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Sona Build Guide by shadowolfgirl

Support shadowolfgirl's guide to a Sona support

By shadowolfgirl | Updated on November 21, 2019
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Runes: The only runes you need

Summon Aery
Manaflow Band

Magical Footwear
Biscuit Delivery

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)


1 2
against squishier lanes
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


LeagueSpy Logo
Support Role
Ranked #1 in
Support Role
Win 55%
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Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies


welcome to my Sona support guide, people say that she's super weak but no. She's not weak in my opinion she's still strong no matter what they do i always find a way to make her good and you might not believe me but with my random guide from out of nowhere it works if you know how to use the guide
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Sona, Maven of the strings

482.36 (+77 per level)

Attack Damage:
49 (+3 per level)

Attack Speed:
0.644 (+2.3% per level)

Movement Speed:

Health Regen:
5.5 (+0.55 per level)

28 (+3.3 per level)

Magic Resist:
30 (+0.5 per level)
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Pros / Cons

Pros <3

+great team stun
+great team buffs
+good shields and speed
+with correct adc impossible to stop
+correct runes it's not as easy to fall behind
Cons </3

-very squishy
-easy to get caught out
-can't apply much pressure on her own
-bad adc = bad game
-hard to use as a carry
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why it's most ideal to play Sona right now

playing sona at this current moment is the best possible decision yet just because she has a very low ban rate according to with a 0.60% ban rate

secondly, she has the best kit for a support, a bit of poke, very large poke mind you, a heal and shield, a team movement speed buff and a whole team stun.

pair her with ranged champions since melee doesn't work as well trust me i've tried
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Summon aery

Summon Aery is probably the best rune to take on Sona others would disagree that's fine but Summon Aery allows you to shield your allies even more with your W Aria of Perseverance and then if attached onto an enemy after your Q Hymn of Valor then with your empowered Q AA you will deal bonus damage there's a lot of people i've saved and kill using this rune page over and over and it never gets old <3

Manaflow Band

Manaflow Band is far suerior at this current time since Celerity got nerfed so Nimbus Cloak has become a little bit useless and as being a support you will need the mana to sustain in lane.


Transcendence is a perfect rune for Sona as her ult at max rank gives her 40% CDR which is the maximum allowed and at 10 minutes you get an extra 10% and any cdr beyond 40% unless you have Cosmic Insight then 45% your gain adaptive AD andAP


this rune is perfect for poking with as after a little bit the first ability to hit an enemy champion burns them for a little bit of extra damage so it's almost like a super small Ignite except you aren't wasting it.


Magical Footwear

Magical Footwear is a great rune for Sona, sure you have to wait all the way up to 11:30 for your boots and you can't buy boots before hand, but kills and assists reduce the timer to acquire your Slightly Magical Boots and once you've achieved this item, you get a bonus 10 movement speed which believe me can be your life or death save, once you have the gold you'll go and buy Boots of Mobility where then you'll get 125 movement speed instead of 115 movement speed while out of combat.

Biscuit Delivery

Biscuit Delivery is Sona's best friend, delivering a consumable Total Biscuit of Everlasting Will every 2 minutes until 6 minutes meaning you will get 3 biscuits total. when consumed grants 15% missing health and missing mana regen over 15 seconds, being a fairly mana hungry champion this biscuit has done a lot to keep me in lane and not fall behind.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Power Chord

after 3 ability casts, Sona's next basic attack will deal 20-240(at levels 1-18)(+20 ability power)bonus magic damage,with an additional effect basedon the last ability used

Hymn of Valor


Active: Sona sends out bolts of sound that deal 40 / 70 / 100 / 130 / 160 (+60% of ability power) magic damage to the two nearest enemies within 700-range, prioritizing champions.

Aura: Sona and allied champions tagged with Hymn of Valor's aura deal 10 / 15 / 20 / 25 / 30 (+30% of ability power) bonus magic damage on their next basic attack within 3 seconds.

Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage.

Aria of Perseverance


Active: Sona heals herself and a nearby allied champion for 30 / 50 / 70 / 90 / 110 (+25% of ability power).

Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded for 25 / 50 / 75 / 100 / 125 (+30% of ability power) up to 1.5 seconds.

Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 25% (+4% per 100 ability power) for 3 seconds.

Song of Celerity


Active: Sona gains 10 / 11 / 12 / 13 / 14% (+8% per 100 ability power) movement speed for 3 seconds. The buff lasts for an additional 4 seconds while Sona is out of combat.

Aura: Allied champions tagged with Song of Celerity's aura gain 10 / 11 / 12 / 13 / 14% (+6% per 100 ability power) movement speed for 3 seconds.

Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+4% per 100 ability power) for 2 seconds.



Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns by 10 / 25 / 40%.

Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) for 1.5 seconds and take 150 / 250 / 350 (+50% of ability power) magic damage.
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how to use your Abilities

Power Chord

Your passive Power Chord is a very helpful ability for Sona as depending on your last ability used is the effect it has so if you need to catch up to someone you hit them with your passive E to slow them or passive W to reduce their damage then to poke them out hard you hit them with your passive Q.

Hymn of Valor

Your Q Hymn of Valor is very useful for all stages of the game since the range of it is very far hence it being great for lane pressure and poke plus with your Q passive it deals a lot more of damage but don't do that if the enemy has a hook as you might get caught out.

Aria of Perseverance

your W Aria of Perseverance is obsolete to your kit as it heals and gives a shield then with summon aery it gives a bigger shield and if timed correctly the shield can stop most of Ignite and all together stop Teemo E then your W passive reduces the damage the enemy does.

Song of Celerity

your E Song of Celerity is just what your team needs to help push or chase as it gives a set amount of movement speed which helps push up faster or chase better plus with your E passive you slow down the enemies so they can't escape as easily.


Now your ultimate ability Crescendo is the most important thing of Sona's kit as it gives so much to a team fight or anything. it's possible to steal drake or baron with it, it can stop an entire team in its tracks, it can help you kill someone and it gives you a very good passive of 40% CDR at max rank a.k.a maximum allowed CDR
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well to start off with once your game has started you HAVE to pick up Spellthief's Edge, Health Potion and a Warding Totem.

once you've gathered the money to do so in the early game it'd a good idea to get your items like Tear of the Goddess to stack it up nice and early and Forbidden Idol is indispensable with the bonus healing, Amplifying Tome added in to help achieve your main items a little later on.

ok now we've achieved the gold required, first up is Archangel's Staff so that way when you finish stacking you get the shield ready asap then build into a Ardent Censer so you can give your team beneficial healing buffs that also grant AP and bonus healing for yourself.

the AP items are there to be your items you get after you've gotten you main items since your champion scales pretty well with AP same goes for the situational items adding more flavor to items you can pick from.

your main build consists of Archangel's Staff, Boots of Mobility, Ardent Censer, Lich Bane, Shard of True Ice and Zhonya's Hourglass majority of them allowing you to survive almost anything while you deal large of amounts of damage at a time.
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Team Work

team work makes the dream work, for Sona this saying is the truest to how she works, without a team you are dead, you might win still but you wont get a good score, make sure to stay back poke when you need to, never go out of place or go into uncomfortable positions otherwise the enemies will capitalize on you since you are the support, without the support your team can't sustain a fight, your team will lose, lose a tower or the entire game. so stay behind everything only poke with your Q and choose wisely how you ult, if you get the entire team that is perfect, don't forget to use your Ignite at the right times as well.

Now when it comes to a team fight trying to get the entire team if not then at least get the most dangerous champions help your team melt then down with your Q Hymn of Valor since it empowers any of your allies next auto attack so with Jhin try to give him the buff on his last shot so it deals an absolute boat load of damage. Use your passive to the best of your ability but don't let it catch you out if you have team mates to far back don't use and if you are up against someone with a hook like Blitzcrank just stay back and only poke when they get to close other wise try to heal and have Ardent Censer with you making sure your team stays alive. i can't stress enough that without a team Sona is rendered useless.
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this is my guide to Sona support hope you enjoyed and gl to making sure your adc never dies!


(more added in the future)