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Sona after rework






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Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Forward:
what this guide is not:
- a perfect guide for sona
- to be followed precisely every game
- will win you every game
- easy to use (yes its true sona can be challenging to be good with)
- short (you will be reading for a long time)
what this guide will do for you:
- will give you a solid core build
- offer great suggestions on what to go for after your done the core
- how to play her (and the idea behind most other supports)
- what to do or not to do
- hidden tricks that you can use
i know that there are much criticism about my builds being low on health or low on defense or other things however, dont go down voting until you have actually tried it out and found out its effectiveness
without further delay let us begin
(note this is not complete it will be a work in progress as this is for me to view the guide to see flaws in putting icons in)




the runes in the list are very flexible. my standard build for runes are these runes and i personally do like the attack damage runes as they do help ealy game. some say per level attack damage runes


the mastery tree is the standard 9/0/21 you can put the 9/0/21 in any way you like but this is just one of the ways i like to set up my masteries also i take up all the mana regen masteries there is to improve my mana regen when needed.
asides from






each summoner spell has its own goods and bads however for simplicity's sake i will assume that you picked clairvoyance and this guide will follow as if you did pick clairvoyance. (hay look its one of the few times phreak was right about what summoner spells to pick)



with this core build you will feel like having locket all over again except it doesn't give cooldown reduction nor health regen. however this is essentially the same result locket would have given as far as mana is concerned and it is better to have this late game as you will end up with 2500+ mana. additionally it provides a solid amount of magic resist to help you survive an encounter with the opposing team's ap carry. although this is the core items of the build it doesn't mean you need to get everything listed in the core every game in the order provided.
one thing to note is that the difficulty of choosing a good item build for a support is second to none, not even the tank. and this is true for almost all supports. this is because the core build can be and often will be interrupted at any/some point to add in an emergency item that would help you/the team at any time. these items may be something cheep such as

















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