be wary that the Purple Team Jungler might be in Top as well so be extra careful and be prepared for a little skirmish.
GOAL
The difference of our recent route is that we don't gank as-soon-as-possible. If we can scout that the Enemy Jungler is starting Blue Buffs. He will be likely to take Red Buffs->Gank Top. Feed your Top Lane with this info so he can be prepared and will punish the Enemy Jungler for camping so long without results. With this scenario, you can punish him even further by taking his Wraith Camp and leaving one small Wraith to prevent the early spawn.
After taking his Wraith Camp, you have now the option to pressure Mid Lane or further delay his camps. You can take his Wolf Camps with ease since by this time(he may be doing his Golems->Wraiths->Gank Mid). Remember, keep leaving the lesser neutrals to prevent spawning. However, do not leave lesser neutrals on Buffs so you can time them. Red Buffs & Blue Buffs spawn after: 5 Mins.
ROUTE
The starting route is similar to the recent Chapter.
When starting on Blue Team, I take Red Buffs first then Blue Buffs. Ask for a leash to ensure minimal damage to be able to gank properly. You don't want the enemy top to be ahead. SO DON'T GIVE HIM BUFFS.
When the leash is starting, hit the Lizard with your


Invade their Jungle and start taking their Wraiths(leaving one lesser Wraith to delay the spawn). Then you can Gank Mid or Take Wolf, it's your call. Just be vigilant of unexpected movements such as Enemy Mid going inside the Jungle.
GOAL
Apply pressure to Top. If Top successfully wins, you can take control of the lower Map(Mid->Dragon->Bot Lane). The only difference with the Blue and Purple Route, is that when you are on the Purple Team, you are most likely to start with Blue Buff->Red Buff->Gank Top. While the most common line for the Blue Team is to do a Blue Buff->Red Buff->Gank Mid. This can give you an open opportunity to gank Top Lane freely(unless they read this guide/they are unorthodox players like us).
ROUTE
The route is BLUE BUFF->RED BUFF->GANK TOP
Follow the leashing code and you'll be saving more HP. Don't rely too much on your

The same thing, keep running towards your AD Carry when the Bot Lane is giving you a leash. Then take Red Buffs(with

GOAL
Apply pressure on the Enemy Jungler by clearing his Jungle specifically his(Wolf Camp) then ganking Mid/Top. By this time(when you are Counter-Jungling) he may be setting up a gank on Mid/Bot. Give your team these information so they can be aware and avoid dying. With his "attempt" gank on Mid is failing since your Mid knows he is ganking(thanks to you), he will be clearing his wolf(to find there is only one wolf/none). You can gank on Mid/Top with an experience advantage.
ROUTE
Follow the route on the recent Chapter.
The route is BLUE BUFF->RED BUFF->COUNTER JUNGLE->GANK MID/TOP.
The same thing, keep running towards your AD Carry when the Bot Lane is giving you a leash, thus, saving you a lot of HP to take the next camp. Then take Red Buffs(with

Basic Combos:
Setting Pick(1) :



Setting Pick(2) : sight ward ->



Setting Pick(3) : sight ward ->





*Kick->Follow :



Doing a Camp
Saving HP: Try using




Clearing a own camp :



*Get Iron Will to maximize your shield and lifesteal by using your skills.
Clearing opponents camp :



*You can opt to skip iron will for the reason that you can do an escape if necessary with a sight ward
Ganking
Safe :



*This will significantly increase your chance of hitting with

Surprise :


*Pays good with Good Aim.
Ward : sight ward ->


*Saves


**Be careful when using


-Don't die with buffs.
-Gank as much as possible in the Early stages of the game.
-Transition slowly from AD to Tank.
-Try to adjust your game depending on the situation.
Note: Give me some tips on how to write a guide. Please give feedback if you have the time. :)
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