I feel like the masteries taken on Lee Sin should be very simple. Going down the
Cunning primarily for is very strong on Lee Sin because of its early damage and the extra CDR from
Intelligence
. I choose
Wanderer
and
Runic often because as a jungler, especially a non-farm heavy jungler, having the extra movement speed along with having buffs for a longer time is very important for ganking and roaming. I always have on
Merciless
and
Dangerous because the other ones are usually useless on Lee Sin as he uses no mana and most likely will need the 5% missing health compared to the small amount of gold that he gets for giving a camp (ex. giving blue buff to mid laner).
For my secondary tree, I almost ALWAYS go down
Resolve due to not only for some health/tanky stats that are very useful on Lee Sin, but because of how I think those stats are more important than the ones in
Ferocity. Many people tell me that I should do otherwise, because of
Vampirism
and its healing affects for Lee Sins W,
Safeguard /
Iron Will and that it would give extra damage, but the better healing such as from
Runic Armor
is hard to not take. So for those reasons, I usually take
Recovery
because it helps him in his jungle clears, but would sometimes rather take
Unyielding
if the enemy team has lots of scary damage. More often, I also take
Explorer
because of how I can use the movement speed for better map control and ganking, but would take
Tough Skin
if they have multiple marksmen and I could use it to help survive. As a jungler, I often take
Perseverance
over
Insight
because I don't need 15% CDR on
and
as I always have wards up with
Stealth Ward and
Tracker's Knife.
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