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Sejuani Build Guide by Kurobara

Not Updated For Current Season

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League of Legends Build Guide Author Kurobara

Sejuani jungle/tank

Kurobara Last updated on November 26, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Legendary Guardian

Defense: 21


Utility: 9

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Reason for build

This is a build i have been trying out in a few games, its not one i have used a lot but when i have it has seemed to be rather effective. While Sejuani's early game damage is low, this build can do a lot of damage during team fights, she has amazing cc and is so hard to kill. She can gank nicely before level 6 but the enemy either has to be low or your ally has high damage since her early game damage is basically nothing. Because of her low early game damage she is weak to counter jungling so you may want to consider buying wards to protect your jungle, however she is very tanky and good at escaping so there is nothing wrong with trying to steal their buffs, generally i try to steal their second blue since Sejuani is very mana intensive. I get a spirit stone to help out with early game mana items but i don't think the jungle item offers as much as other items in my build so i don't upgrade it and sell it for the last item of my build.

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Pros / Cons


    Amazing late game
    Very strong mid game ganks
    Your main damage tool ( your w) scales of bonus health
    Can work well against and with most teams.
    I feel her ult is one of the best in the game, it can completely change team fights.
    She is quite weak early game.
    She is vulnerable to counter jungling.
    She is quite a mana intensive jungler.
    This build is quite expensive.

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Team Work


During the early game, your ganks rely on your team mates damage, so do not gank if their health is too low or you could give away a double kill, try to save your charge for when they are running away rather than to initiate.

Post level 6 your ganks should be a lot stronger, Your ult allows you to wreck a lane and you should have the right items so that your damage should be ok by now. Make sure to use your e for it utility rather than its damage unless the enemies are very low. While you generally want to give blue to your mid, in the situation were they do not need it (no mana, or very low mana costs and low cooldowns) you should consider taking it if you are using your ultimate often.

Team Fighting

During team fights you should be the initiator and tank, try to save your ult to catch the most enemies possible and consider saving your charge and e for enemies running away if possible. Sejuani has a lot of health but she really doesn't have any harass, She goes all in, and if your enemies have a better harass than you try to set up a fight as soon as possible. After your w is finished your damage is quite low during team fights, if you are low on health try to get out to not give a kill and then rejoin if you can save an ally or your abilities have gone off cooldown. Remember that even though you are a tank if you are low health and running people are quite likely to chase, if they lack good communication and can result in your team being in a better position in the team fight.


Remember that warding is a teams job, a lot of the warding u will be doing is warding the jungle, which jungle you focus your wards in changes depending on the situation. If your team is pushed, or the enemies are moving through your jungle then you want to ward your own, if your team is pushing and doing well then you will want to ward enemies to secure buff steals. Remember in lower levels of play people will often not pick up 2 buffs straight away, so make sure to ward properly to steal buffs. Also if you have allies who are doing in well in lane but don't have wards and do not want recall then consider buying a ward for them.

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I would have to say other than the quints the runes i have are core. You get defensive glyphs and seals because your a tank, and you are already a health heavy build. The magic penetration runes really help for you to make a difference in damage terms especially when paired with liandry's torment. The greater quints can be exchanged with what you think need more, AD quints help with early clears and will help u get the kills on the early ganks, but movement quints i feel will probably be more useful through out the game.

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Your jungle route is blue-> red, then generally shades wolves and golems. The reason for this is that with the recent jungle changes it makes sense to get the quick level 3 and if you do not rush the red people are far more likely to counter gank you. You want to do get smiteless blue so you have smite ready for red. If you do not do smiteless blue you should consider getting golems before red. After getting red you should attempt to gank a pushed lane. At lower levels you may have trouble ganking a lane your allies have pushed, but this does not me you cant do anything. Often you can make an enemy use a flash by going for a charge or put some damage and pressure on a lane. This in turn may make them recall earlier than wanted or set up nicely for the next gank, this also can make the enemy jungle actions more predictable and so can ease pressure off other lanes.

With Sejuani's charge you can go through thin to medium sized walls, make sure to remember this when you want to gank lanes were enemies have wards. Since lots of people ward the river rather than the bush (top and bot) because it gives a lot better warning of ganks, you can charge from the jungle into the bush wait for it to go off cooldown and then gank. While this is not needed it is useful thing to remember against enemies that ward a lot.

If mid lane is warded it is generally in the two bushes either side of the lane, a lot of mids dont ward but ones which are weak to ganks, (like mordekaiser) generally will. If they do make sure to come from the are just beside their jungle rather than the bush.

If you feel comfortable with how you are doing, you should ward their blue and attempt to steal their 2nd blue. However Sejuani is a weak duelist so make sure you have vision on at least 4 out of 5 of them or have some team mates to back you up if things go wrong.

As a mana intensive jungle you need to secure first blue, if you are being invaded and do not think you can defend your blue you must rush and steals theirs.