Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Sion Build Guide by bloodhead787

Jungle Sion's Overwhelming Body

Jungle Sion's Overwhelming Body

Updated on November 17, 2017
New Guide
Vote Vote
League of Legends Build Guide Author bloodhead787 Build Guide By bloodhead787 48,644 Views 3 Comments
48,644 Views 3 Comments League of Legends Build Guide Author bloodhead787 Sion Build Guide By bloodhead787 Updated on November 17, 2017
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes:

Resolve
Aftershock
Font of Life
Conditioning
Overgrowth

Inspiration
Magical Footwear
Approach Velocity

Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Basic Info.

This is an exact copy of the Ability Notes section, I can't tell you how to be good at League, everyone has their own playstyle, skillset, and reasoning for their actions but once you figure out where be and what to do, and what objectives to focus and when, with this build and my small guide to his abilities in battle, you will defeat your enemies and protect your allies with efficiency and power. You've heard of Tilterlla's full AD and full AP sion, but now your opponents shall quiver before the damage of FULL TANK SION!
Maxing W provides tankiness and damage that no one expects. It also can be used quite well to damage jungle camps if you weave in and out of range, kiting the blue and red buffs to minimize damage taken while maximizing damage dealt, at least for early levels. Maxing E second provides snipe potential through minions and increasing the damage your allies deal during ganks, by shredding your opponents armor. The slow is also phenomenal and will almost always guarantee your Q landing. Max Q last because it is the hardest to hit and also it is the most predictable spell in your kit. Your is really just a utility CC and the damage isn't that high unless you build some AD which is not recommended in this guide. The AP damage of your E is surprising and the armor shred assists your Q's damage. The slow is also quite significant and will make it easy to halt any opponent charging in or out of battle. Another utility use of the Q is zoning, no one wants to be in its range so often you can keep enemies totally at bay and away from squishy, low health allies trying to escape. I'll admit, you look and feel like an idiot charging the full Q with no enemies in range but it is actually a very useful tactic. To me, the % max HP damage of the W is the bread and butter of Sion, it allows massive tankiness and great damage to those not ready for the pop. Sion's Q and R take some getting used to but the Q has a much better range than anyone expects and can really mess with an enemy that thinks they can escape it. Don't forget, your R can be very powerful against enemy towers. If an enemy lane is pushed up to the turret you can run right next to the turret and end the charge, there is a large AOE damage that can help damage/execute turrets and can catch an opponent off guard with the AOE. Many times I have been able to charge the full length of Sion's ult into a lane and execute the enemy turret as well as chunk the enemies HP with the AOE. Sion's ult is very easy to sidestep or dodge, but this is often the enemies downfall. As the enemy sidesteps they forget about the AOE if you end the charge near while near them. Start the W in the middle of the charge, before reaching your destination, and pop it when the enemy is low for added burst potential. You can pop the W when you end the charge, for added burst, or before the enemy slips out of range as it is an instant cast, as an execute usually. Following the charge shred their armor and slow them with E and start charging the Q, if you do it fast enough you will almost always get off the full combo. This combo can burst any ADC if you hit the full sequence.
Back to Top

Know Your Limits

Sion can pretty much out damage, out tank, and outplay any enemy champion. Just know hot tanky you are, become familiar with the damage Sion can produce (it is a lot, I promise). After a few games of him you'll get the hang of his overwhelming presence. With the movespeed items of Zz'Rot Portal and magical boots, as well as his CC with his E, Q, and R, it is very difficult to get away from him.
Never be afraid to ult out of a small skirmish, stay alive so you can always be there for objectives and team fights. It takes a while to whittle down your HP and it often absorbs the attention and focus of more than one enemy champion, if you ult away and survive from a small fight it is totally not a waste for you. Your team likely/hopefully will take advantage of their numbers and positioning to push down a tower or pick off a few enemy champions.
Take advantage of vision. If your opponents are chasing you down and the fog of war hides you for even a moment via bush or walking around the corner of a wall, your E and or Q can slow down their chase and help you get your distance.
Back to Top

Jungle Order

I always start on bot side for the better leash at blue or red buff, respectively. Start W and charge it at about 4 seconds before the buff spawns. after the first auto of the camp, pop your shield, at rank 1 it can only absorb 1 hit. Popping the shield right away also allows you to use it again before the buff dies. When using the W for the second time, after the buff hits you again kite away until you can pop your shield, the second pop of the W should be the killing blow of the camp depending on the power of the leash your teammates provided. Take Q next and go to raptor camp, or wolves, respectively.
Start by charging your Q and hit all of the small raptors, after killing 2 of the little ones charge your W, they shouldn't be able to break it by the time you can pop it. Save the big raptor for last and move to wolves.
For wolves, whether they are your second or third camp, depending on what side of the map you are on, just make sure you hit all of them with each of your abilities for maximum damage and efficiency. Start by autoing the small wolves to minimize damage taken.
Move onto the next buff and gank top or mid and the rest of the game is yours to handle as you see fit.
Download the Porofessor App for Windows
League of Legends Build Guide Author bloodhead787
bloodhead787 Sion Guide
Vote Vote
Sion's Overwhelming Body

League of Legends Champions:

Teamfight Tactics Guide