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Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
this will be a rather quick guide but you will know what you have to :)
Irelia has rather fallen out of meta these days after the nerfs on herself, some of her favorite items and finally attack speed itself. Still she is a viable top lane, even more outside competitive play. However I think she's something special and a character that I feel in love with around my 400. win. Lately I found her again and still love her and want to share my insight with you guys.
I'd like to go more in depth and will do so later when I got more time but remember to give me the feedback what you want to see added :)
Let's start right away!
First thing to know about her are the scalings:
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space | Her passive is a general advantage over the most bruisers and scales basically off everything that enables you to dive in and kill someone. | space |
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space | Then we get a 100% AD scaling Bladesurge but with the cost of a lower base damage, the same with a 240% of bonus AD Transcendent Blades. | space |
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space | Hiten Style scales really good with attack speed and also cool down reduction. | space |
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space | Worth mentioning is a combined 250 % AP scaling which is pretty surprisingly high. Equilibrium Strike and Transcendent Blades both scale, but remember 200% of that is physical damage output! | space |
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Cool down reduction scales great with Irelia because of her powerful kit itself: 6 seconds gap-closer vs. 3,6 seconds, true damage and healing with 9 seconds CD break vs. 3 seconds break, a potential 2 second stun on 8 seconds CD vs. 4,8 and 640 damage with heal on 50 seconds CD vs. 30 seconds CD |
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space | Irelia scales off movement speed, tenacity and CC really good because: If she can reach and stick on a target she can basically kill everything. Anything that offers more utility is great on her if it synergies with her kit. | space |
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I have decided to go with an tanky attack speed based build because true damage is a very strong option vs. squishy carries and tanky characters with damage reduction. Also the attack speed items provide us a lot of stats other builds do not cover. I'll go more in depth about that later.
Pretty much easy to say. The defense tree is too good early and late to be skipped. The offense tree only grants us useful stats if we go very deep and the utility simply doesn't besides mana:
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Durability : Health is really effective early and we need this for another one later
Perseverance: Health regen is really nice early for lane sustain
Hardiness / Resistance : At lower amounts every point counts. Choose vs AD / AP opponent
Relentless : CC reduction is necessary, helps vs archenemy Nunu & Willump!
Veteran's Scars : 30 health is huge early, must have
Unyielding : One of these little things that can save your life early and negate poke
Block : s.o, just even stronger
Tenacious : Excellent, stacks with Relentless , passive and Zephyr
Juggernaut : Scales awesome into late game, especially with Warmog's Armor
Reinforced Armor / Defender : Both one point wonders; 1. better vs crit heavy or hyper carry
Honor Guard : Makes us much more durable in team fights later, scales really well.
The rest? I went for some mana regeneration because that is the only thing that can stop me from winning my lane and some CDR on the summoners. But this isn't mandatory and you may also go for the armor penetration or even less CD on item actives which is really handy too.
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Runes
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spaaaace | Both are really good choices. The difference is that damage helps with last hitting while attack speed scales better after you gain some levels. |
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Most of the champions we will face top lane deal physical damage. In order to trade properly with them, we need those cheap but very effective runes. They synergy with
Durability
, increasing their effectiveness by a lot. Sometimes you will meet AP characters like Rumble on top lane or a really magic damage heavy team composition. In this case I'd recommend Greater Seal of Scaling Health to lower their overall damage. |
spaaaace |
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Mandatory because of the great utility and the great scaling later. Required for the cheese build anyways. | spaaaace |
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space | Mobility is all Irelia is about. This spell is great for escaping on the long way of top lane and really shows off later in the game. It goes along with the CC reduction that we got to make it really effective. A Ghost is always up before Flash, means you win summoner exchanges. | space |
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space | It rarely happens but if I see a Jarvan IV or something else that Ghost really cannot overcome, I will pick Flash like a real nerd would do. It really helps early but falls off later in the game, especially when their carries are slippery. The cooldown is much longer. | space |
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There is also Teleport and if you really try hard you can pull of exciting lane ganks. However, Irelia's split push ability is not that great and it really depends on your team whether this either is a peanut to have or an awesome ability.
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space | Ionian Fervor is a great passive because it enables you to have a slight advantage in duels and ganks early while it shuts down CC in teamfights really good. | space |
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space | Bladesurge is our gap closer that deals pretty good damage, procs. on-hit effects and has a huge cool down reduction once you level it. I max it second if I win the lane or my opponent got CC reduction. Use this also to catch last hits or jump to a low minion and harass your enemy. | space |
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space | Hiten Style has no base damage but gains flat amounts on each levels. This makes your early harder but once you are 6 - 9 the damage kicks in hard. It also gives us minor sustain. Remember to activate it before you dash in, so the effect gets applied. Be careful if it is on CD. Max it first to trade properly in the lane. | space |
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space | Equilibrium Strike is our only sort of CC but very powerful if you get poked or towerdived. It lasts really long and people underestimate it. Try to hit your enemy with this first because it will stun even if your health is the same. Level this 2. if you are behind and the enemy has no CC reduction. | space |
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space | Transcendent Blades is a very useful ultimate because it offers a lot of damage and heals if you hit both champions and minions but it has not such a obvious burst. If you b use this on the next wave, it's cool down is really not long. It has a delay on first use, so don't use it too late. You can also move and fire at the same time. | space |
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All the champions you might meet at the top lane are rated and explained here:
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sp Akali |
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7/10 |
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Countered by: Ignite, Hexdrinker, Vision Ward |
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Countered by: Counter sustain, MR, Health |
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8/10 |
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sp Cho'Gath |
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sp Darius |
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7/10 |
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Countered by: Early armor, health, CC |
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Countered by: Ignite, MR, sustain |
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3/10 |
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sp Dr. Mundo |
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Countered by: Randuin's Omen, Ignite, Ninja Tabi |
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5/10 |
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sp Fiora |
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sp Gangplank |
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6/10 |
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Countered by: Randuin's Omen, sustain, minor MR |
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Countered by: Armor, CC, sustain |
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7/10 |
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sp Garen |
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sp Jarvan IV |
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5/10 |
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Countered by: Armor, sustain, Flash |
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Countered by: Randuin's Omen, Wit's End |
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7/10 |
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sp Jax |
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sp Jayce |
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8/10 |
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Countered by: Randuin's Omen, Wit's End, sustain |
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Working here :)
Harassing is pretty simple: Make sure there aren't too many minions around, wait or prepare a caster minion to go low, Bladesurge on it and get the reset, stun him with Equilibrium Strike, auto attack and either follow up with Bladesurge, back off or save it for chasing.
Killing is the same, just throw in Ignite, Ghost and Transcendent Blades. Once you hit mid game, make sure to ward their red and roam towards mid or dragon. The more presence the better.
Always build vs. your enemy, don't rush BOTRK every time, adapt to both your lane's and their jungler's damage.
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Let's talk about the most important stage of the game. Lane phase is over, you are farmed and want to do some action. But where to start?
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AD Carry |
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AP Carry |
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Offtanks |
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Support |
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Tank |
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Your job is pretty simple: Nuke their carry before he nukes you. The build provides you a lot utility to do so and if you have Ghost up it should be no probem. Irelia can actually engage if someone overextends but you are not exactly a great tank due to no natural tankyness. If you plan to go manly and not get a Warmog's Armor you have to play a more assassin style role and try to flank them. Pop Randuin's Omen right next to their carry right when he's about to stop running and fight you. If you can always save blade surge to deal with Flashes and time them at least on their AD carry.
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Dragon
If the enemy team appears, move around and try to loose or give them Dragon aggro. Never fight with less members, wait for all of them.
If one of their carries looses position, engage on him. Make sure to drop out as soon as you take too much damage. Dragon is worth two kills, never more!
If both teams dance around Dragon, best choice is simply walking to the mid turret and take it down. If they stay they are in a terrible position afterwards and loose a tower. If they come you may have enough time to quickly take it while two of you hold them back.
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Turrets
Later you may even group as five and assassinate turrets while you are tanking it.
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Baron Nashor
If your team gets caught NEVER FOCUS BARON! Just engage a normal team fight. Again Baron attacks whoever is nearest, so position correctly to give their team aggro and bait their jungler to solo it.
If their team is doing it and you cannot stop them, again push mid for a free inhibitor.
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There's a few things to say about playing a ranked game:
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If you are in the champion selection screen look what role you take. If you expect to be the main tank (which isn't your ideal role) take the build that provides most tankyness. Always check your runes and the summoner spells of your opponent before the game starts!
Remember to take risks only if you know where the enemy jungler is! Be even more wary if you don't have your Ghost or Flash ready. Map attention is crucial to win your lane. Irelia's mid game is strong and the only reason to loose your lane is a counter pick (which you hopefully checked before) or an early gank that sets you behind. However: If he has shown himself or you got your sight ward up, be aggressive and win your lane!
Help your mates! If it is time to do dragon: Be there! Gank mid if possible. If the enemy uses your jungle to gank, ward mid as well! It will keep you and him alive. Help your jungler if he has problems in his part of the jungle or while invading. Don't waste farm but always be present in the game. Your goal is to have more impact on the game than your opponent.
Stay positive! Seeing things negative and **** talk won't ever make you nor others play better. Just imagine you are playing with four, mindless super minions. Take the lead and distribute bread. But don't flame around. 99% of the league players can't handle criticism. At all.. So better stick with phrases around that or leave it completely.
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I hope you enjoyed reading and learned something about Irelia. Please leave feedback below :)
I'd like to thank Jhoijhoi for her guide "making a guide".
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