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Spells:
Smite
Flash
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction

I will, naturally, update this guide as time passes by.
Constructive critisicm is always appreciated. Trolling... Not so much, but it still makes me smile to know some people on the Interwebs are as pathetic as they are.
Have fun reading. :>
11/5/11: Added laning section. Still under construction, but the item build, masteries and runes are there.
11/7/11: Removed laning section. Why? I don't think Skarner should lane anymore. His ultimate isn't that fantastic in comparison to


What





Basically,

Are you sure you want to face-check that bush,

*Feel free to do so, but you shouldn't put






A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
''The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world.'' -Skarner
Very strong chasing.
Moderate jungling speed. Really not as slow as people think it is.
Shreds carries to little pieces with


Awesome passive, Energize, allows for extra spamming of your Q.
Sickening burst dmg when you've got most of your items.
Epic voice and looks.
Cons:
Can be CC'd to hell.
If you haven't premptively 'warmed up'

Blue Buff reliant.
Can't really take on the red and blue buffs without


His skins are mediocre, if you care about that.






This is the build I choose. In this order. In the lategame, I might swap some items around to become more tanky, or more DPS based, depending on how well my team is doing.
Even though boots are supposed to be "situational",



























































Even though

Your jungling route in general will be:
Wolves > Wraiths > Small Golems > Look for a top or bot lane gank* > Back to base > Blue buff > Gank > Red buff > Repeat.
If there's a ranged character like


Blue > Wolves > Wraiths > Small Golems > Back to base > Start Ganking.***
*Depending on what side of the map you are. If you're on the blue side, gank bot. Purple side, gank top.
**If you're on the Purple side, ask your carry and support to pull it for you.
***Grab Red buff after going back to base.





Basically:












The 9 points in offense are for






I take 9 Attack Speed runes to give my jungling speed a boost, 9 armor runes to increase my survivability, 9 magic resist runes because it's a given for ANY jungling character, in my opinion. I take the Armor Pen Quints to boost my lategame and my effectiveness in teamfights.
This is how I've build Skarner ever since I got him on his release day, and I'm sticking to it. Although, when he's getting specific buffs (or nerfs), I might try to alternate my playstyle.

1. Carries.







2. Supports.










3. Melee DPS. At this point, the back of their team should be dead, and the survivors should be running away or trying to mop you people up, depending on your succes. Focus junglers like






4. Tanks.

If team fights don't go well for your team, you should escape and save as many teammates as you can with



Now, let me describe how a teamfight would go for you as Skarner. Let me lay out the teams for you:
Your team:





Their team:





So. Let's start off by initiating the team fight in mid. You should've been hiding in the left bush at this point, and walk up the ramp in front of their jungle, next to











*PLEASE NOTE: IF IT'S NOT











In the case of tl;dr:






Thank you for reading, hope you enjoyed my very first guide. :)
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