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Build Guide by MisterZeta

Singed: The Mana Off-Tank (UPDATED)

By MisterZeta | Updated on March 22, 2011
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Array ( [display_name] => [champion_id] => 18 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 7 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 1 [4] => 1 [5] => 4 [6] => 2 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 3 [12] => 3 [13] => 3 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 18 [display_name] => Singed [url_str] => singed [title] => Mad Chemist [key] => ChemicalMan [description] => Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh. When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice. "My deadliest dose shall bear my patron's name!" - Singed, having just christened the Insanity Potion [spotlight_embed_url] => http://www.youtube.com/watch?v=ZOpT__qwjdQ [role] => Tank [defense_rating] => 8 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 580 [health_increase] => 78 [mana] => 291 [mana_increase] => 45 [movement_speed] => 345 [armor] => 27.9 [armor_increase] => 4.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62.3 [attack_damage_increase] => 3.375 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.802 [health_18] => 2025 [mana_18] => 1056 [movement_speed_18] => 345 [armor_18] => 87.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.7 [critical_strike_18] => 0 [health_regeneration_18] => 17.4 [mana_regeneration_18] => 16.9 [attack_range_18] => 125 [tip_playing_as] => *Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in. *Insanity Potion is very useful for pushing towers. *Flinging enemies into your tower can deal heavy amounts of damage to them. [tip_playing_against] => *Keep your distance to avoid being Flung back into Singed's allies *Singed needs to run close to your team to be effective, take advantage of this by using crowd control effects on him while attacking his allies. [client_id] => 27 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3237.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 18756 [view_count] => 4156768 [comments] => 1 [comment_count] => 8 [votes] => 9 [vote_count] => 16 [community_tier_list_vote_count] => 440 [community_tier_list_score] => 0.553636 [community_tier_list_rank] => 3 [score] => 16 [lastpost_ts] => 2011-03-24 15:22:50 [last_comment_ts] => 2013-10-03 01:42:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 391 [create_ts] => 2009-04-18 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 823 [champion_id] => 18 [display_name] => Noxious Slipstream [unranked_description] => When Singed passes close to a champion, he drifts off of them, gaining bonus movement speed. This effect has a champion-unique 10 second cooldown. [ranked_description] => When Singed passes within 225 range of a champion, he drifts off of them, gaining 20% bonus movement speed for 2 seconds. This effect has a champion-unique 10 second cooldown. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 88 [champion_id] => 18 [display_name] => Poison Trail [unranked_description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [ranked_description] => Toggle: Singed leaves a poison cloud behind him for 3.25 seconds. Enemies standing in the cloud's trail are poisoned for 2 seconds, taking {5/7.5/10/12.5/15} {0.1} magic damage every 0.25 seconds for the duration (continually refreshes while remaining in the affected area), for a total of {40/60/80/100/120} {0.8} magic damage over 2 seconds. [description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 1 [cost_rank_1] => 13 [cost_rank_2] => 13 [cost_rank_3] => 13 [cost_rank_4] => 13 [cost_rank_5] => 13 [cost_type] => mana_per_second [attack_range] => 0 [range_rank_1] => 20 [range_rank_2] => 20 [range_rank_3] => 20 [range_rank_4] => 20 [range_rank_5] => 20 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-03 15:44:08 ) [2] => Array ( [ability_id] => 89 [champion_id] => 18 [display_name] => Mega Adhesive [unranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing and grounding all enemies within. [ranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing by 40% and grounding all enemies within. [description] => Throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed for the duration. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 14 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-04 04:04:12 ) [3] => Array ( [ability_id] => 90 [champion_id] => 18 [display_name] => Fling [unranked_description] => Flips an enemy behind Singed (500 units), dealing damage to it when it lands. If the flung enemy lands into Mega Adhesive Zone, they will be snared for a short duration. [ranked_description] => Singed flings an enemy over his shoulder (500 units), dealing {50/65/80/95/110} {.75} (+ {4/5/6/7/8%} of target's maximum health) as magic damage. If the flung enemy lands into Mega Adhesive Zone, they will be snared for {1/1.25/1.5/1.75/2} seconds. [description] => Flips an enemy behind Singed, dealing damage to it when it lands. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 80 [cost_rank_2] => 95 [cost_rank_3] => 110 [cost_rank_4] => 125 [cost_rank_5] => 140 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 125 [range_rank_2] => 125 [range_rank_3] => 125 [range_rank_4] => 125 [range_rank_5] => 125 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-16 15:44:00 ) [4] => Array ( [ability_id] => 91 [champion_id] => 18 [display_name] => Insanity Potion [unranked_description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [ranked_description] => Singed drinks a potent brew of chemicals, granting him {30/55/80} ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds. [description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 100 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 120 [cost_rank_1] => 120 [cost_rank_2] => 110 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-22 05:51:18 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 27 [mobafire_id] => 18 [name] => Singed [url] => singed [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 7 [rankings] => 88 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Cleanse

Cleanse

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Top Lane
Ranked #7 in
Top Lane
Win 52%
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Chapter 1

SINGED


Singed is an amazing supporter and offensive tank. The passive give him bonus healt equal to the 25% of his mana. So building him with items like RoA o BV is the best choice. Also, if you want to be offensive you must learn how to play it, when use skill like Mega Adhesive to slow enemies (both to save allies or to gank enemies) and where fling someone (maybe on a Teemo's trap or in a bush whit allied Garren? )

But the most importat think to learn is: survive and ruuun...



1.0 - Skill Info




Your inner power, your passive skill.
This skill make you on the way to select some kind of items. Items like RoA are Sinergical for you but remember that HP whitout Resistance are ... like useless.



Your Farm and Killer Skill. You can make both champion and minions kill with your poison trail activated. Remember that if you are facing a neutral monster place youreslf "in" the mid of monster's body and active your poison.


AoE Slow. I put at least 2 points in this skill becouse canr eally save your ***. But mostly depens on enemy team


Killer and Save Skill. Usualy you plane to Fling the squisly feeded enemy champion, making him run in your poison trail, maybe slowing him whit Mega Adhesive, and letting him esplode by your allies. Remember: even you are an OFFESIVE Tank you are still a Tank. So Assists are very good for you.


This skill has been updated. Now has low cooldown and you can activate it whitout stopping move. Usefull to destroy quickly a turret or to slain some enemies it grant also some AD and AP. You physical attacks do a lot more but also the poison trail and the fling grant more power.



2.0 - Summoner Spells





Ghost is the most important one.It could be combined whit "Insanity Potion" to get insane speed and reach running enemies.

/ The other one must be Cleanse or Clairvoyance. Depends on what you wanna do on your game. In "Team match" i prefer Clairvoyance becouse it can see enemies in the grass and help you to prevent you and your allies to die.


3.0 - RUNES


I prefer RUNES that give a lot pf HP. So:

Quintessences FLAT HP

MARK and SEALS : HP x LvL or FLAT HP

Glyph : FLAT MANA (equal to 25 HP but also more mana at early game)


4.0 - Build Pros & Cons



+ Great Magic Defence
+ Insane speed to Pursuit or to Escape
+ Great Supporter with "salvific Flings" or " Killer Flings" / AoE slow (Mega Adhesive)
+ Easy to get a lot of HP
+ Insane Farmer


- Not a great Damage vs Other tanks
- Not a lot of Phisical Armor


5.0 - Singed Tips



With this build you will have a lot of Magical Defence. There is a reason for it: you gotta enter in the enemies line and catch some one enemy, take some skill and survive.

Why not a lot of Physical defence?
Becouse you are incredibly fast and it's very hard to beat you physically. If a feeded Yi is coming you have to fling Him, and run away with your poison trail activated. If he is so fool to follow you , probally, he will die by your allies granting you and assist. Or Maybe you can also kill him with you ultimate insanity(if you have a lot of HP to face an fedeed enemy)



6.0 - Gameplay



6.1 - Early Game



If you wanna try the first blood get Clairvoyance and Fling at level 1. Use Clairvoyance to see trough the grass and enter here whit your allies. Fling is helpfull skill for good finish an ambush.

If you want only exp on first levels get Poison Trail and try to get money by poisoning low healted minions. Singed, becouse of that skill, is a good farmer. But care on mana! Poison trail doesn't cost so mutch but it's not the same for fling. Save some mana, till the mid game you will no longer have this kind of problems.

Buy a "Catalyst the Protector" catalyst the protector as soon as possible, then the shoes ( i like "Boots of Swiftness" on this char, but if the enemy champions have a lot of stuns buy Mercury instead )



6.2 - Mid Game


Now you have discrete HP but you are not really an offtank.
If you are playing well at 15 minutes you should have a RoA .It's good idea to complete it within the first 20 minutes of the match because the passive of RoA need about 10 minutes to maximize its effect.

Now if the enemies have a lot of "Magic Damage Champions" you have to buy a "Banshee's Veil" ) for the Mana+Healt bonus and the great passive . Also it give to you a discrete magic resist.


Final buff of Banshee's Vail are: 450 Healt + 100 by Empowered B. and +400 mana ; 57 MDef & The passive Shield




If they have a lot of phisical char buy a Sunfire Cape . If it work propely keep buy a Guardian Angel* or/and Omen or/and Frozen Heart at last. (BUT REMEMBER: GF has been nerfed)*


If they are a composite Team Buy 1 sunfire, one Banshee, one Guardian Angel and last one could be what you want.

6.3 - Late game:



At Late game you are effectively an Offtank. You must have a lot of mana and spread a lot of Poison Trail. Also can tank yourself Turrent and detroy them while in ultimate but most important: you can save your allies whit mega Adhesive + Fling combo.
( + )



Last Item: if there are magic Char buy a "Force of Nature" so even they have a lot of ability power they cannot do nothink against you. A great idea wold be to buy a "Rylai's Crystal Scepter". This item is been patched. Now work propelly whit poison trail slowing enemies.









7.0 - FINAL IPOTETICAL BUILD




7.1 - VS COMPOSITE TEAM:



7.2 - VS MAGICAL TEAM




7.3 - VS PHISICAL TEAM

AND/ORAND/OR



Post Scriptum


Sorry for my bad english. i'm Italian and i have a lot to learn of English language.

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10/12/2010 (10 december 2010)


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