During the preseason the items changed drastically introducing new items called mythics which only one can be built. After extensive testing I have found that Divine Sunderer
, Trinity Force
, and Turbo Chemtank
to be the most viable mythics on Skarner
. As for legendary items Skarner
should be building moonplate items such as Dead Man's Plate
or Force of Nature
, then going items based on the situation, for example Randuin's Omen
or Spirit Visage
should always be started on Skarner
as it gives him sustain in lane. This makes Skarner
last longer in lane gaining more gold and experience.
should be always started with Doran's Shield
as it offers even more sustain. This lets Skarner
use the health pot defensively or offensively, when fighting or retreating from enemy champions.
should be always built after your first back, as Sheen
items are incredibly effective with Skarner
's Crystal Slash
proccing it constantly.
is a great mythic for Skarner
, because it gives him a maximum health sheen proc. This proc can be used with Fracture
to deal massive single target damage to all opponents and heal Skarner
. This item is great for bruiser Skarner
as it gives him health and attack damage.
is a amazing mythic for Skarner
, because it gives him a active that gives him a insane speed boost towards enemy champions. allowing Skarner
to get Impale
off easily. This item is great for Skarner
as it gives him health and resists.
is a amazing alternative for Divine Sunderer
, because it gives him a sheen proc that does more damage early. This item is great for Skarner
as it gives him stronger 1v1 potential.
burst reduction through a shield when hit by large amounts of damage. This is important for Skarner
because he needs to frontline and without a strong defense he could easily die.
armor and an active that slows reducing damage dealt by physical attacks and critical strikes. This is important for Skarner
as it gives him a strong defense against marksmen.
grevious wounds which decreases the amount of healing enemy champions. This is important on Skarner
, because one of his weaknesses is fighting sustained champions as they can outlast him.
Dead Man's plate
mobility and armor, as well as access to a passive called momentum that builds up to 100 to unleash a magic damage empowered auto attack. This is important for Skarner
because of his low mobility and damage without items.
gives him increased magic resist and increases Crystalline Exoskeleton
's power. This is important on Skarner
as he is frontline champion, and having more shield and health can make him survive a lot longer.
Force of Nature
mobility and magic resist, and increased speed when getting hit by magic damage. This is important for Skarner
as one of his weaknesses is low mobility and magic damage due to burst.
increased damage on immobilized targets, health, and magic resist. This is important on Skarner
since both Fracture
should be built on Skarner
against compositions that use physical damage and auto attacks in their kits.
should be built on Skarner
against compositions that use magic damage and crowd control in their kits.