This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
this will be a rather quick guide but you will know what you have to :)

I'd like to go more in depth and will do so later when I got more time but remember to give me the feedback what you want to see added :)
Let's start right away!
First thing to know about her are the scalings:
s
s
![]() |
space | Her passive is a general advantage over the most bruisers and scales basically off everything that enables you to dive in and kill someone. | space |
s
![]() |
space |
Then we get a 100% AD scaling ![]() ![]() |
space |
s
![]() |
space |
![]() |
space |
s
![]() |
space |
Worth mentioning is a combined 250 % AP scaling which is pretty surprisingly high.![]() ![]() |
space |
s
![]() |
space |
Cool down reduction scales great with ![]() 6 seconds gap-closer vs. 3,6 seconds, true damage and healing with 9 seconds CD break vs. 3 seconds break, a potential 2 second stun on 8 seconds CD vs. 4,8 and 640 damage with heal on 50 seconds CD vs. 30 seconds CD |
space |
s
s
![]() |
space |
![]() |
space |
s
I have decided to go with an tanky attack speed based build because true damage is a very strong option vs. squishy carries and tanky characters with damage reduction. Also the attack speed items provide us a lot of stats other builds do not cover. I'll go more in depth about that later.
Pretty much easy to say. The defense tree is too good early and late to be skipped. The offense tree only grants us useful stats if we go very deep and the utility simply doesn't besides mana:
s
ss
s

















The rest? I went for some mana regeneration because that is the only thing that can stop me from winning my lane and some CDR on the summoners. But this isn't mandatory and you may also go for the armor penetration or even less CD on item actives which is really handy too.
s
s
s
Runes




s
![]() s ![]() |
spaaaace | Both are really good choices. The difference is that damage helps with last hitting while attack speed scales better after you gain some levels. |
s
s
Most of the champions we will face top lane deal physical damage. In order to trade properly with them, we need those cheap but very effective runes. They synergy with
![]() Sometimes you will meet AP characters like ![]() ![]() |
spaaaace |
![]() s ![]() |
s
ss
s
s
Mandatory because of the great utility and the great scaling later. Required for the cheese build anyways. | spaaaace |
![]() s s |
ss
s
![]() |
space |
Mobility is all ![]() ![]() ![]() |
space |
s
![]() |
space |
It rarely happens but if I see a ![]() ![]() ![]() |
space |
s
There is also


![]() |
ss |
= |
ss
![]() |
ss |
< |
ss
![]() |
ss |
< |
ss
![]() |
s
![]() |
space |
![]() |
space |
s
![]() |
space |
![]() |
space |
s
![]() |
space |
![]() |
space |
s
![]() |
space |
![]() |
space |
s
![]() |
space |
![]() |
space |
s
s
s
s
All the champions you might meet at the top lane are rated and explained here:
s
s
![]() sp Akali |
sp |
7/10 |
sp |
Countered by: |
s
s
s
Countered by: Counter sustain, MR, Health |
sp |
8/10 |
sp |
![]() sp Cho'Gath |
s
s
s
![]() sp Darius |
sp |
7/10 |
sp |
Countered by: Early armor, health, CC |
s
s
s
Countered by: |
sp |
3/10 |
sp |
![]() sp Dr. Mundo |
s
s
ss
s
s
s
Countered by: |
sp |
5/10 |
sp |
![]() sp Fiora |
s
s
s
![]() sp Gangplank |
sp |
6/10 |
sp |
Countered by: |
s
s
s
Countered by: Armor, CC, sustain |
sp |
7/10 |
sp |
![]() sp Garen |
s
s
s
![]() sp Jarvan IV |
sp |
5/10 |
sp |
Countered by: Armor, sustain, |
s
s
s
Countered by: |
sp |
7/10 |
sp |
![]() sp Jax |
s
s
s
![]() sp Jayce |
sp |
8/10 |
sp |
Countered by: |
s
Working here :)



Harassing is pretty simple: Make sure there aren't too many minions around, wait or prepare a caster minion to go low,



Killing is the same, just throw in



Always build vs. your enemy, don't rush BOTRK every time, adapt to both your lane's and their jungler's damage.
s
Let's talk about the most important stage of the game. Lane phase is over, you are farmed and want to do some action. But where to start?
s
s
![]() AD Carry |
ss ss |
> |
ss ss |
![]() AP Carry |
ss ss |
> |
ss ss |
![]() Offtanks |
ss ss |
> |
ss ss |
![]() Support |
ss ss |
> |
ss ss |
![]() Tank |
ss ss |
s
s
s
Your job is pretty simple: Nuke their carry before he nukes you. The build provides you a lot utility to do so and if you have





s
s
s
s

Dragon

If the enemy team appears, move around and try to loose or give them Dragon aggro. Never fight with less members, wait for all of them.
If one of their carries looses position, engage on him. Make sure to drop out as soon as you take too much damage. Dragon is worth two kills, never more!
If both teams dance around Dragon, best choice is simply walking to the mid turret and take it down. If they stay they are in a terrible position afterwards and loose a tower. If they come you may have enough time to quickly take it while two of you hold them back.
s
s
s

Turrets
Later you may even group as five and assassinate turrets while you are tanking it.
s
s
s
s

Baron Nashor

If your team gets caught NEVER FOCUS BARON! Just engage a normal team fight. Again Baron attacks whoever is nearest, so position correctly to give their team aggro and bait their jungler to solo it.
If their team is doing it and you cannot stop them, again push mid for a free inhibitor.

s
There's a few things to say about playing a ranked game:
s
If you are in the champion selection screen look what role you take. If you expect to be the main tank (which isn't your ideal role) take the build that provides most tankyness. Always check your runes and the summoner spells of your opponent before the game starts!
Remember to take risks only if you know where the enemy jungler is! Be even more wary if you don't have your
Ghost or
Flash ready. Map attention is crucial to win your lane.
Irelia's mid game is strong and the only reason to loose your lane is a counter pick (which you hopefully checked before) or an early gank that sets you behind. However: If he has shown himself or you got your sight ward up, be aggressive and win your lane!
Help your mates! If it is time to do dragon: Be there! Gank mid if possible. If the enemy uses your jungle to gank, ward mid as well! It will keep you and him alive. Help your jungler if he has problems in his part of the jungle or while invading. Don't waste farm but always be present in the game. Your goal is to have more impact on the game than your opponent.
Stay positive! Seeing things negative and **** talk won't ever make you nor others play better. Just imagine you are playing with four, mindless super minions. Take the lead and distribute bread. But don't flame around. 99% of the league players can't handle criticism. At all.. So better stick with phrases around that or leave it completely.
s


I hope you enjoyed reading and learned something about

I'd like to thank Jhoijhoi for her guide "making a guide".
You must be logged in to comment. Please login or register.