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Spells:
Flash
Ghost
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction



This is also my first attempt at a guide. Hopefully, I will stick with this and evolve it as I see fit. This is only for the Twisted Treeline, even though it could apply elsewhere if you take out the

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PROs + Lots of mana (and health from ![]() + Lots of AoE damage with ![]() + Most people barely notice the damage from ![]() |
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CONs - No mechanic outside of ![]() - Susceptible to %heal damage ![]() ![]() ![]() - No range/ kite-able |
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Runes




Greater Mark of Magic Penetration is kind of a no brainer for me, I don't like getting runes that aren't primary, though I could probably get away with a Greater Mark of Knowledge since it isn't that far off compared to it's Glyph counter part.
- Greater Glyph of Knowledge is probably the biggest key Rune here. Giving you ~25 mana per rune at level 18, translating to +230 mana in total (almost 18 seconds of additional
Poison Trail use!!!). That is then turned around for 57 health, and each point counts in my book.
- Greater Quintessence of Knowledge/
Greater Quintessence of Movement Speed are also very close with me. You can either get another 225 mana, another 17 seconds of
Poison Trail and 56 health, or have a starting movement speed, with boots, sitting around 385.
-
Initiator will have you trucking through battle at 394, with boots and
Greater Quintessence of Movement Speed. That is pretty quick at level 1.
-
Juggernaut , once again,
Singed is a tank, you don't want him CC'ed too long, or how can he troll the enemy!
-
Expanded Mind all three points will give you 216 more mana!!! 54 more health! And 16 seconds of
Poison Trail
- And of course,
Swiftness . I think you can tell I like my
Singed fast. This will give you around 400 movement speed, with boots,
Initiator , and
Greater Quintessence of Movement Speed. At level one.
This is merely the order that I have been using. Also, after a quick check, virtually everyone else uses it as well, probably because this is what works.
Empowered Bulwark
This is the main reason that 



Poison Trail
This is another great reason 

And the mana cost is pretty ignorable, since

Mega Adhesive
This is another nice ability to either chase or escape. It helps you catch up when you needs to use 

I think 75% movement speed reduction is enough to make anyone avoid it, so I usually use this to block off escape routes, forcing them to go where I want them to.
Fling
This is another amazing ability. I start with this on Twisted Treeline, because if anyone is dumb enough to get to close to 

Insanity Potion
This is 



Item Sequence






Force of Nature
2800

Frozen Heart
2500

Banshee's Veil
3000

Blackfire Torch-deleted
2650
- These are the KEY items to
Singed, in my opinion, with
Rod of Ages being the most important since it gives all stats you need. And it gives you some insane level up regen. This is why I get this item first, after boots of course. In a decent game,
Rod of Ages will be maxed before the 30 minute mark.
- After
Rod of Ages I will grab kage's lucky pick. It's a small boost of AP, with a small amount of gold per 10 seconds. And you can turn it around later for the
Blackfire Torch.
Force of Nature is another amazing item for
Singed. With his passive, and the massive amounts of mana you will be building, getting that health regen will probably have you getting about 20 health regen per second after you get this, with just
Rod of Ages and
Force of Nature. And once again, MOVEMENT SPEED!!! A fast
Singed is a happy
Singed. With boots,
Initiator ,
Swiftness , and
Greater Quintessence of Movement Speed, you have 426 movement speed. With level 1 boots. Zoom zoom! Oh yeah, this also covers some magic resist. I usually grab this after kage's lucky pick if the enemy team is pretty heavy with AP.
Frozen Heart will cover you for armor, as well as some nice cool down reduction. Being able to
Fling and
Insanity Potion more often with that 20% CDR,
Singed will be ever more happy!! :D I will usually get this third, after kage's lucky pick, if the enemy team is AD heavy. The aura this thing gives off can really hinder the enemy carry.
Banshee's Veil and
Blackfire Torch are kind of just fillers for me. I will grab the
Banshee's Veil first if the enemy team is heavy with debuff/ CC spells, a spell shield is always nice. Otherwise, I'll grab the
Blackfire Torch, burning them for 2.5% of max health with
Poison Trail, ever more punishment.
Item Sequence






Boots of Swiftness
1000

Mercury's Treads
1250
These are the three boots that I think are all good for

Mobility Boots are good if you really need to get back to lane often, or really need to split push.
Boots of Swiftness is ONLY good if the enemy has no CC, is not wandering, and is able to catch you easily when you are at enhanced movement 2. I generally avoid this item, but some tell me that it is worth it.
Mercury's Treads are the best boots in the game. I may or may not be alone in thinking that, but this is my guide. If the enemy team has a fair amount of CC, then I grab these.
Juggernaut plus these gets you 45% disable reduction,
Singed cannot be running if you are stunned!!


![]() |
fastsingedhappysingedahhhhhhhhh!!!!!! *Ahem* Excuse me, I kind of got a little excited thinking about how fast ![]() ![]() ![]() |
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This is a good spell, too. Helps ![]() |
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I don't particularly like this ability on ![]() ![]() ![]() |




For the most part,
Singed should always have his
Poison Trail active in a team fight. This can help zone enemies out of your creeps, or your teammates. If they get to cocky, you can just
Fling them into your team and
Mega Adhesive them so that you can melt them down.
Once you have your boots, hopefully
Mobility Boots, you will be able to run to an altar on Twisted Treeline, and back to lane before they even noticed you left. Or, you could help stop a split push.
Singed is here to ruin the day of his enemies. Throw them out of position, punish them for over extending, scare the day light out of them as a guy that just juiced up on some random chemicals runs at them like a madman with some scary noxious gas spewing out behind them!
Singed needs to RUN!!!!! Not to get away, but to get you!




Once you have your boots, hopefully



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