Sona Build Guide by shadowolfgirl
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+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Leona can be super annoying when playing Sona because she has such a good kit to just help melt you down to nothing with all her cc, it can be avoided so just always move only use your passive if some of her abilities are down otherwise just only press Q
you really only have to worry about her E and Q which do almost nothing for her and you should be fine
thresh, well thresh is questionable due to the player needing skill for his hook but he can also help his jungle gank you as well so there are plenty of problems but just always be careful around him
should you ever have to verse a teemo support he can't really do much to you just because his blind does nothing to you since you are ability based champion and at level 2 your heal and shield will stop most of the poison from being dangerous and you can have wards up till he hits levels 6 then you need to get oracle lens so you don't get hit by his shrooms and take damage for no reason as well as being spotted by the enemies
A good blitzcrank will know how to end your quicker then the adc could have tried and if they know the combo for a blitz they could also just completely stop you from going anywhere but if the blitz is fairly new and you keep moving side to side since you aren't farming it should be easy, you could also make him waste his mana by making him miss his Q
yes yes i know she's an annoying champion but you out range her with your Q poke so if you just keep doing it till she backs away or they are a little stupid you all in with your Q poke and smack them with your passive and every time she goes to poke you and you have your passive up hit her back until she learns not to do it anymore also make her waste her ult
now bard, quite an annoying champion if he ults right he can completely negate your ult while also stopping any damage done to who ever got hit, he can also ult your tower stopping it from attacking them while they tower dive you but if you play right you poke them avoid walls or anything behind you so he cannot stun you
avoid his knock up push combo and try not to let him get his stun up other wise just poke and poke and poke
now he's a pretty big counter to you, he shields his friendlies making him eat your entire ultimate and Q as well as your passive, sure yes he takes damage but it's reduces quite a lot and yes small cc and the stun from your ultimate can work on him but it wont hit anyone else while that shield is up so when he uses it wait it out then all in if that's your original intention but avoid his Q as it does more damage the more max health he has and his ultimate airborne's you and slows you, lots of problems when versing this champion
huh what? a mirror image? you must be playing norms (don't worry i play norms quite a bit) it's all down to the skill of the Sona's of who can support better or who can destroy each other faster, understand your cooldown's and notice when an ability is down before you poke also realise what passive on her is up so you understand if they are thinking of an all in and if she uses her ult and they all in when you are out of stun, stun them both and hopefully your adc will understand what they need to do.
oh man is she annoying, that Tornado can hit you when she wants to and it's a little difficult to predict which way it will go and her ult can push you away and heal her for any damage you just did so if you had just used your ult, you are a little screwed and with that shield she can negate some damage as well as her Zephyr slowing you and damaging you, just time your W right when she goes to use her W and when she shield E slow them so you can get some damage off before they get away so at least it wasn't all for nothing
ah good ol' Zilean, you demolish him but oh wait no he has his ult on himself so oh well, oh what? now he's leveling his adc up wow you're screwed time to just poke the shit out of him till he gives in
just avoid her Q and ult and wait out her spell shield before you go into poke and don't engage without your adc or you will get caught out and die
this god damn little purple bastard just really loves to stun you doesn't he? well to bad your Q out ranges his little circle of doom so just poke only get your passive off if he has no mana or you know his stun is down
now here's a champ you don't want to mess with, he will taunt you and get you killed a lot, avoid his E try not to waste your flash and destroy the adc when he ults to another lane if he ults though try to kill who he is ulting to unless you are alone then that's when you just run for your life and hope you don't die
avoid her root and plants otherwise you are gold rich although if she ults there is most likely a gank about to happen or they are going to try to all in you
he can be a tad difficult since he can deal so much damage quickly but you can stop him from hurting you by just constantly moving and try to predict what he's going to do if you can do that he will run out of mana and it's a free lane until he gets mana back
as a Sona support Ashe can become quite annoying just because she can slow you, stun you and force a crit early game so always try to stay behind minions and punish her for going in the minions
she's a bit harder than most just because of her passive being able to take out nearly around 1/3rd of your health early game then her ult being an execute so try to get zhonya's early but try not to sacrifice anything either
poke to death don't feed him don't let him hit minions don't let him get xp and most importantly force him to drop axes
the only reason he's up here in this list is because it's ez and he can E your ult rendering it useless and a waste making you wait for a long time and for him waiting for a couple seconds for his E to come back
she gets one kill and you are dead unless you can ult in time but most likely her ult will obliterate you so keep an eye on that
kai'sa in my opinion isn't strong really at all just because her early damage means nothing and you can out damage her early game with your Q+passive Q attacks
at the moment she's really only good to learn to cs and save team mates but if it's alistar with her just destroy her please
a pretty big nightmare because she can root you which will most likely get you killed and her ulti+Q slows
her ulti saves but a stun at the right time could possibly render her chance to turn around useless while also dying
he dashes so just keep track of that
she roots so be careful what you do around her and try to poke her out of lane
stay around the side of minions so her Q doesn't hit and poke her out force her to use summoner spells whatever and once she hits 6 watch your health
sona gets directly countered by nami due to all the cc then also all the movement speed and slows she can give out
dodge his knockup and stun as well as his slow and if he ults don't run away run to the side and he will miss and when he dies just run away he will hurt quite a lot
dodge her skill shot and stay away from minions enough that her little bounces don't reach you and when you got for an all in use your Q before ult to waste her spellshield
slows, stuns, eating and a teleport this champion is really hard for sona but if you dodge it just focus the adc because he will just shield himself up
same as tahm but instead he has a pull and a knockup and root instead of stun and teleport
he's easy avoid his stun which isn't hard then wait out his ultimate the only thing he can really do to survive is heal
a hook which can be dodge easily move out of the stun from the side don't just try to walk out going the same direction he is and his healing invis the only thing you really gotta watch out for is his ulti when you are low health
she's useless atm just poke her out level one and you can out damage late game if she doesn't get fed
he's actually really weak for sona since his poison doesn't really do anything the only thing is to watch out for his ulti that's when he hurts a little bit but just stun him and have your adc there and you are fine
Varus out ranges you by a fairly large margin with his abilities but if you catch him out take advantage of it and hurt him just don't get rooted by his ulti
vayne hurts he can go invis and roll out of the way of your ult then she can stun you and her three hit passive deals major damage early game, only poke her when you have your Q and Q passive up
she ults your ult and you are screwed she roots you, you are screwed, she does a little bit of damage though you are fine to poke away
rakan against a sona for you it's like a 75/25 ratio as it's really easy to dodge some of his abilities easily you really only need to worry about his R otherwise you can force him to miss his abilities and hard poke him most of the time he loses most of his hp if his ability doesn't hit
Cait is a pretty good synergy with sona because you both have a long range poke that can help push easier or poke the enemies out of lane and with your Q passive on cait while she has her passive up can deal a lot of damage later into the game but you both are quite squishy which makes champions like Rengar easily annihilate you
look the only synergy you two have so slows and a stun otherwise you are pretty much done for right there because most sona's don't even slow because they forget it's even there
ok this is my favourite synergy to have, rush ardent, E W Q jhin on his 4th shot and boom there goes the enemy health bar, it's ridiculously strong, but you gotta get up to it first so still be a cautious player
you actually don't have much synergy but we are talking about a jinx and a sona so you can still win lanes with carefulness applied
you can actually increase her passive with your Q aura on her 4th shot and speed her up she's in E, you cannot increase damage with her W because it's an ability and your ult can activate a stack for her to ult onto so honestly it's pretty decent
damage buffs and slows with ulti, pretty much all you have, draven is draven he'll either win or lose
her ulti is so bad for you, i'd actually suggest a dodge or switch to a tankier support because she ults you can't go in because you are just so squishy, who cares about the buffs or anything, kalista is pretty dang useless when paired with a sona.
i don't actually really know what you can and cannot do with this champion as sona, i never really see him played and when i do he's not being used adc or he's on the enemy team so either someone comment about it or i learn about it stay in tune.
speed buffs, damage buffs, shield, R's synergies well together but his R lasts way longer than yours so not that great either.
it's a poke lane you win if you manage to keep pressure up otherwise you're screwed, don't let ez die.
very good, both got slows, both got large amounts of damage, once you got your boots you both are very fast and your ults work well together
speed speed speed and poke, well played, you either just played yourself or you actually won
damage buff on her is very strong and when she gets her speed boost from your E aura she can usually catch up easy with her W
none, all he has is a slow, if you heal your heal points out exactly where he is when he is invisible which is obviously bad
her 3rd true damage auto with your Q aura on her, very strong, you can combo your stuns as well, help her set it up or she sets it up for you
50/50 really not much else to say about this.
roots, stuns, that's just about it
secondly, she has the best kit for a support, a bit of poke, very large poke mind you, a heal and shield, a team movement speed buff and a whole team stun.
pair her with ranged champions since melee doesn't work as well trust me i've tried
Summon Aery is probably the best rune to take on Sona others would disagree that's fine but Summon Aery allows you to shield your allies even more with your W Aria of Perseverance and then if attached onto an enemy after your Q Hymn of Valor then with your empowered Q AA you will deal bonus damage there's a lot of people i've saved and kill using this rune page over and over and it never gets old <3
Manaflow Band is far suerior at this current time since Celerity got nerfed so Nimbus Cloak has become a little bit useless and as being a support you will need the mana to sustain in lane.
Transcendence is a perfect rune for Sona as her ult at max rank gives her 40% CDR which is the maximum allowed and at 10 minutes you get an extra 10% and any cdr beyond 40% unless you have Cosmic Insight then 45% your gain adaptive AD andAP
this rune is perfect for poking with as after a little bit the first ability to hit an enemy champion burns them for a little bit of extra damage so it's almost like a super small Ignite except you aren't wasting it.
Future's Market is absolutely amazing to help you stay in the game because since you are the support you don't earn as much gold as everyone else so this helps you keep up or even get ahead by giving you debt you have to payback and who said that debt had to be bad?
Cosmic Insight is just to simply put it, everything you need, you got an active item? well let's put a 5% cdr on it, got a summoner spell you want back faster? lets put a 5% cdr on it, want more trinkets and your abilities to come back faster? lets put a 5% cdr on it, this is everything you'd possibly want! this also means you get your Q back a little faster meaning you can use Spellthief's Edge more to get you up to +30 gold in quick succession <3
after 3 ability casts, Sona's next basic attack will deal 20-240(at levels 1-18)(+20 ability power)bonus magic damage,with an additional effect basedon the last ability used
Hymn of Valor
Active: Sona sends out bolts of sound that deal 40 / 70 / 100 / 130 / 160 (+60% of ability power) magic damage to the two nearest enemies within 700-range, prioritizing champions.
Aura: Sona and allied champions tagged with Hymn of Valor's aura deal 10 / 15 / 20 / 25 / 30 (+30% of ability power) bonus magic damage on their next basic attack within 3 seconds.
Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage.
Aria of Perseverance
Active: Sona heals herself and a nearby allied champion for 30 / 50 / 70 / 90 / 110 (+25% of ability power).
Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded for 25 / 50 / 75 / 100 / 125 (+30% of ability power) up to 1.5 seconds.
Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 25% (+4% per 100 ability power) for 3 seconds.
Song of Celerity
Active: Sona gains 10 / 11 / 12 / 13 / 14% (+8% per 100 ability power) movement speed for 3 seconds. The buff lasts for an additional 4 seconds while Sona is out of combat.
Aura: Allied champions tagged with Song of Celerity's aura gain 10 / 11 / 12 / 13 / 14% (+6% per 100 ability power) movement speed for 3 seconds.
Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+4% per 100 ability power) for 2 seconds.
Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns by 10 / 25 / 40%.
Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) for 1.5 seconds and take 150 / 250 / 350 (+50% of ability power) magic damage.
Your passive Power Chord is a very helpful ability for Sona as depending on your last ability used is the effect it has so if you need to catch up to someone you hit them with your passive E to slow them or passive W to reduce their damage then to poke them out hard you hit them with your passive Q.
Hymn of Valor
Your Q Hymn of Valor is very useful for all stages of the game since the range of it is very far hence it being great for lane pressure and poke plus with your Q passive it deals a lot more of damage but don't do that if the enemy has a hook as you might get caught out.
Aria of Perseverance
Song of Celerity
your E Song of Celerity is just what your team needs to help push or chase as it gives a set amount of movement speed which helps push up faster or chase better plus with your E passive you slow down the enemies so they can't escape as easily.
Now your ultimate ability Crescendo is the most important thing of Sona's kit as it gives so much to a team fight or anything. it's possible to steal drake or baron with it, it can stop an entire team in its tracks, it can help you kill someone and it gives you a very good passive of 40% CDR at max rank a.k.a maximum allowed CDR
these items are done in a sequence for you to be able to buy in order so you don't get confused and lost
--> --> --> OR --> --> --> -->as an item if you keep eye of frost then you would get
that item sequence above is usually how i play my Sona i do change here and there but that's up to you to decide how you play her i am just here to give you ideas on how to play Sona
Now when it comes to a team fight trying to get the entire team if not then at least get the most dangerous champions help your team melt then down with your Q Hymn of Valor since it empowers any of your allies next auto attack so with Jhin try to give him the buff on his last shot so it deals an absolute boat load of damage. Use your passive to the best of your ability but don't let it catch you out if you have team mates to far back don't use and if you are up against someone with a hook like Blitzcrank just stay back and only poke when they get to close other wise try to heal and have Ardent Censer with you making sure your team stays alive. i can't stress enough that without a team Sona is rendered useless.
(more added in the future)