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Spells:
Flash
Smite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Introduction
This is my




What can you expect from this guide?
A look at the majority of the ways you can play

Different ways to build him, and the reasons I build him as I do.
Ways to respond in different situations. This includes when to use your abilities and how to respond to teamfights.
But the ultimate thing is: You will never be able to play

I hope that with this guide, you can come out of being totally new to

Auto-Attack. A normal right click on the enemy. Happens automatically unless you press S.
Blue buff. A big golem with a blue ring surrounding it. Protected with two smaller minions that do very little damage and have low HP. Killing it grants you the blue ring and with it comes near infinite mana until it runs out.
Red Buff. A big lizard with a red ring surrounding it. Killing it grants you the red ring. This makes your auto-attacks and single target abilities (Abilities that can only hit one person) slow and damage enemies over time.
Smite steal. This is when you use smite on an enemies buff when it is low on HP and take it from them.
Smite late. This is basically smite stealing your own buff. You smite when the smite will kill the buff and take it instantly, stopping anyone else from taking it or stealing it.
Blue buff. A big golem with a blue ring surrounding it. Protected with two smaller minions that do very little damage and have low HP. Killing it grants you the blue ring and with it comes near infinite mana until it runs out.
Red Buff. A big lizard with a red ring surrounding it. Killing it grants you the red ring. This makes your auto-attacks and single target abilities (Abilities that can only hit one person) slow and damage enemies over time.
Smite steal. This is when you use smite on an enemies buff when it is low on HP and take it from them.
Smite late. This is basically smite stealing your own buff. You smite when the smite will kill the buff and take it instantly, stopping anyone else from taking it or stealing it.
Pro's
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Con's
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The runes are setup to maximize your early game and mid game, and try to help your endgame.
Greater Mark of Desolation means you do more damage, especially early game before people start staking armor. Note that this does not effect your
Two-Shiv Poison.
Greater Seal of Armor gives you an easier time jungling, especially as I tend to skip cloth armor and head straight for
Boots.
Greater Glyph of Magic Resist helps your ganking, specifically mid, as you don't melt as fast. Your presence in the first teamfights is also a lot stronger. However, these lose their effectiveness lategame. Because of this,
Greater Glyph of Cooldown Reduction may be a good pick for you.
Greater Quintessence of Movement Speed adds onto your build's speed and your masteries to give you a ton of speed. While this has a relativity small effect on your overall movement speed, it can mean the difference between you living or dieing.
If movement speed isn't what you want, Greater Quintessence of Desolation gives you even more damage.
Greater Mark of Desolation means you do more damage, especially early game before people start staking armor. Note that this does not effect your






If movement speed isn't what you want, Greater Quintessence of Desolation gives you even more damage.
Your masteries aim to:
By doing this you improve all aspects of your game, from start to finish.
Armor Pen helps you throughout the game, making your damage a lot higher.
Crit Chance and Crit Damage supports your late game and provides a small amount of help early game (Mostly luck based). However with 10% extra damage + 250% base crit damage your crits will really hurt. Late game you mostly rely on crits to do damage.
Feel free to get improved recall if you feel you need it. While invading your enemies jungle getting away 1 second quicker could be the difference between life and death.
- Maximize your physical damage output.
- Increase your crit chance and damage for some late game support
- Support your ganking by increasing the duration of your buffs
By doing this you improve all aspects of your game, from start to finish.
Armor Pen helps you throughout the game, making your damage a lot higher.
Crit Chance and Crit Damage supports your late game and provides a small amount of help early game (Mostly luck based). However with 10% extra damage + 250% base crit damage your crits will really hurt. Late game you mostly rely on crits to do damage.
Feel free to get improved recall if you feel you need it. While invading your enemies jungle getting away 1 second quicker could be the difference between life and death.
These items aim to:
Boots of speed. These support your early ganking as most players will also gets
Boots. Without these you may end up not as fast as others and they can just kite you.
Mared's Razors. These increase your jungling speed and help with clearing camps fast. Just watch out when giving your mid blue - Razors can deal a ton of damage and you may not realize it.
Wriggle's Lantern. This sustains your jungling with lifesteal and gives you a free ward.
You can use this ward wherever you see fit. If you are dominating, put the ward at there blue so you can attempt a steal. If a lane is being very bad and getting ganked a lot, give them a free ward. In low ELO you will have to do this a lot.
After 15:00 warding baron is a priority (However vision wards are better than your sight ward)
Boots of mobility. These allow you to run around the map ganking and farming. These are some of the best boots for
Shaco.
When you get to know
Shaco you can drop these boots and go for other boots. Using your ability to backdoor and your boxes, you do not need movement speed as you dictate where people go. If you are in bottom lane pushing the enemy team will have to react to you. Then you can use your extra attack speed or tenancy to improve your fighting power.
When your team is in need of constant ganks to help them you will want to pick mobility boots.

These items aim to give you a bit of everything. Movement speed, cooldown reduction, damage, attack speed, crit chance and armor pen. Every one of these stats improves you and you don't specialize in anything too early, meaning you have very litte flaws. You do have to remember your tiny HP pool and lack of resists.

Next we finish off Ghostblade and Phantoms. I take Phantoms over items like tri-force because it is more aggressive. It allows you to bait enemies in with your low HP pool and then annihilate them with clever use of your abilities and your good attack speed and crit chance.
Tri-Force allows you to be a master of everything; it still gives you movement speed, some combat abilities and some utility and defence. While this is a great item, it doesn't provide the combat prowess you need to beat most bruisers in close combat. It is still a viable pick, however.

Here I pick up Guardian Angel and two other items (Sell Wriggles).
Why do I pick up GA? You are essentially one massive glass cannon. You have very little HP and any good enemy will abuse that. However, with this you have some use in teamfights. You can run in, force the enemy to focus you, plant a box and fear them all, die and revive. It's like a safety net for you.
I recommend getting a lifesteal item to replace wriggles and then any other item for your last slot. It could be a damage item or a survivability item. Here are some possible picks:
Lifesteal:
Stark's Fervor
The Bloodthirster
Damage:
Infinity Edge
The Bloodthirster
Madred's Bloodrazor
Defence:
Banshee's Veil
Frozen Mallet
- Make you fearsome 1v1
- Sustain you throughout your early game
- Help you do something in teamfights
Core




You can use this ward wherever you see fit. If you are dominating, put the ward at there blue so you can attempt a steal. If a lane is being very bad and getting ganked a lot, give them a free ward. In low ELO you will have to do this a lot.
After 15:00 warding baron is a priority (However vision wards are better than your sight ward)


When you get to know

When your team is in need of constant ganks to help them you will want to pick mobility boots.

These items aim to give you a bit of everything. Movement speed, cooldown reduction, damage, attack speed, crit chance and armor pen. Every one of these stats improves you and you don't specialize in anything too early, meaning you have very litte flaws. You do have to remember your tiny HP pool and lack of resists.

Next we finish off Ghostblade and Phantoms. I take Phantoms over items like tri-force because it is more aggressive. It allows you to bait enemies in with your low HP pool and then annihilate them with clever use of your abilities and your good attack speed and crit chance.
Tri-Force allows you to be a master of everything; it still gives you movement speed, some combat abilities and some utility and defence. While this is a great item, it doesn't provide the combat prowess you need to beat most bruisers in close combat. It is still a viable pick, however.

Here I pick up Guardian Angel and two other items (Sell Wriggles).
Why do I pick up GA? You are essentially one massive glass cannon. You have very little HP and any good enemy will abuse that. However, with this you have some use in teamfights. You can run in, force the enemy to focus you, plant a box and fear them all, die and revive. It's like a safety net for you.
I recommend getting a lifesteal item to replace wriggles and then any other item for your last slot. It could be a damage item or a survivability item. Here are some possible picks:
Lifesteal:


Damage:



Defence:



This is your juke ability. Your use of

Never use this ability to move towards someone unless you are going to kill them and they cant fight back. If they can fight back, you will get nuked. Its extremely hard to know when to use

One example of this is when you are jungling against a Nocturne. You go to steal his blue and


If you run around to there blue and find him there, you have many options. Because you haven't wasted mana, you can decide whether to plant and box and fight him, try to smite steal, or just

On that note,

I get



Why is that, you say? Two

Early on




You should place a


This is the simplest of


This is an ability that is hard to master yet is easy to use.
On a simple level, this ability provides more DPS to you (although not a huge amount early on).

However, using






Then he disappears. Your Sigil of Silence doesn't hit. But then he reappears. Or more specifically, two of him do. You don't know which one to attack, then you get feared, and all of a sudden two of him are attacking you. You either instantly

The fact that you can do this with


You need this to jungle. It allows you to last-hit buffs easier and stop your own buffs from being stolen. Defiantly the best choice at all levels of the game.

I used to take ghost. But then once I took








This is a solid choice for you. The extra movement speed means your ganks are a lot more potent all game. The only note with




Any other choice is self explanatory. However, this guide builds on hyper aggression and you should not need any more damage at all.
While I have seen jungle routes of people who can take red and blue at the same time, this route seems to be the best for new players.
Start with
Boots and three
Health Potions. The boots will improve your ganks and the potions will help to sustain your life until
Wriggle's Lantern.
Run straight to blue buff. Let your team know you don't want a pull (you don't) and place four
Jack In The Box's in the bush. Place one outside wolf camp (but not so close that it attacks them). On the normal map you should see a sunflower to place it on.
Go back to blue buff. When it is up, auto-attack a minion and stand on your boxes. You want to get the golem in the boxes line of fire without getting a minion in their while also not taking a golem hit. Once it is feared and it starts attacking a box, knife it a few times. Don't use
Smite - its very hard to steal with boxes and if you do you wont have smite up for red.
Go to wolves.
Two-Shiv Poison the big wolf and run to your box. While doing this, place a box. With these two boxes the wolves will die very quickly. Use
Two-Shiv Poison whenever it is up. Pop a potion if you have less than 150 of your max HP.
Run to red. Place a box in the bush near the buff and wait until the cooldown on the boxes is at 6.
Two-Shiv Poison the big lizard and let him run into the box. Plant a box behind him when it is up and continue to poison him. Use
Smite when it is at 450 hp. This should kill it. Pop as many pots as you need, depending on how fast your life is going down and how slow reds life is. Don't worry about popping all of them if you have to.
Take your point in
Deceive. Now you have to look at your lanes. Find one where the minions and enemy champions are pushed up to the turret closest to your team. Ping the enemy champion you are going to gank. To gank, run into the bush nearest the lane, then
Deceive behind the enemy and auto-attack them once. After that, throw a
Two-Shiv Poison. The enemy is VERY likely to flash away if they have it. Don't follow them if they are under their turret. Instead, just back away and come back again later.
A small note - You are very mana hungry. After you run out of blue, doing the small camps is hard until
Wriggle's Lantern. You have to maximize your blue by running about ganking and cleaning out all the camps you can. After you run out of blue, you are mostly a ganker. Cleaning the camps out leaves you weak and unable to help your team. Instead, ganking can move every lane to win, which helps you a lot.
Once you have ganked a lane, leave a
Jack In The Box behind in a bush as a free ward. This could save a lane from a devastating gank, inevitably turning the game into your favor.
Start with



Run straight to blue buff. Let your team know you don't want a pull (you don't) and place four

Go back to blue buff. When it is up, auto-attack a minion and stand on your boxes. You want to get the golem in the boxes line of fire without getting a minion in their while also not taking a golem hit. Once it is feared and it starts attacking a box, knife it a few times. Don't use

Go to wolves.


Run to red. Place a box in the bush near the buff and wait until the cooldown on the boxes is at 6.


Take your point in



A small note - You are very mana hungry. After you run out of blue, doing the small camps is hard until

Once you have ganked a lane, leave a

During teamfights you want to be as annoying as possible while disrupting enemies. Your job is to split up the enemies and use box's and your fear to the extreme. When everyone jumps to mid for the teamfights, use box's as wards and move around the enemies jungle and the other lanes. Be careful of having
Deceive on cooldown and you should be fine. Causing three champions to come to bot to kill you, only to run into box's while you kite around can lead to anyone they leave behind getting annihilated at mid and them possibly losing a tower.
During a teamfight you are annoyingly squishy until you get guardians angel. Once you have this, you have a safety net to fall into. With your extreme damage you can surprise enemies who are feared due to them being normally able to nuke you.
When you have low HP as
Shaco it can sometimes be better for you to stay. Make sure your enemies know you have low HP and you may force them to do something stupid. Your skillset was made to do amazing things, and using your fear and stealth to the max can net your team more kills than you would at full HP.

During a teamfight you are annoyingly squishy until you get guardians angel. Once you have this, you have a safety net to fall into. With your extreme damage you can surprise enemies who are feared due to them being normally able to nuke you.
When you have low HP as

As
Shaco you have to make decisions that will effect the end of the game. Your overall goals for the game are:
Lets start from the top:
This pretty much has to be your call. You have to decide which member of your team has the most skill and the best position to carry you the best. This can be you (With this build you are an essentially an AD carry) or any other member of your team.
Some games it will be an easy call between your 50 cs ad carry bot and your 5-0
LeBlanc mid.
Other games it is less clear cut. In these games you have to just gank as you can and stop your teammates from dieing.
This can mean anything from helping out your top lane that died to a level two gank, to camping mid because the enemy has
LeBlanc (I just really like le blanc. She is a perfect example). Denying
LeBlanc kills is worth everything to your team. She has very bad farming and without kills does almost nothing to help in teamfights.
Other champions you have to deny a facerolling are
Akali and
Vayne. These champions are naturally strong and with a good start they can dominate all game. However, with a bad start they do nothing all game and end up being a dead weight. Don't worry about camping lanes with these champions, just denying them facerolling is all you need to do.
You again have to use your judgement to find the worst player on your team and help them any way you can.
This mostly includes your boxes and your inability to die. Having a box in every bush in the enemies jungle at all times just affects their heads. Its not nice for them to think that every time they walk into a bush they could be taking a ton of damage.
Doing this leads to frustration and the enemy diving at you just to kill you, putting themselves in a worse and worse situation.

- Get members of your team fed
- Stop members of the enemy team getting fed
- Play mind games with your enemies
Lets start from the top:
Get members of your team fed
This pretty much has to be your call. You have to decide which member of your team has the most skill and the best position to carry you the best. This can be you (With this build you are an essentially an AD carry) or any other member of your team.
Some games it will be an easy call between your 50 cs ad carry bot and your 5-0

Other games it is less clear cut. In these games you have to just gank as you can and stop your teammates from dieing.
Stop members of the enemy team getting fed
This can mean anything from helping out your top lane that died to a level two gank, to camping mid because the enemy has


Other champions you have to deny a facerolling are


You again have to use your judgement to find the worst player on your team and help them any way you can.
Play mind games with your enemies
This mostly includes your boxes and your inability to die. Having a box in every bush in the enemies jungle at all times just affects their heads. Its not nice for them to think that every time they walk into a bush they could be taking a ton of damage.
Doing this leads to frustration and the enemy diving at you just to kill you, putting themselves in a worse and worse situation.
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