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Sona Build Guide by shadowolfgirl

shadowolfgirl's guide to a Sona support

By shadowolfgirl | Updated on September 2, 2019
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Runes:

Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2
against squishier lanes
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #1 in
Support Role
Win 53%
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Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Introduction

welcome to my Sona support guide, people say that she's super weak but no. She's not weak in my opinion she's still strong no matter what they do i always find a way to make her good and you might not believe me but with my random guide from out of nowhere it works if you know how to use the guide
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Sona, Maven of the strings





Health:
482.36 (+77 per level)

Attack Damage:
49 (+3 per level)

Attack Speed:
0.644 (+2.3% per level)

Movement Speed:
325

Health Regen:
5.5 (+0.55 per level)

Armor:
28 (+3.3 per level)

Magic Resist:
30 (+0.5 per level)
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Skins






ULTIMATE SKIN
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Pros / Cons

Pros <3

+great team stun
+great team buffs
+good shields and speed
+with correct adc impossible to stop
+correct runes it's not as easy to fall behind
Cons </3

-very squishy
-easy to get caught out
-can't apply much pressure on her own
-bad adc = bad game
-hard to use as a carry
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why it's most ideal to play Sona right now

playing sona at this current moment is the best possible decision yet just because she has a very low ban rate according to op.gg with a 0.60% ban rate http://oce.op.gg/statistics/champion/

secondly, she has the best kit for a support, a bit of poke, very large poke mind you, a heal and shield, a team movement speed buff and a whole team stun.

pair her with ranged champions since melee doesn't work as well trust me i've tried
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Runes

Sorcery





Summon aery

Summon Aery is probably the best rune to take on Sona others would disagree that's fine but Summon Aery allows you to shield your allies even more with your W Aria of Perseverance and then if attached onto an enemy after your Q Hymn of Valor then with your empowered Q AA you will deal bonus damage there's a lot of people i've saved and kill using this rune page over and over and it never gets old <3


Manaflow Band



Manaflow Band is far suerior at this current time since Celerity got nerfed so Nimbus Cloak has become a little bit useless and as being a support you will need the mana to sustain in lane.


Transcendence


Transcendence is a perfect rune for Sona as her ult at max rank gives her 40% CDR which is the maximum allowed and at 10 minutes you get an extra 10% and any cdr beyond 40% unless you have Cosmic Insight then 45% your gain adaptive AD andAP


Scorch


this rune is perfect for poking with as after a little bit the first ability to hit an enemy champion burns them for a little bit of extra damage so it's almost like a super small Ignite except you aren't wasting it.


Inspiration



Future's Market


Future's Market is absolutely amazing to help you stay in the game because since you are the support you don't earn as much gold as everyone else so this helps you keep up or even get ahead by giving you debt you have to payback and who said that debt had to be bad?


Cosmic Insight


Cosmic Insight is just to simply put it, everything you need, you got an active item? well let's put a 5% cdr on it, got a summoner spell you want back faster? lets put a 5% cdr on it, want more trinkets and your abilities to come back faster? lets put a 5% cdr on it, this is everything you'd possibly want! this also means you get your Q back a little faster meaning you can use Spellthief's Edge more to get you up to +30 gold in quick succession <3
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18




Power Chord


after 3 ability casts, Sona's next basic attack will deal 20-240(at levels 1-18)(+20 ability power)bonus magic damage,with an additional effect basedon the last ability used





Hymn of Valor


Range:850
cost:50/55/60/65/70
cooldown:8

Active: Sona sends out bolts of sound that deal 40 / 70 / 100 / 130 / 160 (+60% of ability power) magic damage to the two nearest enemies within 700-range, prioritizing champions.

Aura: Sona and allied champions tagged with Hymn of Valor's aura deal 10 / 15 / 20 / 25 / 30 (+30% of ability power) bonus magic damage on their next basic attack within 3 seconds.

Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage.





Aria of Perseverance


range:1000
costs:80/85/90/95/100
cooldown:10

Active: Sona heals herself and a nearby allied champion for 30 / 50 / 70 / 90 / 110 (+25% of ability power).

Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded for 25 / 50 / 75 / 100 / 125 (+30% of ability power) up to 1.5 seconds.

Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 25% (+4% per 100 ability power) for 3 seconds.







Song of Celerity


range:1000
cost:65
cooldown:12

Active: Sona gains 10 / 11 / 12 / 13 / 14% (+8% per 100 ability power) movement speed for 3 seconds. The buff lasts for an additional 4 seconds while Sona is out of combat.

Aura: Allied champions tagged with Song of Celerity's aura gain 10 / 11 / 12 / 13 / 14% (+6% per 100 ability power) movement speed for 3 seconds.

Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+4% per 100 ability power) for 2 seconds.








Crescendo


range:900
cost:100
cooldown:140/120/100

Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns by 10 / 25 / 40%.

Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) for 1.5 seconds and take 150 / 250 / 350 (+50% of ability power) magic damage.
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how to use your Abilities

Power Chord

Your passive Power Chord is a very helpful ability for Sona as depending on your last ability used is the effect it has so if you need to catch up to someone you hit them with your passive E to slow them or passive W to reduce their damage then to poke them out hard you hit them with your passive Q.


Hymn of Valor

Your Q Hymn of Valor is very useful for all stages of the game since the range of it is very far hence it being great for lane pressure and poke plus with your Q passive it deals a lot more of damage but don't do that if the enemy has a hook as you might get caught out.


Aria of Perseverance

your W Aria of Perseverance is obsolete to your kit as it heals and gives a shield then with summon aery it gives a bigger shield and if timed correctly the shield can stop most of Ignite and all together stop Teemo E then your W passive reduces the damage the enemy does.


Song of Celerity

your E Song of Celerity is just what your team needs to help push or chase as it gives a set amount of movement speed which helps push up faster or chase better plus with your E passive you slow down the enemies so they can't escape as easily.


Crescendo

Now your ultimate ability Crescendo is the most important thing of Sona's kit as it gives so much to a team fight or anything. it's possible to steal drake or baron with it, it can stop an entire team in its tracks, it can help you kill someone and it gives you a very good passive of 40% CDR at max rank a.k.a maximum allowed CDR
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items

items are always the most essential in the game and you will always need to keep track of your GOLD to try and buy items which will help you progress into the late game without items you aren't an effective team member and most likely be reported to for some unnecessary reason



these items are done in a sequence for you to be able to buy in order so you don't get confused and lost



--> --> --> OR --> --> --> -->as an item if you keep eye of frost then you would get


that item sequence above is usually how i play my Sona i do change here and there but that's up to you to decide how you play her i am just here to give you ideas on how to play Sona
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Team Work

team work makes the dream work, for Sona this saying is the truest to how she works, without a team you are dead, you might win still but you wont get a good score, make sure to stay back poke when you need to, never go out of place or go into uncomfortable positions otherwise the enemies will capitalize on you since you are the support, without the support your team can't sustain a fight, your team will lose, lose a tower or the entire game. so stay behind everything only poke with your Q and choose wisely how you ult, if you get the entire team that is perfect, don't forget to use your Ignite at the right times as well.

Now when it comes to a team fight trying to get the entire team if not then at least get the most dangerous champions help your team melt then down with your Q Hymn of Valor since it empowers any of your allies next auto attack so with Jhin try to give him the buff on his last shot so it deals an absolute boat load of damage. Use your passive to the best of your ability but don't let it catch you out if you have team mates to far back don't use and if you are up against someone with a hook like Blitzcrank just stay back and only poke when they get to close other wise try to heal and have Ardent Censer with you making sure your team stays alive. i can't stress enough that without a team Sona is rendered useless.
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Summary

this is my guide to Sona support hope you enjoyed and gl to making sure your adc never dies!

shado~

(more added in the future)