Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction

While it does make considerable sense to build Bruiser Shyvana with AS, considering her passive, I find that generally, I have

Lastly, I would not recommend this build to any team which already has a tank.
Pros + Can be very tanky. + Has 'unlimited' use of basic abilities. + In 'dragon form' can deal considerable burst AoE damage. + Burnout, when combined with sunfire cape, deals considerable DoT, especially with the ![]() + ![]() + Can turn into a dragon. |
Cons - Requires effective farming early game to be truly effective. - Build does not facilitate attack speed, so more time is required to prepare ![]() - Is only half a dragon :( |
Marks:
Greater Mark of Vitality
Assists with Mid-Late game effectiveness.
Synergises with

Surpasses


When Combined with

Seals:
Greater Seal of Vitality
Assists with Mid-Late game effectiveness.
Again, synergises with

When Combined with

Glyphs:

Synchronizes well with

Allows for easier farming.
Quintessences:
Greater Quintessence of Vigor
Allows for great sustainability in early lane.
Is only surpassed by its scaling counterpart at level 10.
Compliments

Defensive Masteries
Tier one - 3 points in both


Tier two -


Tier three -

Tier four -

Tier five -


Tier six -



Offensive Masteries
Tier one -



Tier two -


Tier three -



![]() FlashOften considered the most exceptional summoner spell available. ideal for chasing and escaping for various situations. this also replaces the need to use ![]() ![]() ![]() Teleportideal for returning to lane early to increase exp gain, and promptly defend tower after recall. also a viable method to aid team mates in a team fight which otherwise would have been lost, especially considering ![]() |
SPACE |
Optimal Options![]() ignitea viable option to deal a small amount of DoT on severely damaged oppenents, and temporarily limits the effectiveness of healing spells. Viable Options![]() Ghostprovides a mildly effective escape pattern, however, the tenacity provided by both ![]() ![]() |
SPACE |
![]() ExhaustAn effective slow, aswell as effectively reducing the damage output of a single target. effective if no one else in your team has selected it. exceptional for duelling in early lane. ![]() CleanseOnly effective if you have chosen not to purchase ![]() |
Although
Shyvana has an impressive skill set, however, her damage output is not reliant on them, such as characters like
Riven and
Brand, and as such, if you find yourself slightly under levelled, this does not pose a huge issue.
Fury of the Dragonborn is
Shyvana's Passive. Shyvana's basic attacks enchance her abilities.
Twin Bite: Each auto attack reduces the cooldown by 0.5 seconds. This doesn't work on structures.
Burnout: Each auto attack extends the duration of Burnout by 1 second to a maximum of 6 extra seconds. This works on structures.
Flame Breath: Each autoattack that hits debuffed targets will deal 15% of the ability's damage as additional magic damage.
Dragon's Descent: Each of her autottacks will generate 2 Fury. This will allow for Shyvana to prolong the duration of Dragon Form by attacking. This ability works on structures.
Twin Bite is a single target damaging spell, which deals damage based on attack damage. however, it scales poorly with leveling, as, at level one,
Twin Bite deals 180% of Shyvana's attack damage, and at level five, deals 200% of her attack damage. It is also important to note that with each level, the base cooldown is reduced by 1 second. However, due to the nature of her passive, this is not a huge issue. When in dragon form the dynamic of this skill changes dramatically, as it deals damage, equal to
Shyvana's attack damage, to all units in front of her. It is important to note that
Twin Bite deals less damage to a Single target when in dragon form.
Twin Bite also inflicts on hit effects when cast, such as
Sheen's Unique Passive. Also,
Twin Bite resets the attack timer when cast, thus, it is possible to increase its effectiveness when cast, if timed correctly.
Twin Bite is one of the few , directly damaging abilities that are capable of increasing Damage per second when destroying turrets. I take this skill at level 3, and max it last.
Burnout is the skill which defines Shyvana, and her play style. it deals AoE magic damage, with a range of 325, and increases movement based on the extent to which the skill has been levelled (25+15(Level of Burnout). It is also important to note that the speed boost depreciates over time, at a rate dependent on whether or not Shyvana has extended the duration through use of basic attacks. When in Dragon form, Burnout 'scorches' the earth under Shyvana, which continuously deals damage based on the level of
Burnout. This trail of fire is particularly useful when Shyvana is being chased by an enemy, as it continuously deals damage to them, and, as with
Burnout in general, increases her movement speed. Burnout also scales with Attack damage, as opposed to Ability Power, however, this scaling is minor. It is important to note that the movement speed boost scales with levelling(30%+5(level of Burnout), and it is for this reason that I take
Burnout at level 1, and max it first.
Flame Breath is a skill shot nuke, which 'debuffs' the target hit, reducing their armour by 15% for a few seconds. targets effected by the this debuff take 15% of the base damage from
Flame Breath as bonus magic damage, when struck by a basic attack, a common misconception is that Flame Breath increases the damage taken from
Twin Bite and auto attacks by 15%, this is not the case.
Flame Breath is, in my opinion, a greatly underestimated harassment tool. Most avid
Shyvana users consider it to be useless, because it scales poorly with AP, and the only other ability
Shyvana possesses which scales with Ability Power is the initiation from
Dragon's Descent. However,
Flame Breath scales exceptionally well with levelling, dealing 45 more damage per rank, and also its cooldown is reduced by one second per rank, and unlike the only other alternative (
Twin Bite), its cooldown is not reduced through use of her passive. it is for the reasons stated above that I take
Flame Breath at level 2, and max it second.































You must be logged in to comment. Please login or register.