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Recommended Items
Runes: Standard
1
2
Resolve
Inspiration
+10% Attack Speed
+2% Movement Speed
+65 Base Health
Spells:
1
2
Flash
Heal
Items
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Karma
Ashe
Synergies
Ideal
Strong
Ok
Low
None
Ashe
Champion Build Guide
Intro
Hi my name is Sandytrain and I have been playing Taric since season 2.
~Sandytrain
~Sandytrain
Pro vs Con
Pros
-His stun is relevant regardless of level
-He's Outrageous
-He can spam his spells lategame.
-He Can link and replicate to another partner
-Ult allows for some great ganking in lane
-His E allows for multiple stuns
-Yasou's Wind Wall and Braums shield does not block your E(Spellshield does)
-Makes Baron a breeze
-Teamfights often dictated on your ult
Cons
-Laning is hard vs lots of poke
-Very Kiteable
-His stun is a skill shot
-Spamming his heal is a great way to run out of mana
-His Ult takes 2.5 seconds to charge and then only lasts 2.5 seconds
-Long CD
-Low damage
-His stun is relevant regardless of level
-He's Outrageous
-He can spam his spells lategame.
-He Can link and replicate to another partner
-Ult allows for some great ganking in lane
-His E allows for multiple stuns
-Yasou's Wind Wall and Braums shield does not block your E(Spellshield does)
-Makes Baron a breeze
-Teamfights often dictated on your ult
Cons
-Laning is hard vs lots of poke
-Very Kiteable
-His stun is a skill shot
-Spamming his heal is a great way to run out of mana
-His Ult takes 2.5 seconds to charge and then only lasts 2.5 seconds
-Long CD
-Low damage
Abilities
Bravado
Passive~ After casting an ability, Taric's next two basic attacks within 4 seconds each gain 100% total attack speed, deal 22 - 90 (based on level) (+ 15% bonus armor) bonus magic damage and reduce the cooldowns of his basic abilities by 1 - 0.55 (based on cooldown reduction) seconds, increased to 6 - 3.3 (based on cooldown reduction) seconds for Starlight's Touch's recharge time.
Stategy
His passive is a vital part to his build. Idealy you want to AA+AA after using an ability. Idealy the enemy chamion if your in range. The CoolDown reduction from this attack is more important than the damage. Ultimately it comes down to what you can AA the easiest. Sitting in the dragon pit AAing the dragon to get your passive off can be more beneficial for your team than chasing a champion that you may or may not be able to hit.
Starlight's Touch
Passive: Taric stores a charge of Starlight's Touch periodically, up to a maximum of 3 at once. Starlight's Touch cannot be cast without charges.
Active: Taric heals himself and all nearby allied champions, with the amount increasing with every stored charge at the time of cast.
Stategy
You want to make full use of your passive with this ability. 2 AA will give you 2 charges in your Q after use. Do not use your Q too often at low levels as spam will quickly deplete your mana. I find it best to stop using heals when your about 100 mana. If your under tower trying to survive then go ahead and heal your adc. But you wont have any mana for a stun if you spam it. You may also want to add a level to 3 early rather than your 2cnd level in stun if you have no value in leveling stun.
Bastion
Passive: Taric and his Bastion-marked champion gain bonus armor shielding them for 8 / 9 / 10 / 11 / 12% of their maximum Health for 2.5 seconds
Stategy
This is really goood at minimizing small amount of damage on the adc early, even from minions! And it scales into late game. A general strategy for this in a teamfight is to keep W on your tanky front line if your in the back or your ADC back line if your in the front. Your W + spell rotation works really well on champions like Urgot, Sejunai, Reksai, and Pantheon.
Dazzle
Active: Taric projects a beam of starlight towards the target location, erupting after a 1 second delay, dealing magic damage to all enemies hit and Stun icon stunning them.
Stategy
Get used to E+Flash.
Cosmic Radiance
Active: After a 2.5 seconds delay, cosmic energy descends upon Taric and all nearby allied champions, granting them invulnerability for 2.5 seconds upon impact.
Stategy
This is one of the best ults in the game. But it has a long CD, and can be kited. Also it might not save your adc in time from assasinss. Idealy you want a teamfight to happen when your team has your ult proc and you are right on top of the enemy. You can also use your ult to finish turrets.
If your ult saves a teamate or enable your team to make a play then it is a good use. Otherwise it is better to save it. Because your ult is only going to be up every other fight till the lategame.
Passive~ After casting an ability, Taric's next two basic attacks within 4 seconds each gain 100% total attack speed, deal 22 - 90 (based on level) (+ 15% bonus armor) bonus magic damage and reduce the cooldowns of his basic abilities by 1 - 0.55 (based on cooldown reduction) seconds, increased to 6 - 3.3 (based on cooldown reduction) seconds for Starlight's Touch's recharge time.
Stategy
His passive is a vital part to his build. Idealy you want to AA+AA after using an ability. Idealy the enemy chamion if your in range. The CoolDown reduction from this attack is more important than the damage. Ultimately it comes down to what you can AA the easiest. Sitting in the dragon pit AAing the dragon to get your passive off can be more beneficial for your team than chasing a champion that you may or may not be able to hit.
Starlight's Touch
Passive: Taric stores a charge of Starlight's Touch periodically, up to a maximum of 3 at once. Starlight's Touch cannot be cast without charges.
Active: Taric heals himself and all nearby allied champions, with the amount increasing with every stored charge at the time of cast.
Stategy
You want to make full use of your passive with this ability. 2 AA will give you 2 charges in your Q after use. Do not use your Q too often at low levels as spam will quickly deplete your mana. I find it best to stop using heals when your about 100 mana. If your under tower trying to survive then go ahead and heal your adc. But you wont have any mana for a stun if you spam it. You may also want to add a level to 3 early rather than your 2cnd level in stun if you have no value in leveling stun.
Bastion
Passive: Taric and his Bastion-marked champion gain bonus armor shielding them for 8 / 9 / 10 / 11 / 12% of their maximum Health for 2.5 seconds
Stategy
This is really goood at minimizing small amount of damage on the adc early, even from minions! And it scales into late game. A general strategy for this in a teamfight is to keep W on your tanky front line if your in the back or your ADC back line if your in the front. Your W + spell rotation works really well on champions like Urgot, Sejunai, Reksai, and Pantheon.
Dazzle
Active: Taric projects a beam of starlight towards the target location, erupting after a 1 second delay, dealing magic damage to all enemies hit and Stun icon stunning them.
Stategy
Get used to E+Flash.
Cosmic Radiance
Active: After a 2.5 seconds delay, cosmic energy descends upon Taric and all nearby allied champions, granting them invulnerability for 2.5 seconds upon impact.
Stategy
This is one of the best ults in the game. But it has a long CD, and can be kited. Also it might not save your adc in time from assasinss. Idealy you want a teamfight to happen when your team has your ult proc and you are right on top of the enemy. You can also use your ult to finish turrets.
If your ult saves a teamate or enable your team to make a play then it is a good use. Otherwise it is better to save it. Because your ult is only going to be up every other fight till the lategame.
Runes
Their are 2 runes pages with separate usages.
Guardian
For slower and more conservative plays. I achieved diamond with this runeset.
I find that the Guardian rune page works better with low damage or non traditional adc's such as Kaisa, Ezreal, Sivir, Zeri, Cait. Your not going to be too agressive in these lanes and your main job is to let farm and scale. This setup lets you play safe and go even in lane. No point in fighting if bot always a 2v4 party. Making your adc go even tends to make it easier to win as Taric shines in teamfights.
Demolish + Mana allows you to take an extra plate or push objectives quicker. I prefer this over shield bash.
I tend to prefer unflinching over revitalize for teamfights. It is better for you to tank the cc, especially after fimbul, or to make up for mistakes in lane.
Glacial
The Glacial Augment rune set is for high damage or lane winning ADC such as Draven, Ash, and Tristana. Taking exhaust helps with extending the fight for your adc to do damage. Ghost is a pick if you can avoid cc, really helps land the E stun. you can combo Exhaust into forcing a flash then ghost+stun. Best to use ghost after enemy cc down.
Don't underestimate Ghost+Exhaust. It is a very powerful combo on Taric for catch and play combination.
Finish Frozen Heart if facing double AD bot and need damage. Dont finish Frozen Heart if enemy is AP Heavy until 4th or 5th item if that. You just need the Saphire and the combo item is even nicer for the CD
Guardian
For slower and more conservative plays. I achieved diamond with this runeset.
I find that the Guardian rune page works better with low damage or non traditional adc's such as Kaisa, Ezreal, Sivir, Zeri, Cait. Your not going to be too agressive in these lanes and your main job is to let farm and scale. This setup lets you play safe and go even in lane. No point in fighting if bot always a 2v4 party. Making your adc go even tends to make it easier to win as Taric shines in teamfights.
Demolish + Mana allows you to take an extra plate or push objectives quicker. I prefer this over shield bash.
I tend to prefer unflinching over revitalize for teamfights. It is better for you to tank the cc, especially after fimbul, or to make up for mistakes in lane.
Glacial
The Glacial Augment rune set is for high damage or lane winning ADC such as Draven, Ash, and Tristana. Taking exhaust helps with extending the fight for your adc to do damage. Ghost is a pick if you can avoid cc, really helps land the E stun. you can combo Exhaust into forcing a flash then ghost+stun. Best to use ghost after enemy cc down.
Don't underestimate Ghost+Exhaust. It is a very powerful combo on Taric for catch and play combination.
Finish Frozen Heart if facing double AD bot and need damage. Dont finish Frozen Heart if enemy is AP Heavy until 4th or 5th item if that. You just need the Saphire and the combo item is even nicer for the CD
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