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Spells:
Exhaust
Teleport
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction








If you upvote this, go upvote The Demolsiher, too. If you're the only non-squishy on the team, then this build isn't quite tanky enough, and something like The Demolisher should work better. But I've put some thought into some general-purpose tips that may be worth reading in any case.
Items are up to you, but it's nice to rush
Sheen. Alternately, you can get
Rejuvenation Bead,
Faerie Charm and a few potions. The good thing about
Faerie Charm is that you're a little closer to Philosopher's stone if things really go badly.
Teleport synergizes with
Sapphire Crystal, though, letting you delay the MP5 a little bit if you want by filling up a bigger mana tank fairly often.
Spirit Fire at 1 to check bushes.
Wither at 3 if you can wait that long - if you use
Exhaust before 2, you should probably take
Wither at 2. In any case, once you have
Siphoning Strike, you're ready to start building it.
You don't necessarily have to have
Sheen to farm up your Siphoning Stike, I've discovered - though it is quite true that the
Sheen effect stacks with
Siphoning Strike, making it your main one-hit weapon. Early on,
Tiamat is as good for
Siphoning Strike as
Sheen is, but the regeneration helps more than the flat mana of
Sheen. Of course you'll want both ASAP.
Good players know that they should try to deny
Nasus, but you might have some luck using
Spirit Fire to simultaneously weaken minions and to harass enemy champs. Run in so that you can finish off that minion with
Siphoning Strike and you're golden.
Of course it's nice when they leave you alone and you don't have to use
Spirit Fire just to farm. In that case, just try to last hit with
Siphoning Strike. Note that pressing Q resets the auto-attack timer, making a noticeable difference when your ASpd is low - finish off that minion with the old one-two: land one auto-attack, press Q almost at the same time, and then quickly finish off with RYAAUUH!! Overleveling Q is a good idea if you can last-hit with it almost as often as it goes off of cooldown.
Also, I like to siphon-farm the tiny minions that accompany the buffs on your side of the river, and sometimes the wraiths, wolves, and baby golems as well. Don't do this and annoy your jungler if you have one, though. If Q is leveled up, run in circles to avoid killing without Q in some circumstances.
One more note: You can farm
Siphoning Strike better with
Sheen than with
Tiamat, depending on the circumstances. If you are left to free-farm, it's rather easy to last-hit, wait around, and then last hit the next one. But if a lot is going on, you might not get more than one or two minions per wave whether you have
Tiamat or not. Regardless, I put
Tiamat after
Sheen in the main build because sometimes I find that stage of the game sometimes favors the burst damage and slightly better Siphon farming.











You don't necessarily have to have







Good players know that they should try to deny



Of course it's nice when they leave you alone and you don't have to use


Also, I like to siphon-farm the tiny minions that accompany the buffs on your side of the river, and sometimes the wraiths, wolves, and baby golems as well. Don't do this and annoy your jungler if you have one, though. If Q is leveled up, run in circles to avoid killing without Q in some circumstances.
One more note: You can farm






Know that nightmare when you run but you don't go anywhere, sand is blasting you in the face, and an enraged jackal is running after you? It's kinda like that for them.
Fury of the Sands is best used when you need the extra 600 health, like when you don't want to have to disengage from a fight you'd otherwise have to.
Wither and
Exhaust can be used back-to-back if they don't die the first time. Once you have
Trinity Force, you can get a few attacks on them and probably get a
Phage proc on them during your main slow(s).
Flash might be a good choice, especially if you're quite good at leveling up
Siphoning Strike.
Teleport is nice for letting you split-push and swap lanes. Doing the
Siphoning Strike one-two with
Tiamat lets you either save mana on
Spirit Fire, or it lets you push that much faster, depending on how you use it.
Using
EDIT: They changed this skill a little since I first wrote what follows. Half of its damage is dealt all at once, which means that you would prefer to actually hit them with it initially if you can, compared to how it was before. This has to factor in to your timing and placement now.
This can be a tricky spell, as there's a slight delay. Basically, you have to either anticipate where they're headed, get them stunned, or use it to separate enemies and create dilemmas. If two enemies are somewhat far from each other, then place
Spirit Fire so that one has to run through it to get away, and the other has to run through it to help out. You can also use it on a region enemies have to run through to get to an imperiled ally.
Even if you only just graze them with a half-second of
Spirit Fire, they get the armor reduction. If you can
Flash behind them for a
Siphoning Strike, go ahead.
Zeke's Harbinger will exaggerate the effect even further.
This build is too squishy to really tank hardcore during
Fury of the Sands. If there are just 2 or maybe 3 enemies around and they can't CC you, then maybe you can get by on your ult and some lifesteal, but for the most part, you don't want to get focused too much with this setup. 3100 health isn't incredible. Better teammates should keep them off you to some extent, though.











Using
Spirit Fire offensively
EDIT: They changed this skill a little since I first wrote what follows. Half of its damage is dealt all at once, which means that you would prefer to actually hit them with it initially if you can, compared to how it was before. This has to factor in to your timing and placement now.
This can be a tricky spell, as there's a slight delay. Basically, you have to either anticipate where they're headed, get them stunned, or use it to separate enemies and create dilemmas. If two enemies are somewhat far from each other, then place

Even if you only just graze them with a half-second of




This build is too squishy to really tank hardcore during

The last item can vary, I suppose:
Randuin's Omen,
Black Cleaver,
Guardian Angel,
Youmuu's Ghostblade. The last one if your team has a pure tank and isn't that AD-heavy, but I usually pick
Nasus to help out AD-heavy teams in the first place. I'd lean
Guardian Angel or
Randuin's Omen to stay tanky, especially if you don't have a tank; the latter is a better utility choice if you're not likely to be focused much. If you have a pure tank on the team and an AD carry, then
Black Cleaver +
Spirit Fire +
Zeke's Harbinger is pretty deadly, but you'll need yourself, the AD carry, and the tank to work together to properly wreck faces.
You can eventually sell
Tiamat for one of the others once your Q is farmed up, but watch your mana in team fights.










You can eventually sell

Pros:
* Focuses on Siphon-farming
* Lanes well
* Hard-hitting offtank
* Carries around two slows
* Great when paired with an AD carry and a tank
* Pushes hard
* Sort of decent temporary tank with
Fury of the Sands, but don't get crazy
* Side-jungling early-mid-game strongly encouraged if you have no full-time jungler
Cons:
* Not a tank
* Item-dependent
* Weak late game if denied early
* Focuses on Siphon-farming
* Lanes well
* Hard-hitting offtank
* Carries around two slows
* Great when paired with an AD carry and a tank
* Pushes hard
* Sort of decent temporary tank with

* Side-jungling early-mid-game strongly encouraged if you have no full-time jungler
Cons:
* Not a tank
* Item-dependent
* Weak late game if denied early
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