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Aurelion Sol Build Guide by SensualDog

Middle SensualDog's Aurelion Sol Guide (Old)

Middle SensualDog's Aurelion Sol Guide (Old)

Updated on February 3, 2023
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League of Legends Build Guide Author SensualDog Build Guide By SensualDog 20 4 36,913 Views 2 Comments
20 4 36,913 Views 2 Comments League of Legends Build Guide Author SensualDog Aurelion Sol Build Guide By SensualDog Updated on February 3, 2023
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Runes: Main runes

1 2 3 4
Taste of Blood
Eyeball Collection
Relentless Hunter

Presence of Mind
Coup de Grace

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


1 2
Basic sums
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite



Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

SensualDog's Aurelion Sol Guide (Old)

By SensualDog
With Aurelion Sol's rework coming out soon, this guide will no longer be relevant, and as a result will be archived for historical purposes. Eventually I will release a new guide for his reworked abilities, so stay tuned until then, and thank you all for the support :)
Aurelio Sol, despite having one of the lowest pick rates out of all the champions in the game, can be a very strong and valuable member of your team when played correctly. While he's not all that easy to learn, since his play style differs greatly from your average champion, once you get the hang of playing him it can really pay off. This guide starts off assuming whoever is reading this is new to Aurelion Sol, so If you're not new to him feel free to skip the guide chapters and jump into to trying out the builds! In this guide, I will go in depth on how to best play Aurelion Sol, along with his strengths and weaknesses, and what builds work best with his kit. I will also include some tips and tricks you can use in game in order to out-play your opponents and be most effective in lane.

Disclaimer: I don't think there is any one 'correct' way to play a champion, all of this is based off my personal experience playing Sol and what I found to work best for me. There are so many possibilities considering runes, item choice, and play style, so what works for me might not work for others, and that's okay! My goal is simply to share what I've found to work for me when playing Sol, and hopefully this guide will find its' way to someone else who likes it! Criticism and feedback is also always welcome, as I am open to trying new things in terms of runes and builds. Anyway, I hope you enjoy this guide and find it useful in some way :)
The Basics
Passive Ability: Center of the Universe

Description- "3 stars constantly orbit Aurelion Sol, dealing 12-120 (at levels 1-18) (+5/10/15/20/25, depending on rank of Celestial Expansion) (+25% of ability power) magic damage and executing minions below 25 health, while applying spell effects to all enemies they strike".

Use: The stars that orbit Sol are by far the most important part of his kit, and they're what make him so unique when compaired to other champions in League. These stars are Sol's primary source of damage, and serve a variety of purposes throughout the game. They are vital when is comes to CS, since they allow you to target multiple minions at once. Because of this Sol can be very good at farming minions, and with this advantage you can get ahead of your laner in both gold and CS, helping you to build items faster. These stars are also excellent for poking, since they allow you to damage enemies while still keeping a good distance from them. Lastly, they can serve as a kind of barrier in some situations, since many enemies will either have to go through them or at least get in range of them in order to get to you.

Q: Starsurge

Description- "Cooldown: 12/11/10/9/8 Cost: 60/70/80/90/100
Aurelion Sol fires the core of a newborn star in a target direction, which explodes upon reactivation or once it travels beyond his stars' maximum orbital range, dealing 70/110/150/190/230 (+65% of ability power) magic damage and stunning all nearby enemies for 0.55/0.6/0.65/0.7/0.75 seconds, scaling up to 2.2/2.4/2.6/2.8/3 seconds after traveling for 5 seconds.

Aurelion Sol gains 20% bonus movement speed while traveling alongside starsurge, and by keeping it close he'll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.

If Aurelion Sol is faster than the missile, the missile speed will increase to keep up."

Use: Sol's Q is the second most important ability in his kit, his most important ability being his W. The stun from his Q is extremely useful for both engages and for making a quick escape. Stunning an enemy at the start of an engage gives you time to distance yourself from them in order to hit them with your W for maximum damage. Or if you're being chased, you can throw your Q behind you to ensure your get out alive. His Q is also used in all his best combos, which I'll go over later.

W: Celestial Expansion

Desription- "Cooldown: 8/6.5/5/3.5/2 Cost: 70/80/90/100/110
Passive: The damage dealt by Aurelion Sol's stars is increased by 5/10/15/20/25.

Active: Aurelion Sol pushes his stars out to the Outer Limit, increasing the damage dealt by the stars by 40% while rotating them at a high but decaying speed.

Upon reactivation or after 3 seconds, Aurelion Sol pulls his stars back and gains 40% bonus movement speed which decays over 1.5 seconds".

Use: Sol's W is the most used and most important ability in his kit, allowing him to manipulate the range, speed, and damage of his stars when needed. You always take W as your first ability, as it is very useful when it comes to CS, helping him to effectively farm gold while also fending off your laner, keeping them at a distance. Obviously this is your go-to ability in team fights, since his stars are his main source of damage. The slight speed boost it gives you can also be used for catching up to fleeing enemies, or for making a quick escape by casting and recasting your W.

E: Comet of Legend

Description- "Range: 5500/6000/6500/7000/7500 Cooldown: 80/75/70/65/60 Cost: 60
Aurelion Sol pulls in his orbiting stars and takes flight, traversing 5500/6000/6500/7000/7500 units in the chosen direction or until clicking to move. Aurelion Sol can see and be seen over walls while flying.
Taking champion or turret damage will end Comet of Legend early".

Use: Early game, Sol's E is very good for getting back to lane quickly after recalling, which is why there's no need to take Teleport as a Summoner Spell when playing him. Mid game, if you're ahead of your laner, you can use his E to gank top or bot lane while their laners are pushed up, securing easy kills for you and your teammates. Or, if your laner roams to another lane, you can use E to get there quickly in order to help your team. If it gets to late game and the enemy is trying to spilt push a lane that no one is watching, you can get there quickly to defend and prevent them from taking down your tower.

R: Voice of Light

Description- "Cooldown: 110/90/70 Cost: 100
Aurelion Sol breaths out a blast of pure starfire, dealing 150/250/350 (+70% of ability power) magic damage and slowing struck enemies by 40/50/60% for 2 seconds. Nearby enemies caught in the blast are also knocked back to Aurelion Sol's outer ring".

Use: Sol's R has two main uses, the first one being to execute low health enemies, particularly ones who are fleeing or tried to flash away from you. You can also combine with this Ignite if you're unsure if your R will do enough damage to kill. The other main use of Sol's R is to escape from enemies if your Q is on cooldown or wasn't enough to get away initially, since its' knockback will push enemies away from you.
-mobile, great at ganking
-constant source of damage because of stars
-since so few people play Aurelion Sol, many people have not played against him before/don't know how he works, and therefore don't know how to play against him
-despite having such a large character model, most players don't know where his hitbox starts and ends, which can be used to your advantage
-great at making escapes thanks to his stun (Q), knock-back (R), and dash (E) that lets him fly through walls
-can always be useful in team fights with his stun (Q) and damage from his stars, plus his stars tend to be ignored in team fights since there is so much going on they're easy for enemie to forget about
-squishy and can be easy to kill
-can't hide in bushes due to his stars
-once you get past his stars and up close to him there is little he can do
-large character model can make him an easy target in team fights
-goes through mana crazy fast
-wonky gameplay makes him hard to master, it's easy to do badly when playing him for the first time so getting the hang of his play style can be very frustrating
For each of the builds in this guide, there are short descriptions in the notes that pretty much explain all you need to know about them, though there are a few items in particular I want to talk about a little more in depth here.

Boots of Swiftness
There are many reasons why this is always the first item I buy when playing Sol. The first reason is simply because the extra movement speed is good on Sol, mainly for dodging abilities like veigar's cage or anivia's stun (just to name a few examples). If you can manage to dodge your opponent's abilities, you'll be able to stay in lane for much longer. The second reason why I like swifties on Sol is because the bonus movement speed allows his Q to travel mush further, meaning you'll be harder to run from, and also that your stun will cover a larger area an do more damage.

Rylai's Crystal Scepter
This item is crucial to playing Aurelion Sol, regardless of what other items you decide to build. While it does not give you as much damage as a mythic item would, it is the best first item to build on him for a number of reasons. It gives a bit of extra damage and health which is definitely useful, but the main reason behind building it on Sol is because of its' slowing ability. With Rylai's, every star that hits an enemy will slow them, which allows you to out maneuver them in battle. You'll be much harder to get away from with this item, which will make you a bigger threat overall in the game, especially when combined with boots of swiftness.

Night Harvester
There are a few reasons why I prefer Night Harvester over Everfrost, the first of those reasons being that it offers 90 AP while Everfrost only offers 70 AP. It also gives you 50 more health than Everfrost does, which I like on Sol because more health makes him harder to kill and last a bit longer in fights. It also gives ability haste, and adds 5 ability haste to all other legendary items that you build. And lastly but most importantly, its' passivee does 125 (+15% of ability power) bonus magic damage, and grants +25% bonus movement speed for 1.5 seconds. With this item you can do lots of damage with Sol even if you decide to build some more defensive items over ones that mainly offer more damage. The only downside to building this over Everfrost though is that it grants no extra mana, which Sol really needs in order to stay in fights since he goes through mana so quickly.

Though not my personal preference of mythic, this item is still very good on Sol, and is the best mythic option for players who are trying to learn Aurelion Sol. It offers a good amount of extra AP and health, along with extra mana, which Sol really needs. Its' active root/slow ability is equally as useful even if Sol already has a stun, allowing you to engage on enemies as well as get away, especially if your Q is on cooldown or if you are out of mana.

This is one of my favorite items to build on Sol. The extra health is always useful, and the extra 100 AP it gives you along with its passive magic penetration really packs a punch. Overall it's just a really good item to build on Sol.

Frozen Heart
This item may seem like s strange choice on Sol, which you wouldn't be wrong about, but it can be very useful depending on the circumstances of the game you're in. The extra mana is the main reason for building this item, but the armor it gives you can be really good against high damage AD champions, making Sol surprisingly tanky, and keeping him alive for longer. Its' passive also offers damage reduction and slows the attack speed of nearby enemies. While Frozen Heart is good for a more defensive item, Archangel's Staff can be built in its place if you're looking for extra mana, but also want to focus on building damage since it gives extra AP as well.

Zhonya's Hourglass
This item is usually the go-to option for mages when in need of extra armor. I like this item because it offers armor as well as AP, so you can build defensively while still getting extra damage. It's also just a fun item to build on Sol, the main reason for that being that when you use your its active ability it does not freeze your stars. So you can become immune to damage for a few seconds while your stars are still able to damage enemies around you, which can really come in clutch if it's a close fight and your opponent is really low on HP.
Tips and Tricks
Q and E combo
By far the most fun combo to use on Sol, you can combine his dash (E) with his stun (Q), making his stun grow to a crazy size and in some cases take up the whole width of mid lane. It's good to use this combo when going back to lane if your laner is pushed up or is hitting your tower, or when ganking other lanes. You can also engage in team fights like this if you're a distance away from everyone, unexpectedly flying in and stunning the enemy team. Mostly it's just fun to have your stun take up the whole lane lmao.

Q, W, R, and w combo (with or without ignite)
This combo is good mostly if you're in a 1v1. You stun with Q, giving you time to move away enough to put your target in range of your W. After that they will probably try to engage on you again, which is when you can push them away with your R, sending them back into range for you to use your W once again. You can also ignite (if you decided to take ignite) either before you push them away with your ult, or after you land your W on them the second time if you think they are low enough for it to kill them.

Another small but useful tip is that you can actually ward while using your E without stopping it. This can be useful if you're flying through the jungle and just want the extra vision, or this can even be used to fly over dragon/rift/baron pit to check if the enemy team is on an objective and give your team vision. Just know that if you fly over the enemy team while they're doing an objective they will likely notice and try to hit you, stopping your E and probably killing you if you're on your own.
League of Legends Build Guide Author SensualDog
SensualDog Aurelion Sol Guide
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SensualDog's Aurelion Sol Guide (Old)

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