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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Gnar
Lots of mobility, %damage, and CC. This champ is really hard to deal with once he build a bit of health
Ideal
Strong
Ok
Low
None
I. Introduction


I have 3 goals for the reader of this guide. I feel these are reasonable and acquirable tasks that will improve playing


- Farm:
Sion needs tons of it and will only help his team.
- Map Awareness: For ganking and counter-ganking, this is needed.
- Fun: Needed for all champions and players
Here is also a color coated list for terms.
Red=Health
Orange=Physical Damage (AD)
Yellow=Armor
Green=Magic Damage (AP)
Blue=Mana
Purple=Magic Resist
Pink=Will not be appearing in this guide
Sion is a very interesting champion, that he is mainly a tank, he doesn't really need to deal a ton of damage to be effective. Sion relies on his abilities to deal damage and provides massive utility for a team. He can roam the map a lot allowing his team to have a lot of support and he can push lanes really easily.And he can even help his team after he dies.
Sion is weak to a few fundamental things like most tanks. He is weak to ranged champions who can kite him with relative ease. He is also weak to %damage as he naturally becomes tanky from farming and basic stats. His dueling potential is not the best and he isn't very good in long fights.
Pro's
|
Con's
|
Sion is weak to a few fundamental things like most tanks. He is weak to ranged champions who can kite him with relative ease. He is also weak to %damage as he naturally becomes tanky from farming and basic stats. His dueling potential is not the best and he isn't very good in long fights.
Offensive masteries
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For a more detailed response look below for the more detailed and explained reasons in the spoilers.




Defensive Masteries












I find this to be a very good set for early game and there is not really a use for scaling runes as his damage begins to fall off in late game. I prioritize early game damage and resistances to cover his stats so he can focus on building health and damage.
I prefer these on


Armor is an essential on top laners as most deal AD or mixed damage to their enemies. This is a great choice on him due to his low starting armor of 16.5. Adding the additional 9 Armor with these runes will bump your armor up to 25.5 + masteries will make you start off with a total of 35.36 Armor! This will help against early aggressive AD champions like




Magic Resist Glyphs are beneficial to





I like these on


Summoner Spells
You have 2 usual combinations of spells which are:

Teleport is one of the spells I enjoy using as it allows you to get into lane or help gank a losing lane. Take this as your secondary summoner spell as you will be constantly moving around the map. Take this as your secondary spell instead of

Situational
Ghost is another viability due to







Here are a few situational items that might benefit
Sion if certain conditions are met. I will discuss how each benefits
Sion and when might be a good time to take them. If as a reader you find something that isn't here that might be good let me know.
Maw of Malmortius
The Black Cleaver
Frozen Mallet
Locket Of The Iron Solari
Guardian angel
Frozen Heart
Thornmail
Here is a where a few items that don't work extremely well but are possible to use on
Sion.
Spirit Visage: It doesn't really help
Sion as his lifesteal isn't extremely strong unless if he is already dead. And
Sion doesn't naturally have lifesteal before death.
Turbo Chemtank: I've seen a few champions use this item but I feel it isn't very forgiving and you have to commit to getting it. And Warmogs and Sunfire out-class it.
Ohmwrecker: This item isn't cost efficent and if your afraid of diving a turret as
Sion then you need to assess the situations more carefully.
Sorcerer's Shoes: I understand that most of his damage comes from his
Roar of the Slayer but you will most likely be forced into being a tank and therefore require resistances. If your team is already tanky enough then it could be a nice buy.


Offensive items




Defensive options








Here is a where a few items that don't work extremely well but are possible to use on









This is where we shall discuss the importance of each ability and how
Sion has one path that will maximize damage and utility over the other possibilities. Maxing
Roar of the Slayer gives the most damage and will shred armor allowing your other abilities to deal more damage.
This ability is amazing. It makes
Sion comeback from the dead and slap the living heck out of anything he can reach. You can attack the enemy turret which will help your allies take the turret faster. It can be used to kill a low health enemy, or to clear a large minion wave. You can use active abilities in this form so Hydra and passives such as Frozen Gauntlet and sunfire will be active as well. In team fights you can actually chase a mage or adc out fights with this reducing their overall damage or force them to waste spells locking you in place.
Statistics and explanation
This is
Sion's massive AOE slow or knock-up. Despite its awesome look and animation, it's not
Sion's strongest skill!This is used for a few purposes, mainly for disruption, wave clear, and the damage combo. To achieve the knock-up you must let the lines fill in to the point. But, you don't need the whole charge to get the knock up. You can activate this ability at any time to get the slow though.
Statistics and explanation
This is
Sion's amazing shield and passive ability. This is where most of his tankiness comes from. I usually max this last as you will naturally gain the bonus health from it. This is great if you're going in for a trade or the enemy is going to try and poke you down after an initial combo. The best thing about this ability is it is also a damage spell and can be activated at any time even during another spell!
Statistics and explanation
This is
Sion's main damage spell. This is a long range spell if there are minions present. It also has the potential to shred armor and slow targets. This ability has a lot of uses rather it be pushing lanes, poking, enemies, or setting up amazing plays.
statistics and explanation
This is the new trademark ultimate for
Sion and boy is it fun. This is a long range gap closer that allows you to gank lanes, initiate team fights, and escape if needed. This is a really hard ultimate to control. by having your mouse farther away you can steer
Sion with a wider arc. Don't be afraid if you miss this ultimate you can sometimes make the enemies go towards your allies if you miss them cutting off their path. To prove that this is a hard ultimate I have attached in a spoiler a video of a diamond player using
Sion.
video
Statistics and explanation
Basic Harass combo:
Roar of the Slayer +
Decimating Smash + Auto attack +
Soul Furnace
This is his basic full combo and maximizes his damage. You have to use decimating smash with a knock-up charge for you to be able to get the soul furnace charge off. Most of your attacks and trades will come off of this basic set up.
Post 6:
Roar of the Slayer +
Decimating Smash + Auto attack +
Soul Furnace +
Unstoppable Onslaught +
Decimating Smash +
Roar of the Slayer + Auto Attack.
This combo allows for an almost full rotation of abilities. I try not to use this due to
Sion's high cool-down on his ultimate. But, if you need to finish off an enemy then this might be a great idea.


This ability is amazing. It makes


This is



This is


This is


This is the new trademark ultimate for





Combo's
Basic Harass combo:



This is his basic full combo and maximizes his damage. You have to use decimating smash with a knock-up charge for you to be able to get the soul furnace charge off. Most of your attacks and trades will come off of this basic set up.
Post 6:






This combo allows for an almost full rotation of abilities. I try not to use this due to

As, I said in the introduction of the guide farming is one of the golden rules of
Sion. It is very important to note what type of enemy your up against in lane. Because they could try and deny you farm. Usually ranged champions are the best at this and this can be easily avoided by leveling
Roar of the Slayer and
Soul Furnace early on and staying in bushes only coming out to farm or try and harass. Remember the second golden rule as well! Map awareness will be important as pre-6
Sion lacks escape mechanics. If you are on RED TEAM ward a little beneath the bush near the BLUE TEAMS Golem entrance around 6:00 minutes if they start blue;otherwise ward around 4:00. If you are on BLUE TEAM than ward the tribush around 4:00 minutes as most junglers will have red by than.
Once you reach level 6 you now have the whole map as your domain. Tell your team you have ultimate and will start roaming when you push your lane out. This is when you can use
Sion's ultimate to gank mid-lane or to teleport bot-lane and gank them. When ganking a lane there is a simple step by step process.
1. Announce your actions: by telling your teammates what you plan to do they will have to set up communicate with you.
2. Begin using ultimate and hit the opponent: If this fails go to point 3B
3. Follow up with
Decimating Smash,
Soul Furnace,
Roar of the Slayer combo.
3B: try to position yourself so the enemy will have to flash away or get hit by a
Decimating Smash to try and escape.




Once you reach level 6 you now have the whole map as your domain. Tell your team you have ultimate and will start roaming when you push your lane out. This is when you can use

1. Announce your actions: by telling your teammates what you plan to do they will have to set up communicate with you.
2. Begin using ultimate and hit the opponent: If this fails go to point 3B
3. Follow up with



3B: try to position yourself so the enemy will have to flash away or get hit by a

This is where you can do a few different things. Between split pushing, grabbing objectives, or try to gank lanes.
As a top laner split pushing is an important job. It can force a jungler to come and try to fight a 2v1 which you can run away from at this point. While not every champion and time is suited to split pushing, applying this strategy at key points in the game forces your enemies to make decisions they'd rather not.
They can split up their team and send members to stop your pushing or make a hard engagement on your team while you're pushing. Split-pushing works because it's incredibly difficult to counter. Because there is no surefire way to handle pressure in two lanes at once, a losing team that employs split-pushing creates neutrality and gives their team a chance to catch up while a winning team that employs split-pushing snowballs their lead and builds up a larger gold lead on the enemy team. If you can force their jungler top and kill both or run away. The rest of the team can push or force fights. There are champions though that you should avoid trying to split against mainly
Jax,
Shyvana,
Ryze, or
Fiora, and
Irelia and when their jungler is
Evelynn,
Lee Sin or
Rengar.

So let's talk about this guy now. This guy has great momentum and worth for a game. He can be used to set up teamfights and get incredibly strong buffs. The important things here is "When do you take it?" If your team is stronger than the enemies you can set up a trap and force a teamfight there or if they are too skittish to contest take the objective and leave. If your team is weaker than the enemy and is less likely to win a contest against them try to either steal, poke, or wait till they are low to engage on them. It's ok to give up an objective from time to time if it means saving your towers and the game.
Dragon initially spawns at 2:30 and will re-spawn every 6 minutes. This is a big objective in the game due to its amazing buffs this is a vital part of the map objectively.
Now let's talk about the times when you shouldn't go for dragon! If your team is low on health, ultimate moves are down, lack of vision, or lack of damage champions, you shouldn't try to get Baron or Dragon. Remember to put a
Vision Ward there as that should allow you to keep vision on it as long as it's still alive. This will also reveal nearby
Stealth Ward's.
As a top laner split pushing is an important job. It can force a jungler to come and try to fight a 2v1 which you can run away from at this point. While not every champion and time is suited to split pushing, applying this strategy at key points in the game forces your enemies to make decisions they'd rather not.
They can split up their team and send members to stop your pushing or make a hard engagement on your team while you're pushing. Split-pushing works because it's incredibly difficult to counter. Because there is no surefire way to handle pressure in two lanes at once, a losing team that employs split-pushing creates neutrality and gives their team a chance to catch up while a winning team that employs split-pushing snowballs their lead and builds up a larger gold lead on the enemy team. If you can force their jungler top and kill both or run away. The rest of the team can push or force fights. There are champions though that you should avoid trying to split against mainly









^
So let's talk about this guy now. This guy has great momentum and worth for a game. He can be used to set up teamfights and get incredibly strong buffs. The important things here is "When do you take it?" If your team is stronger than the enemies you can set up a trap and force a teamfight there or if they are too skittish to contest take the objective and leave. If your team is weaker than the enemy and is less likely to win a contest against them try to either steal, poke, or wait till they are low to engage on them. It's ok to give up an objective from time to time if it means saving your towers and the game.
Dragon initially spawns at 2:30 and will re-spawn every 6 minutes. This is a big objective in the game due to its amazing buffs this is a vital part of the map objectively.
Now let's talk about the times when you shouldn't go for dragon! If your team is low on health, ultimate moves are down, lack of vision, or lack of damage champions, you shouldn't try to get Baron or Dragon. Remember to put a



So, this guy has lost a lot of his luster but is still an important part of the map. Baron spawns 20 minutes into the game and gives minions amazing buffs if you are near them. Most of the time you should be patrolling for enemies as your team will most likely have enough DPS to slay it. If enemies get near try to push them back with

Team-fighting is another important part of the game. You are an engage tank. Engage with




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