Vayne Build Guide by Laverenz
Season 9 Vayne guide! Purge With Silver (9.23)By Laverenz | Updated on November 27, 2019
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Runes: Standard Rune Page
+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Ability Order Standard Ability Maxing
Threats & Synergies
Caitlyn is the worst matchup you can pick. Her range is a pain in the ass, as she can constantly poke you in laning phase, without having to fear taking damage, as Vayne has a lot less range on her basic attacks. Play passive and try to farm up, if possible, ask the jungler for a gank. You can most likely fight her when you reach level 6, if not too far behind. Caitlyn's biggest weakness is up close combat, so try to get near her while fighting.
Big counter for Vayne. Play really passive against him, you won't be able to fight him early game because of the damage his Q gives him. Farm as much as you can and don't go in for trades, you won't be able to out-trade this boy. Don't fight unless absolutely necessary.
Care for Ashe. Her W poke will push you out of lane. Try to farm as much as possible without taking damage from her pokes. When she hits level 6, her ult is a gamechanger to be honest. If you get hit by her ult, the fight is basically over, unless your support is really good.
Farm up early, try to make your jungler gank your lane. He will overpower you early-game so don't try to fight him. After level 6 you will have a 50% chance of winning a fight. If you dodge his Q and his Ult damage, you can win, but be comfortable.
Don't stand behind low-health minions, as Miss Fortune's Q will destroy you in lane. Try to play passive and farm up till level 6. Ask for a gank is a great option aswell. When you hit level 6 you might have a chance of fighting her. You have to be extremely sure that you can dodge her Ult damage, as it destroys you completely.
Also a big counter for Vayne, as she has the ability to poke you down. Also, Tristana has a long-range escape ability, countering everything Vayne stands for; getting up close to long-range ADC's. When Tristana hits level 6 she gets extra range because of her passive, and she gets her Ult... Her Ult is a big counter for Vayne, as it knock you away, countering your up-close-manoeuvre.
See if you can kill him a time or two before he hits level 6. He's not really a big threat for Vayne before level 6 basic of his poor damage output, and skillshot-reliant poke. After level 6 you're done. If he hits you with Ult there's not much you can do against it. He will probably kill you after level 6. Try to dodge his Ult, because it denies your ability to Tumble, which is bad, because Varus' range is 575 and Vayne only has 550.
Farm up until level 6 against Jhin, he has a lot of early damage. Ask your jungler for a gank if possible. Try to avoid standing too close to your caster minions, as his Q can bounce from them onto you, dealing a lot of damage. Play passively until level 6, and after you hit level 6, you can beat him. Get up close to him, and outplay him by Condemn'ing him away from his support.
Twitch is weak early game. Try to farm up, and dodge his W, as his poison can be able to deal a lot of damage through his E. Use Tumble to dodge his W. Don't fight level 6 against him, as his Ult gives him a lot of range, which is a big counter for vayne, as you need to be up close to the enemy target.
Play passive and farm up. Her feathers can be a threat to you, so try not to stand in line of her and her feathers, as they will deal a lot of damage, and have the ability to root you. Xayah is a hard champion to kill, because of her ultimate. Even with the help of your jungler, she can still just Ult and recall her feathers, binding anything in her path.
Quite similar to vayne. They are both weak early game, however, when she hits level 6, she can engage a fight from a long range, when paired with a CC-heavy support, giving her more pressure in lane than Vayne. You will be able to fight her, as you will get the ability to stealth before her, making you able to outplay her.
Not really a big threat for Vayne. Most of his damage comes from skillshots, making him harder to play. Before level 6 farm up and wait for his mistakes and then punish him for them. After level 6 you should be able to fight them 2v2, as long as you can dodge his Q, and get out of Gatling Gun range
Quite easy to beat as Vayne, since she doesn't have any mobility abilities, making her vulnerable to your gap closing. All of her CC has some kind of delay. Her ult has cast time, her traps needs to stay for about 1 second before they are activated and her W has cast time aswell. You can fight 2v2 just be sure to dodge her traps and ultimate.
Kalista is a quite weak ADC right now, as she just can't keep up with the burst in this game. Laning against her i fairly easy, as you can just punish her if she attacks you. Stay behind minions and farm up to level 6, where you then can fight her if you dodge her ult.
Easy matchup. Ezreal is skillshot-based, which makes it easy to play against, because you can tumble out of all his abilities. Ezreal's ult is also very predictable, making it easy for you to dodge it. You should be able to all in at level 6.
Sivir has even less range than Vayne, making it easy for you. Make sure to wait with your E, until she has used her spellshield. Your E is the only ability she can spellshield. Just all in level 6
Braum is a great support together with Vayne. His passive, which stuns opponents after you attack them 4 times, is really great. It can set up easy Condemn stun for you, if they get stunned near a wall.
Janna has great synergy with Vayne. She can shield you, together with giving you more AD. Janna also has a lot of CC, making you able to get on top of their faces more easily. Also, tell your Janna to buy Ardent Censer early.
Lulu is a great support together with Vayne. She can shield you, together with giving you more damage on basic attacks. She can give you movement speed, making it easier for you to get on top of their faces. She can polymorph the enemy ADC/Support, so they can't do anything. Her ult gives you a lot of HP, making you more able to survive 2v2 fight. Also, tell your Lulu to buy Ardent Censer early
Nami is great with Vayne. She can bubble the enemy ADC near a wall, making it an easy Condemn stun for Vayne. She can buff your next 3 auto attacks, which is great together with your W. Her ult also has great CC, making it even easier for you to Condemn/get on top of their faces. Also, tell your Nami to buy Ardent Censer early.
Don't we all love Soraka? She can heal so much, which helps a lot in a 2v2 fight. Tell your Soraka to buy ardent censer early. Also, Soraka's E can bind enemies, if they stand inside it long enough, making it easy for you to Condemn them and get on top of their faces.
Taric can give you a lot of resistances. He can also heal you and make you immortal with his Ult. Taric's stun makes it easy for you to land a good Condemn and get on top of their faces.
Bard is a great support with Vayne. His Q can bind enemies when it hits them and a wall. If this happens, they will be bound close to a wall, making it easy for you to Condemn them into the wall, and get on top of their faces. Also, bard can heal you in lane, and his ult is just an AOE Zhonya's.
Karma is good with Vayne, as she can shield you, together with giving you movement speed. She can bind/slow the enemies, making it easy for you to land a Condemn stun and get on top their faces. Also, tell your Karma to buy Ardent Censer early.
Morgana is quite good with Vayne. She can spellshield you from enemy CC, making you much less vulnerable to dying. Also, her bind is great for your Condemn and to get on top of their faces.
Rakan has a lot of CC. He has a knock-up and a taunt, both AOE, which makes it easy for you to land a good Condemn and to get on top of their faces.
Sona can heal you, making you less vulnerable. Sona can also give you movement speed, which is really for landing a good Condemn and to get on top of their faces. Sona's Ult is an AOE stun, which is really strong and deals a high amount of damage to the enemies, if she hits them with Ult near a wall, it's an easy Condemn for you. Also, tell your sona to buy Ardent Censer early.
Thresh is really good at gap closing, his Hook makes it easy for you to land a Condemn, if they are hooked near a wall. Thresh basically has everything you need in a botlane. He can shield, hook, gap close, flay, slow and pull you over to him. This makes it very easy for you to 2v2 them botlane.
Quite strong with Vayne. He can give you an extra life, which is REALLY good, because they will most likely pop everything they have when fighting 2v2. Also, Zilean can stun the enemies near a wall, making it easy for you to land a Condemn and get on top of their faces. Also, Zilean can speed you up which is a great gap close.
Champion Build Guide
I started playing Vayne back when she was first released. I actually learnt everything from a friend of mine, who was really good at playing Vayne. But i eventually developed my own way of playing her. Vayne is my go-to when it comes to ADC. Vayne has a lot of outplay-potential and is, without a doubt the funniest and most interesting ADC in the game. Let's get to it!
As the only child to a wealthy Demacian couple, Vayne enjoyed an upbringing of privilege. She spent most of her childhood indulged in solitary pursuits – reading, learning music, and avidly collecting the various insects found on their manor’s grounds. Her parents had traveled across Runeterra in their youth, but settled in Demacia after Shauna’s birth because more than any place they’d found, Demacians looked out for one another.
Shortly after Vayne’s sixteenth birthday, she returned home from a midsummer banquet and saw something she would never forget.
An unspeakably beautiful, horned woman stood before the bloodied corpses of her parents.
Vayne screamed in agony and terror. Before disappearing, the demon looked down at the young girl and flashed her a terrible, lustful smile.
Vayne tried to brush the bloody hair out of her mother’s eyes, but that haunting smile lingered in her mind, growing and consuming her. Even as she shakily smoothed her father’s eyelids closed – his mouth still agape, frozen in his last horrific moments of confusion – the demon’s smile seeped through her thoughts.
It was a smile that would fill Shauna’s veins with hatred for the rest of her days.
Vayne tried to explain what happened, but no one truly believed her. The thought of a demon on the loose – in the well-defended, magic-averse kingdom of Demacia, of all places – was too far-fetched to consider.
Vayne knew better. She knew from the demon’s smile the enchantress would strike again. Even Demacia’s tall walls couldn’t keep dark magic from creeping through the cracks. It may disguise itself with subtleties or keep to shadowed corners, but Vayne knew it was there.
And she was done being afraid.
Vayne had a heart full of hatred and enough coin to outfit a small army, but where she would go, no army dared follow. She needed to learn everything about dark magic: How to track it. How to stop it. How to kill those who practiced it.
She needed a teacher.
Her parents had told her stories of iceborn warriors who fought against an Ice Witch in the north. For generations, they had defended themselves from her unknowable forces and dark minions. This, Vayne knew, would be where she would find her tutor. She evaded her appointed custodians and booked passage on the next ship to the Freljord.
Shortly after arriving, Vayne set out in search of a monster hunter. She found one, although not in the way she intended. Traversing a frozen ravine, Vayne was ensnared by a cleverly carved icetrap. After tumbling to the bottom of a jagged, crystalline pit, Vayne stared up to see a ravenous ice troll, lips smacking with anticipation as he gazed upon his catch.
His gigantic blue tongue fell limp as a spear whistled through the air, pierced the troll’s skull and planted itself deep in his brain. The giant toppled into the pit and Vayne rolled aside just in time to escape being crushed. A sticky pool of drool and blood collected at her boots.
Vayne’s savior was a grizzled, middle-aged woman named Frey. She bandaged Vayne’s wounds as they clung to the warmth of a campfire that struggled to stay ablaze in the frigid canyon. Frey told Vayne of her life’s work spent fighting the Ice Witch’s minions who had murdered her children. Vayne implored the woman to take her on as a student and teach her to track the dark creatures of the world, but the Freljordian had no interest. Vayne stank of privilege and money, neither of which kept your teeth gritted or your blade sharp through the grueling perseverance of a fight.
Vayne couldn’t accept Frey’s answer and challenged her to a duel: if she won, Frey would train her. If she lost, she’d offer herself as bait to the Ice Witch’s minions, so Frey could ambush them. Vayne had no reason to think she’d win – her training amounted to a single afternoon of studying fencing before she wearied of trying to fight with one hand behind her back – but she refused to back down. To reward Vayne’s mettle, Frey threw snow in Vayne’s eyes and subsequently taught her the first rule of monster hunting: don’t play fair.
Frey saw a determination in Vayne she couldn’t help but respect. The girl had a long way to go as a fighter, but each time Vayne pushed her bruised body up from the dirtied snow to continue the fight, Frey saw a little more of the relentless hunter this girl could become. Beaten in skill, but never in spirit, Vayne beseeched Frey one last time: both of their families were dead. Frey could spend the rest of her days tracking ice trolls until one of them caved her head in, or she could teach Vayne. Together, they could kill twice as many monsters. Together, they could save twice as many families from experiencing the pain that defined them both. Frey saw the same hatred and loss in Vayne’s eyes her own had burned with for years.
Frey agreed to accompany Vayne back to Demacia.
Together they made the journey south, heavily disguising Frey to illude Demacia’s border guards. Once back at Vayne’s estate, the two spent years training. Despite the pageant of suitors who solicited Vayne’s company, Shauna had no interest in anything other than training with Frey. As a result, the two became incredibly close.
Frey taught Vayne the fundamentals of dark magic, conjured beasts, and vile spells. Vayne committed every word of Frey's teachings to heart, but found it slightly unnerving that Frey never explained how she came to know so many specifics of these malefic practices.
Due to the kingdom’s watchful soldiers and antimagic trees, dark creatures were rare within Demacia's walls, so Frey and Vayne would venture into the border forests at night to hunt. Vayne earned her first kill – a bloodthirsty creature who preyed on traveling merchants – at the age of eighteen.
Soaked in the creature’s viscera, something awoke within Vayne: pleasure. The hot flush of vengeance and violence raced through her blood, and she relished in the sensation.
Vayne and Frey spent several years hunting dark creatures, their respect for one another growing with every kill. One day, Vayne realized that she loved Frey like a mother, but her emotions of familial love were so tangled with pain and tainted by trauma, Vayne fought them as she would any beast out to hurt her.
Vayne and Frey traveled Valoran, until tavern tales from the highlands caught their ear, whispering of a demonic horned creature of mesmerizing beauty. According to the stories, the demon had been busy: she’d formed a cult, designed to attract worshippers who would do her bidding. People would walk into the hills, never to be heard from again. It was said the cult’s high priests had a holy grounds near the cliffside, where they’d prepare the demon’s sacrificial offerings. Vayne and Frey immediately set off on the hunt.
As they journeyed into the hills by cover of night, Vayne found herself distracted. For the first time since their partnership began, she felt worried for Frey – worried she might lose her mother figure for a second time. Before she could confess her fear, one of the demon’s priests lunged from the brush, swinging a mace into Vayne’s shoulder.
Vayne was badly wounded. Frey had a brief moment of hesitation, but her eyes steeled with certainty as she apologized to her friend and transformed into a monstrous Freljordian wolf. As Vayne watched in shock, Frey – in her animalistic form – tore the priest’s tendons from his throat with a swift snap of her mighty jaws.
With the priest’s body laid strewn at Vayne’s feet, Frey retook her human form, yet her eyes betrayed the scared animal within. She explained that after the death of her family, she had become a shaman, inviting the curse upon herself in order to gain the power to change shape and fight against the Ice Witch. The ritual that gave her these powers involved dark magic, but she made this sacrifice to protect–
–Vayne put an arrow through Frey’s heart without allowing her another syllable. Whatever affection she had felt for Frey evaporated upon discovering her true nature. A tear formed in Frey’s eye as she collapsed, but Vayne didn’t notice – whatever warmth the two had shared died with Frey.
There were still hours left before dawn, which meant hours left to continue the hunt. Vayne thought only of the demon. The kill that would be hers to savor. And all the kills to come. Runeterra’s underworld would come to fear her, just as she had once feared them.
For the first time since her parents’ death, Vayne smiled.
+ High mobility with Tumble
+ Can stun with Condemn
+ Blade of the Ruined King gives outplay-potential
+ A lot of true damage coming from Silver Bolts
+ Attack speed steroid
+ Can go invisible with Final Hour
+ % Max HP damage as true damage
+ Extremely strong late-game
Vayne is a great pick in solo queue. She is an easy champion to solo carry with, as she can fight each and every champion 1v1 throughout all of the game basically. Also, Vayne is one of the "Right Click Champions", which makes her easy to play. Vayne is also one of the, if not the best late-game ADC in the game, as she has almost no cooldown on her Tumble and she deals an insane amount of true damage to tanks. She is great at escaping one-shot-carries from the enemy team with her Tumble + Condemn.
- Really bad early game
- Vulnerable to binds/slows
- Needs good farm early game
- Short ranged
- Condemn removeable with Quicksilver Sash
- Easily falls behind when destroyed botlane
- Takes a lot of practice to master
As per all champions, Vayne has her strengths, and her weaknesses. Compared to other ADC's, Vayne's late game can be considered extremely strong, if ahead. Well it's hard to get back in the game if behind from early game. Vayne's Condemn can be removed with Quicksilver Sash, which makes it easy to counter. A lot of people have a bad mindset when playing Vayne. Many people think they are "Doublelift" or "Hi Im Gosu", which makes it really for the player to overestimate him/herself, thinking they can go 1v5. Also, her E is very inconsistent. Make sure the enemies are close enough to the wall to get stunned. It's quite unreliable