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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Runes

MARKS
since





SEALS
i strongly suggest

GLYPHS
in most cases i use



QUINTESSENCES
for quintessences i recommend









when played right ( which to be honest is pretty easy)
Shyvana can deal ridiculous damage even from level 1.
start with
Burnout at level 1 and rank it at every available level. this is what makes
Shyvana a nightmare to lane against. the movement speed lets you close distance and engage enemys and deal good sustained damage. the movement speed also lets you chase down fleeing enemys.
at level 2 you want to grab a point in
Twin Bite and max it by level 13. this deals impressive burst damage and since it resets your attack timer using it right after landing a basic attack grants you a free attack and will scare the daylights of your opponent.
Flame Breath is mostly used for it armor reduction. since this armor reduction is a flat per cent that doesn't increase with rank i max this skill last. although the initial damage from this skill is fairly low it applies a debuff to hit enemys that reduces their armor, which makes for a devastating
Twin Bite and enemys with the debuff take bonus damage based on the initial damage of
Flame Breath.
Shyvana's ultimate
Dragon's Descent makes her exceptional in team fights, as it deals nice burst damage and gives all of her other abilities AoE (Area of Effect) damage. level this ability when ever it is available. on top of its damage it also increases your armor and magic resist which makes you deceptively tanky for the items you have.

start with


at level 2 you want to grab a point in






For summoner spells i suggest using
Flash and
Ignite
i use
Flash because it is an incredibly versatile spell that can be used both offensively and defensively. an obvious pro to flash is being able to escape ganks by flashing out of range. another great way to use
Flash defensively is by flashing over walls making it almost imposible for enemys to follow you unless they use
Flash or some other blink ability such as ezreals
Arcane Shift to chase.
Ignite is the other spell i recommend. This spell is great for finishing off fleeing enemys and is awesome for fighting champion that rely on healing such as
Dr. Mundo. over all this is one of my favorite spells and it is absolutely heart breaking for an opponent that flashes away under the tower only to see his last bars of life tick away from
Ignite
alternate spells that work well for
Shyvana are
Ghost and
Exhaust.
Ghost increases your chasing power even further and also lets you effectively kite or escape enemys.
Exhaust has limited uses but is very effective in these cases. the first is to slow down enemys to either escape or to chase and the second is to limit an enemys damage output to gain the upper hand in a fight or to shut down an AD carry long enough in a team fight to give your team the advantage


i use







alternate spells that work well for









When laning stay close to the minion wave and consistently last minions. when your opponent comes in to last hit you want him to know he will need to fight for every minion. land a basic attack followed by



return to last hit and repeat this whenever they try last hit. try not to use

when the teams start to group up for bigger fights this can to the make or brake point in a game. as
Shyvana you have a choice between initiating a fight or coming in later to clean up any stragglers.
when initiating you can open with your ultimate
Dragon's Descent this will give you nice AoE burst and apply AoE effects to all you abilities which. but keep in mind you opponents, if there are enemys with channeling abilities like
Katarinas
Death Lotus or
Nunu & Willumps
Absolute Zero hold your ultimate so you can disrupt enemy channels.

when initiating you can open with your ultimate






There are to jungle paths shown in on the map above. The White route is a standard safe route. start at



The Black route is a more aggressive and should only been done if you have the whole team covering you. You can start by stealing



Because


Warding
To Start with warding is not the sole responsibility of the support! As a jungler you will roam the whole map so ward accordingly. Suggested ward locations are shown above. Ward your jungle if the enemy are invading and stealing your buffs and ward their jungle to keep track of the enemy jungler and bbuff camps, this is useful for counter jungling. vision wards at


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