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Shen Build Guide by cyclonike
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Natural tankiness makes him a great meat-shield for the ADC
Taunt makes it much more difficult for enemies to aim for ADC
Ultimate means he can support his allies from halfway across the map
Feint makes him even MORE tanky, which is especially useful on turrets
Vorpal Blade allows him to heal his team over time
Taunt makes it very easy to defend turrets
He's a FREAKING NINJA!
He's super slow
Taunt and Ult have extremely long cooldowns, so if you don't time them right, you can hurt your teammates more than help them
Taunt costs a lot of Energy
Ignite can help finish off someone who's running away, although if you have an idiot ADC they may count this as a kill stolen.
Flash is kind-of rendered useless as Shen has both a dash and teleport for getting around, but Ghost will help greatly in Shen escaping an opponent or chasing them down. You know what I say, Ghost > Flash!
Cleanse will be a very nice thing to have if your opponents have slows, snares, etc. It may not affect your allies directly, but you being able to move again means you'll be able to taunt again.
Revive will be useful Late-game for when you see your friends about to lose a team-fight but still have 40 seconds left until you respawn. Pop the revive and your ult right after to jump to whichever ally needs the armor most!
Heal will be more helpful early game than late, but if you use it right, you may win the game before you can see it become useless. Note, that's an exaggeration and I would definitely suggest a different spell, I just wanted to point out that heal has its uses.
All in all, most spells will work for support Shen, just don't get Flash, Clarity, Barrier or Smite and I won't have to smack you.
Shen's Passive is Ki Strike, a powerful basic attack that hits every 9 seconds, dealing 4 X Shen's current level + 10% of his bonus health in Magic Damage. This also restores from 10 to 30 energy when it hits and its cooldown is reduced by 1 second when Shen hits something during it. Not much of a support power, but good for dealing damage.
Shen's Q - Vorpal Blade makes Shen throw his sword to target enemy entity (champions, minions, monsters, etc.) dealing from 60 damage at lvl 1 to 220 damage at lvl 5. This damage can be increased with Ability Power, but that doesn't matter for a support. What does is that using this ability marks said enemy with a sword above their head, which shows that when an ally champion (or Shen) attacks this enemy they are healed for 6 to 22 health plus Shen's maximum health over 3 seconds. On its own, this ability seems insignificant, but when Shen's super tanky and uses it on every minion you come across, it's a great way for the teammates to heal up after a fight. When playing with support Shen, remember to hit every minion with a sword above its head; when playing as him, make sure there are plenty of those minions to hit. Since this is Shen's best poke/support ability and has the most recognized leveling difference, I get it at lvl 1 and max it first.
Shen's W - Feint gives him straight defense and makes the cooldown reduction on his passive go from 1 second for every hit to 1.5 seconds. At lvl 2, this ability can block a turret blast, so you'll want to max it second. However, remember not to neglect this or Shadow Dash while you're maxing Vorpal Blade, or else you won't be nearly as good a tank or support.
Shen's E - Shadow Dash makes him dash to a target location. Any enemies he hits along the way are dealt 50-190 damage and taunted for 1.5 seconds. All enemies that are taunted deal 50% less damage to Shen while the taunt is in effect. This ability costs 120 Energy to cast and has a cooldown lasting 16-8 seconds based on lvl, but replenishes 40 energy for every champion Shen hits with it. While the shorter cooldown is nice, it's not required for Shen to be good support unless you don't aim it right, so I take a point in it at level 3, max it last and make a mental note to practice hitting champions with it once in a while.
Finally, Shen's Ultimate, Stand United is just about the best support ult in the game. Shen targets an ally champion, no matter where they are on the map. This champion is granted 250-850 armor + 60% of Shen's ability power for 5 seconds. At the same time, Shen channels for 3 seconds and teleports to said ally when he's done. This ability makes it possible for Shen to support his allies from halfway across the map, making Shen a great champion to backdoor with. With all these benefits, you can bet you'll want to take a point in it at every opportunity. Oh yeah, and did I mention it has NO cost?